Sep 27

PS Experience 2016 Hits Anaheim, CA this December

Join us for a weekend of gaming with PS4 Pro, PS VR demos, and so much more. Read More

Sep 27

Sep 27

PlayStation Experience 2016 Hits Anaheim, CA this December

Posted by on Sep 27, 2016

Here we go again! For PlayStation Experience 2016, we’re honored to be setting up shop in the fine city of Anaheim, CA this December 3 and 4. Inside the Anaheim Convention Center, attendees will get hands-on time with the PS4 Pro on 4K TVs and dozens of PlayStation VR demos, PlayStation Showcase, developer panels, merchandise, and a whole lot more.

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Limited Time: PS PLUS Specials

Plus members save up to 50% on Final Fantasy XIV, Abzu, Song of the Deep and more. Offers end 10/4.

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PlayStation Store Update

Posted by on Sep 27, 2016

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New releases on PlayStation Store this week include XCOM 2, EA Sports FIFA 17, Darkest Dungeon and more. Enjoy!

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The Playroom VR: Creating New VR Heroes

Posted by on Sep 27, 2016

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Konnichiwa! I’m Nicolas Doucet, creative director and producer of The Playroom VR in Japan Studio. Today, I’d like to tell you about how we created our VR characters.

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XCOM 2 Launches Global Resistance Today on PS4

Posted by on Sep 27, 2016

The story behind XCOM 2 is much larger than the time it was actually in development at Firaxis Games.

When we decided to take on the monumental task of developing an XCOM game, we knew that everything started in 1994 with Julian Gollop’s original, X-Com: UFO Defense. We were well aware and humbled by the impact of the classic game and its impact on the industry when we created XCOM: Enemy Unknown. All of the decisions that went into developing Enemy Unknown in turn impacted the development of XCOM 2. To look at how we created XCOM 2, we have to look at how we adapted UFO Defense.

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Yakuza 0 “The Business” Edition Revealed, New Story Details

Posted by on Sep 27, 2016

Hey everybody, we’re back here on PlayStation.Blog today to give you guys an exclusive look at the opening moments of the upcoming PS4 crime drama that kicks off the entire Yakuza series, Yakuza 0. But first, we’ve got some good news for you!

First, we’ve got the details on the launch day edition of Yakuza 0! For those who pre-order and secure a copy when the game launches, we’ve created the special Yakuza 0 “The Business” launch edition! It includes the game, a stainless steel business card holder decorated with Kiryu’s Dragon tattoo and Majima’s “Hanya” tattoo designs. Oh, we also made bi-lingual replicas of their business cards from Tachibana Real Estate and the Cabaret Grand. (We also included a special “Hostesses” card, because Yakuza.)

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Outbreak Day 2016: The Last of Us Limited Edition Poster, PS Store Sale

Posted by on Sep 26, 2016

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In the lore of The Last of Us, September 26 represents the day the Cordyceps virus reached critical mass. A grim day for the inhabitants of that world, perhaps, but for Naughty Dog and The Last of Us community, it’s Outbreak Day—an annual fan celebration featuring deals on the game, DLC, and merch, as well as the debut of new collectibles, and more.

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Paragon Access

Paragon is now free for all to play. GLHF!

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The Playroom VR: How Japan Studio Made the First VR “Sofa Multiplayer” Experience

Posted by on Sep 26, 2016

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Hello everyone. I’m Nicolas Doucet, creative director and producer of The Playroom VR, the first virtual reality title coming out from Japan Studio Asobi! Team.

As you may know, The Playroom VR will be available at launch on October 13 as a free download for all PS VR users. It’s our way to say a huge thank you for your purchase as we embark on a new era of video game history!

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Introducing Sundered, a Hand-Drawn Epic from the Makers of Jotun

Posted by on Sep 26, 2016

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I love games. For as long as I remember, I’ve played. I’ve played with my brothers, my parents, my friends, and classmates. I’ve played outside, inside, with a ball, with a stick, on a team, alone, in summer and in winter. I love games.

In 2008, I was lucky enough to be accepted into Concordia University’s Bachelor of Computer Science and Computer Arts Double Major. I made my first board game with some great people. I learned that creating something is hard. I learned that taking critique is much harder than giving it. I learned the value of teamwork. I felt the amazing satisfaction of going from idea to execution.

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