While this might be true for the weather in some parts of the country this week, the game demo for Heavy Rain will be available worldwide through the PlayStation Store on Thursday, February 11, 2010. Mark this on your calendar! This PlayStation 3-exclusive demo will feature two full chapters from the game, in which players will immerse themselves in the roles of Norman Jayden, a FBI profiler brought in to help local law enforcement find and capture the Origami Killer, and Scott Shelby, a private investigator hired by families of past victims to bring their killer to justice. Gamers will finally get the chance to try this psychological thriller where players make choices that will determine their story, all in the hopes of uncovering the mystery of Heavy Rain. If you’re experiencing heavy rain this Thursday, feel free to stay inside to download and play the demo of Heavy Rain.
Following up on yesterday’s tips for Suppression, we’re back again today with more tips and tricks for the next mode players encounter — Sabotage!
Our instructor for today is Producer Alan Van Slyke. Alan has been on the MAG team since the beginning and has been integral in making MAG what it is today, so you should definitely follow his advice. But first: a video explanation of Sabotage from Alan himself…
“Hey everyone, Sabotage is the first mode available in MAG that pits you against another PMC for control of the Shadow War. It’s one of the most accessible game types as it only requires you to secure three objectives for victory. Follow these guidelines, and you’re sure to do your part!”
Basic Tips
Squad cohesion is important. There are multiple approach routes as an attacker, so talk to and follow your squad leader and steamroll the opposition as a unit.
Having problems getting your squad to A or B objectives? Two or three medics per squad can pick up any fallen teammates along the way, which keeps the squad together on approach.
The faction that typically prevails in Sabotage is the one that’s willing to make a focused charge at the objective. Sustained firefights at 100 meters from the objective as an attacker may give you a nice kill/death ratio, but will more often than not, result in your loss.
If you have a headset, let your squadmates know about the guy under the stairs or in the church tower (yes, I hate that guy too). If you don’t have a headset, listen for callouts from your team.
FRAGOs mean double points. They’re set by your squad leader as a mechanism to give the squad a unified goal and provide double XP when you’re in the FRAGO’s vicinity. If you’re interested in getting more points, these will get you there fast.
Advanced Tips
On approach as an attacker, drop smoke grenades about 80-100 meters from A or B. This will get your full squad to within striking distance where you can regroup and make the final push to the objective.
All final C objective buildings have front entrances (attackers) and rear entrances (defender). A few attackers can often flank C towards the back to disrupt the defender’s spawn into the final objective building. This provides a critical opportunity to secure the final objective. Ten seconds of spawn wave disruption can often result in an Attacker’s victory.
Poison Gas and Frag grenades are great ways to clear Sabotage objective buildings of enemies. Poison does nasty proximity damage over time and Frag grenades can insta-kill if they’re too close – this provides a huge additional bonus in that fragged enemies can’t be revived and must travel back to the objective from the spawn point.
Thanks Alan! We’ll return tomorrow with Acquisition tips from designer Joe Maris.
Music is an important component in our games; with it we can set the right tone within any given part of the game and help our narrative elements evoke the proper emotions. When I first played through UNCHARTED: Drake’s Fortune, I thought Greg Edmonson totally nailed the action-adventure cinematic feel that is the foundation of the UNCHARTED series.
It was a pleasure – and great news for the many Edmonson fans – that we were able to “get the band back together” and work with Greg a second time on UNCHARTED 2. We couldn’t be happier with the results.
As of today, there are not one, but two ways you can get your hands on the original soundtrack to UNCHARTED 2: Among Thieves. While the soundtrack has been previously available on iTunes, we’re glad to see the original soundtrack released on CD TODAY and it is available at stores around the US and on your internet retailer of choice.
You definitely don’t want to miss this release, as the CD version of the UNCHARTED 2 original soundtrack includes three previously unreleased tracks:
Take That!
Tunnel Vision
The Heist
If you haven’t picked up the soundtrack yet, this CD release with the additional tracks would probably be a good time to do so. We hope you enjoy it!
Soooo, White Knight Chronicles International Edition is officially out! Hopefully you’re enjoying your copy right now. To celebrate its release, we’d like give you some swag…provided you answer a few questions for us, first.
Yep, I think those are good enough reasons to participate! The first 10 US Residents (yes, we know) to email ALL [...]
Now that MAG is roughly two weeks old and players have familiarized themselves with the game and its mechanics, we’ve decided to help all of you take the next step towards becoming MAG superstars. Specifically, every day over the next three weeks we’ll be offering a bevy of developer facts and strategies from the team [...]
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