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	<title>Comments on: Introducing a New Series to PlayStation.Blog: Inside the Developers Studio</title>
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	<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: PS3ScreenShot.com &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-4/#comment-13105</link>
		<dc:creator>PS3ScreenShot.com &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</dc:creator>
		<pubDate>Tue, 31 Jul 2007 10:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-13105</guid>
		<description><![CDATA[[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]</p>
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	</item>
	<item>
		<title>By: PS3Information.net &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-4/#comment-8120</link>
		<dc:creator>PS3Information.net &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</dc:creator>
		<pubDate>Fri, 13 Jul 2007 04:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-8120</guid>
		<description><![CDATA[[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]</p>
]]></content:encoded>
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	<item>
		<title>By: PlayStation3Trailers.com &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-4/#comment-8094</link>
		<dc:creator>PlayStation3Trailers.com &#187; Blog Archive &#187; Inside the Developers Studio Series, That’s a Wrap</dc:creator>
		<pubDate>Fri, 13 Jul 2007 03:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-8094</guid>
		<description><![CDATA[[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiddy187</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-4/#comment-4375</link>
		<dc:creator>Tiddy187</dc:creator>
		<pubDate>Thu, 28 Jun 2007 01:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-4375</guid>
		<description><![CDATA[Has anyone seen the new FOLKLORE trailer it looks excellent. But the game itself ain&#039;t all that. Let&#039;s hope Heavenly Sword looks better than that. And the new LAIR trailer: looks good but something is still missing. BAD COMBAT SYSTEM. still not effective. PERIOD.]]></description>
		<content:encoded><![CDATA[<p>Has anyone seen the new FOLKLORE trailer it looks excellent. But the game itself ain&#8217;t all that. Let&#8217;s hope Heavenly Sword looks better than that. And the new LAIR trailer: looks good but something is still missing. BAD COMBAT SYSTEM. still not effective. PERIOD.</p>
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		<title>By: Dew87</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-4/#comment-4308</link>
		<dc:creator>Dew87</dc:creator>
		<pubDate>Wed, 27 Jun 2007 20:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-4308</guid>
		<description><![CDATA[Hi guys, I really hope you start doing podcasts pretty soon. It would nice to hear you guys talk about it for an hour and our questions. Please think about it. Thanks.]]></description>
		<content:encoded><![CDATA[<p>Hi guys, I really hope you start doing podcasts pretty soon. It would nice to hear you guys talk about it for an hour and our questions. Please think about it. Thanks.</p>
]]></content:encoded>
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		<title>By: Kaze88</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-3/#comment-3706</link>
		<dc:creator>Kaze88</dc:creator>
		<pubDate>Tue, 26 Jun 2007 10:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-3706</guid>
		<description><![CDATA[@evilempire951

Europeans usually get games later than others, im pretty used to that but when they postpone release 4 days before the release at 25 days whitout reason makes me a bit angry...

Sony has always been on longterm plan. its slow but very deadly, whereas microsoft is running hasty with its pants on its ankle.]]></description>
		<content:encoded><![CDATA[<p>@evilempire951</p>
<p>Europeans usually get games later than others, im pretty used to that but when they postpone release 4 days before the release at 25 days whitout reason makes me a bit angry&#8230;</p>
<p>Sony has always been on longterm plan. its slow but very deadly, whereas microsoft is running hasty with its pants on its ankle.</p>
]]></content:encoded>
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		<title>By: LifeParticles.com &#187; Cory Barlog talks E3 inside the developers studio</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-3/#comment-3685</link>
		<dc:creator>LifeParticles.com &#187; Cory Barlog talks E3 inside the developers studio</dc:creator>
		<pubDate>Tue, 26 Jun 2007 04:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-3685</guid>
		<description><![CDATA[[...] Our favorite question in the &#8220;interview&#8221; is when Barlog asks himself if he could sit one person in front of his game, who would it be? Barlog answers himself, &#8220;Jack Thompson. I think after 5 minutes of playing the game that hard crunchy exterior would melt away and reveal his candy coated liberal center.&#8221; Best answer ever! Only to be outdone a few moments later saying that he doesn&#8217;t really consider Min-E3 a real E3, so when he attends this year it&#8217;ll be his &#8220;7 and 1/2&#8243; time going. He also says he wants to play BioShock (a non-PS3 title as far as we know, which is kinda refreshing to see on the site). We hope to actually speak to Barlog at Min-E3 about Chains of Olympus, or at least host witness to him talking to himself about it. By the way, we&#8217;re totally kidding around here about Barlog interviewing himself. It&#8217;s just that the byline to the Sony post says it was written by Cory Barlog instead of giving the actual author who then pasted Barlog&#8217;s answers into the ongoing series. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Our favorite question in the &#8220;interview&#8221; is when Barlog asks himself if he could sit one person in front of his game, who would it be? Barlog answers himself, &#8220;Jack Thompson. I think after 5 minutes of playing the game that hard crunchy exterior would melt away and reveal his candy coated liberal center.&#8221; Best answer ever! Only to be outdone a few moments later saying that he doesn&#8217;t really consider Min-E3 a real E3, so when he attends this year it&#8217;ll be his &#8220;7 and 1/2&#8243; time going. He also says he wants to play BioShock (a non-PS3 title as far as we know, which is kinda refreshing to see on the site). We hope to actually speak to Barlog at Min-E3 about Chains of Olympus, or at least host witness to him talking to himself about it. By the way, we&#8217;re totally kidding around here about Barlog interviewing himself. It&#8217;s just that the byline to the Sony post says it was written by Cory Barlog instead of giving the actual author who then pasted Barlog&#8217;s answers into the ongoing series. [...]</p>
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		<title>By: EVILEMPIRE951</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-3/#comment-3589</link>
		<dc:creator>EVILEMPIRE951</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-3589</guid>
		<description><![CDATA[I think Sony is doing FINE hows it going right now JUST so many immature lil kids want evreything NOW (big companys) aren&#039;t there because of now it takes time to be the top dogs as SONy i will see them success once more AGAIN because they are  top dogs that evreybody tries to put down :-)]]></description>
		<content:encoded><![CDATA[<p>I think Sony is doing FINE hows it going right now JUST so many immature lil kids want evreything NOW (big companys) aren&#8217;t there because of now it takes time to be the top dogs as SONy i will see them success once more AGAIN because they are  top dogs that evreybody tries to put down :-)</p>
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		<title>By: Floyd Bishop</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-3/#comment-3540</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Mon, 25 Jun 2007 18:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-3540</guid>
		<description><![CDATA[cmack98: Yes, I remember that. I was at BottleRocket at the time, working on the sequel to &quot;The Mark of Kri&quot; called &quot;Rise of the Kasai&quot;. I had my own small shop in the Scranton area for two years after that, and just came back to Sony in March of &#039;07. I&#039;m a senior artist on the NBA 08 game (which is looking and playing great BTW).

As far as the Manhunt 2 game someone mentioned, it reminds me of the issues surrounding &quot;Mortal Kombat&quot; when it first went to the home consoles. Nintendo changed the blood from red to gray, making it look like sweat and toned back the fatalities. Sega ran with the blood and gore for their port, and outsold Nintendo&#039;s version 3 to 1. Could the same happen with &quot;Manhunt 2&quot;? Who knows? It&#039;s a very different climate now with the ESRB, post Columbine, post 9/11 world.]]></description>
		<content:encoded><![CDATA[<p>cmack98: Yes, I remember that. I was at BottleRocket at the time, working on the sequel to &#8220;The Mark of Kri&#8221; called &#8220;Rise of the Kasai&#8221;. I had my own small shop in the Scranton area for two years after that, and just came back to Sony in March of &#8217;07. I&#8217;m a senior artist on the NBA 08 game (which is looking and playing great BTW).</p>
<p>As far as the Manhunt 2 game someone mentioned, it reminds me of the issues surrounding &#8220;Mortal Kombat&#8221; when it first went to the home consoles. Nintendo changed the blood from red to gray, making it look like sweat and toned back the fatalities. Sega ran with the blood and gore for their port, and outsold Nintendo&#8217;s version 3 to 1. Could the same happen with &#8220;Manhunt 2&#8243;? Who knows? It&#8217;s a very different climate now with the ESRB, post Columbine, post 9/11 world.</p>
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		<title>By: Kaze88</title>
		<link>http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/comment-page-3/#comment-3532</link>
		<dc:creator>Kaze88</dc:creator>
		<pubDate>Mon, 25 Jun 2007 17:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/06/22/introducing-a-new-series-to-playstationblog-inside-the-developers-studio/#comment-3532</guid>
		<description><![CDATA[@rukusa 

Read this http://www.n4g.com/ps3/News-47678.aspx
today playerone (gameshop where i preordered the darkness) called me that it has been delayed until 20.7 T_T...snif...]]></description>
		<content:encoded><![CDATA[<p>@rukusa </p>
<p>Read this <a href="http://www.n4g.com/ps3/News-47678.aspx" rel="nofollow">http://www.n4g.com/ps3/News-47678.aspx</a><br />
today playerone (gameshop where i preordered the darkness) called me that it has been delayed until 20.7 T_T&#8230;snif&#8230;</p>
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