Hey everyone, I’m Ryan Hamlyn, I’m the associate producer for Lair. It’s been a long haul—almost 2 years for me, and even longer for some of the team over at our developer, Factor 5—but putting the finishing touches on the game and now seeing all our work culminate into a finished product is very exciting.
I’ve spent every free moment I’ve had lately playing this game, looking for bugs and places to add polish. And yeah, I know I’m biased, but I have to say, the more I play this game the more fun I’m having, which certainly speaks to the depth we’re achieving with the gameplay. Plus we’re getting screenshots like this one of our Spiderwasp boss above, and the game is just looking gorgeous. I love the sense of scale that you get in this shot, and that the Spiderwasp itself has so much detail. In order to get this guy in the game, Factor 5 created a physical model (or maquette), had it scanned to the nth detail and then worked from the scans to get it modeled and textured digitally. A long process to say the least, but the results were worth it and speak for themselves… and wait until you see it move! In fact, you won’t have to wait much longer, as Lair is set to launch on Aug. 14th. In the meantime, you can whet your appetite with some brand new videos and other cool content that’s on our recently updated official Lair site.