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Inside the Developers Studio: Hermen Hulst

Hermen Hulst's Avatar + Posted by Hermen Hulst on Jul 10, 2007 // Managing Director, Guerrilla Games

Killzone 2
1. What game do you have at E3 this year?
We are very excited to be presenting Killzone 2 this year.

2. Describe it in five words or less.
Killzone 2 is a Hostile Theatre of war where every hit has a dramatic impact (sorry, Killzone is just too big for five words).

3. Tell me about the game, what’s the story?
It’s two years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt.

4. What did you do on this game that you couldn’t do on another platform?
For us, we need a great deal of processing power to make our vision come to life. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching, and something that we knew we could do, but needed the source of raw horsepower to make it happen. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.

5. What do you think is the coolest aspect of this game?
One cool thing to note is that we can now do many of the things we envisioned when we were creating the original Killzone. The PS3 hardware really gives us much more freedom in the development process. In my opinion though, at the end of the day, the thing I think about as a coolest aspect of the game really is the iconic Helghast image with the glowing eyes (as you can see in the screen above).

6. If you could sit one person in front of your game for an hour, who would it be?
No big names really, I would most like to see the game in the hands of our fans. We want Joe six pack to play the game and beg for more time with it than just one hour. We’re really looking forward to getting our fans’ reaction to the game.

7. What game do you most want an hour to sit in front of yourself (besides your own)?
Probably Resident Evil 5, I’ve always been a fan of that franchise.

8. How many E3’s does E3 2007 mark for you?
This is my 10th. I’m very happy to see this change in the format this year. There should be much less noise and an overall better experience for attendees.

9. Describe the pre-2007 E3 experience in five words or less.
Again, it’s impossible to do this in under five words. My pre-E3 experience has left me buried in our project. Now that E3 is here, it feels like I’m about to get out of a very long tunnel. It will also be nice to get re-acquainted with my wife.

10. You are asked to make suggestions for an E3 survival kit- what three items HAVE to be included?
For us, E3 is all about exchanging an umbrella and coat for a nice pair of shades. Our team loves to adopt the California gear: sunglasses, flip flops and a nice convertible.

11. What advice would you have for someone who has never experienced E3?
It is a very inspirational time for us as well as everyone who is a fan of games. E3 is where many great teams get together to show off a variety of amazing products. So my advice is to enjoy every single minute of it…it’s a great rush when you get to see some of the very best work from each of the companies involved.

12. Describe what you anticipate from 2007’s newly formatted E3 in five words or less.
I believe this new format for E3 will really allow for more tailored, intimate and customized experiences. A prime example is the event we did tonight for Killzone 2.

13. What’s your favorite part about developing games for a living?
It is definitely the people. I enjoy working with the wide range of talent we have, including extreme creative types as well as the analytic, technical members of our team. It is this collaborative process that magically comes together during each project, allowing us to bring our vision to life.

//Add Your Own

217 Comments

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201

+ friendofbud666 on July 15th, 2007 at 4:23 pm said:

I hate to say it but after playing the first Killzone, I am going to rent this one. I won the first one in less than a day, it was terrible, and the A.I. was not to be sought after. If you would just follow through with production as well as implementation. Maybe you might be able to have better online to sell your games more.

Lets see, Socom for example, a great game yet the online modes are plagued by cheaters. I am now spending $59.99 per game, it would be good to get some support. I understand your billion+ buisness, but for the sake of gaming show some fortitude in your updates. Maybe even letting a person in on what is going on with the server, maybe a sign to let us know not to give up hope.

Well come to think of it they still haven’t discussed if getting online to play will be an option. Anyways keep on making em’ and I’ll keep on playing em’…


202

+ joel on July 15th, 2007 at 7:47 pm said:

Really? Killzone sucks? Look I dont have anything against the guy that posted before me. I have the game its great what I dont get is why gamespot gave it a 6.9….GT gave it a 8.4, ign a 7.5, 1up a 8.0, and gs gave it a 6.9 with a user score of 8.3….Really I think they just got mad that sony went up against halo and gave it a lower score on perpose. this is giving xbox fans to free will to say killzone sucks ass, even as a fps. Really ters my heart when I hear that.


Hermen Hulst's Avatar

203

+ Ron Eagle on July 15th, 2007 at 10:42 pm said:

@post #207

we did say that there will be a multiplayer (online) component that will link up with killzone.com as well as Home.

think of e3 as the starting line, we will have lots more information to come and will do our best to make sure you hear about it here first (or at least timed with other things we have planned). No hype – just a simple timeline to follow along with the continuing development – there is plenty more to come.

ron


204

+ enrichovega on July 16th, 2007 at 12:29 pm said:

Is it me or does the guy in the new trailer who’s giving the orders look like Rico from killzone 1. Can anyone confirm or deny this as rumor? It would seem so being he has an arm patch displaying rank possibly earned during the first helgast invasion. The new trailer is so kick ass that I put it on repeat and watched it for an hour straight!!! No bull. Seriously, after this post I will be dusting off killzone and going online. Anyone care to join?


205

+ gamesblow on July 17th, 2007 at 5:22 am said:

As a whole, I loved what you all did with it over the original trailer… However, if at all possible I gotta ask… Can you fix the character textures at all? They seem kinda light, greyish and very flat. They have no bump mapping at all on them or normal mapping or whatever that’s called. I liked the bulk of what I’ve seen but I’m just not sold on the characters here… They seem very transparent in terms of graphics. Basic, almost. Also, where the hell are the Helghast with the trenchcoats? Those were the best… they were scary ass mothers. Here’s to polishing, I suppose.


206

+ crimson01 on July 24th, 2007 at 4:01 pm said:

there must be a demo for this game please.


207

+ nariko on July 27th, 2007 at 5:34 pm said:

i hope killzone get good game play and some unique features we’ve never seen before


208

+ krazyanio on July 30th, 2007 at 6:47 pm said:

DAMN!
I LOVE THIS F*****G GRAPHICS!
I AM FROM GERMANY AND PLS LET NOBODY THINK THAT GERMANS CANT BE COMPUTERFREAKS LIKE YOU.

ps3 is the best! i want to buy it but its to expensive i have to wait after christmas and i hope the prices will be down.

cya 4 this time i am out

krazyanio


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