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Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP

Chris Reese's Avatar + Posted by Chris Reese on Jul 27, 2007 // Co-Studio Director, SCEA Bend Studio

Syphon Filter: Logan's Shadow

Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) will help us deliver a look and feel that wasn’t possible under the previous 266MHz limit.

For Syphon Filter: Dark Mirror, our concentration was developing an engine that could produce stunning PSP visuals, allowing for significant detail in the environments. For Logan’s Shadow, we naturally wanted to push the detail even further with our focus turning towards interactivity within those environments.

Now we have the ability to introduce Havok physics, water rendering/gameplay (as seen in the screenshot above), larger environments with significantly more interactive elements, and faster AI response times. In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror.

I can’t wait until you see for yourself the difference that 333MHz makes when you get your hands on Logan’s Shadow this fall.

//Add Your Own

81 Comments

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51

+ Kaze88 on July 28th, 2007 at 12:56 am said:

Syphon filters were the best 3rd person shooters on the ps1, would it be possible that you guys would do a new syphon filter for the ps3 aswell? =D


52

+ DevilWillcry on July 28th, 2007 at 1:43 am said:

AWESOME, I got the demo of this game in the mail, and I totally love it. It actually looks BETTER than most PS2 games. I simply cannot imagine how good this game is going to look when it taps into the full 333Mhz of the PSP. Keep up the good work guys!

BTW, after you guys finish this PSP game, you should consider doing a next gen Syphon Filter for the Playstation 3. Seeing what you guys have done on the PSP makes me really excited for any PS3 game you guys may do. I would really enjoy playing Syphon Filters awesome new tacitcal gameplay in beautiful 1080p with ultra realistc Physics, HDR lighting, amazing Textures, and next generation animation. Good work guys and I look forward to seeing what you guys are going to do next.


53

+ thereapersson on July 28th, 2007 at 3:07 am said:

It’s not the processor issue that leaves me impressed, it’s the fact that you guys have the HavOk physics engine up and running on the handheld, AND are able to render water with the game engine like that.

As a certain game once quoted as saying: IMPRESSIVE!


54

+ zapruder on July 28th, 2007 at 3:37 am said:

this sure looks good on a big screen can’t wait till the new psp hits the store so i can also play it on my 1080 :-p have you tested that too?


55

+ TheApprentice on July 28th, 2007 at 8:53 am said:

That screenshot looks amazing…

Can;t wait…and super happy that sony allowed for the 333mhz to be used :D


56

+ darktorns on July 28th, 2007 at 11:30 am said:

its too late isnt it too unlock full processor sony?

the past games have suffered bcuz of this… but i guess better late than never.


57

+ Naroon-X on July 28th, 2007 at 1:11 pm said:

Hell yeah.


58

+ cmdjunkie on July 28th, 2007 at 2:01 pm said:

let me tell you, this game is AWESOME!!! sony sent me a demo and man o man…

if only they would have never limited the processor all games might look and perform this good!!

GET IT AS SOON AS IT COMES OUT!


59

+ Globox82 on July 28th, 2007 at 2:54 pm said:

Strange that 77mhz make so much difference


60

+ wolverine81 on July 28th, 2007 at 5:50 pm said:

Game looks good! I do wonder thought if we will ever be able to play games, through remote play, off of the PS3? Is it even possible?


61

+ raideb-snake on July 28th, 2007 at 6:28 pm said:

I WANT Full Range RGB HDMI for PS2 games, PLEASEEEEEEEEEEEEEEEEEEEEEEEEE.


62

+ jgeezy on July 28th, 2007 at 6:44 pm said:

i think u guys should put a section for firmware request. with that said i would like to see video backgrounds put in. so when i turn on my precious i can have a video playn. also set it up to cycle at most 3 videos so it will be refreshing. each video u can set to run a certain amount of time until next video plays


63

+ raideb-snake on July 28th, 2007 at 7:43 pm said:

I WANT Full Range RGB HDMI for PS2 games, PLEASEEEEEEEEEEEEEEEEEEEEEEEEE…………..


64

+ Garinol on July 29th, 2007 at 6:32 am said:

Amazing stuff. Can’t wait to get my hands on Logan’s Shadow! Just curious if it will drain the battery life faster?


65

+ greenfire on July 29th, 2007 at 5:17 pm said:

I was asked to post my calendar feature idea on this blog to let sony know. please check it out. if you like it, it is also posted in the official ps3 update thread.

http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=1750067


66

+ cool776 on July 29th, 2007 at 11:55 pm said:

I love that Sony unlocked the 333MHz!!! One thing though: a while ago after updating to fw v.2.8 or something, some of my old PSP games (atv, gripshift) wouldn’t load saves properly. It would save the game, i would quit out, and the save was still in the memory card. If you boot up the game again, it says the file is corrupt (while trying to load it) and makes me start all over again. now fw v. 3.50 and still no fix. I am dissapointed becasue a can’t realy enjoy these games anymore!!!


67

+ Scarecrow on July 30th, 2007 at 8:32 am said:

Looks like a solid 3rd person shooter!

Been longing for great 3rd person shooters aside from Metal Gear Solid, so this is great =).

Looks amazing too…


68

+ Lp47 on July 30th, 2007 at 10:48 am said:

Im going to pick this up on release day. ive been waiting for a good PSP game. The last one was R&C and before that MGS:PO. This game also looks in some ways better than PS2, and for a handheld thats amazing. Why dont more devs make more sweet looking games like this? My name is Logan, hahah.


69

+ Marconelly on July 31st, 2007 at 11:09 am said:

I loved SF: DM on PSP, it’s one of my favorite games on the platform for sure. I played the new SF demo, and while I liked it, I wish it had let me reconfigure some of the buttons to my liking.

I liked in SF: DM that when I played with the “Classic” control mode, I could use Square and Circle buttons for strafing. That made the Classic mode the best control option in the game for me. Now, in the new SF, I can’t do that anymore – I have to press L1 to strafe and it feels much clunkier than before. I never particularly liked the other two control modes, but I feel you screwed up the Classic mode as well now.

Just make the option to remap some of the buttons, so that strafe is available on Square and Circle.


70

+ 40cal on August 1st, 2007 at 2:00 pm said:

Report: Xbox 360 in danger of becoming distant third
http://www.gamepro.com/news.cfm?article_id=126688


71

+ Chimuel on August 1st, 2007 at 7:15 pm said:

Finally! A game that actually uses all of the PSP’s resources. Looks amazing! Maybe we can get Gran Turismo Mobile soon?


72

+ omegasyde on August 2nd, 2007 at 12:02 am said:

Please Make a PS3 syphon filter since splinter cell isn’t coming out for a while.


73

+ steven777123 on August 3rd, 2007 at 6:37 pm said:

i downloaded the demo and man are games like this hard without a second analog stick. the hardest is fire team bravo . [] triangle x o were not meant to be use to move the camera around!


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