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	<title>Comments on: Inside the Developers Studio: Seth Luisi</title>
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	<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
	<lastBuildDate>Mon, 23 Nov 2009 03:38:37 -0800</lastBuildDate>
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		<title>By: SOCOM: Confrontation Updates - Page 2 - Next Gen Boards</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-34588</link>
		<dc:creator>SOCOM: Confrontation Updates - Page 2 - Next Gen Boards</dc:creator>
		<pubDate>Sun, 25 Nov 2007 14:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-34588</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] are enjoying while we here at Slant Six are busy at work.    Here is Seth Luisi&#8217;s playstation blog PlayStation.Blog » Inside the Developers Studio: Seth Luisi  Here is the Thanksgiving Blog PlayStation.Blog » Thanksgiving Wishes from Slant Six    [...]</p>
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		<title>By: Slant Six developers care! - Page 22</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-31454</link>
		<dc:creator>Slant Six developers care! - Page 22</dc:creator>
		<pubDate>Sun, 11 Nov 2007 19:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-31454</guid>
		<description>[...] Posted by OME6A   According to him, he does have some involvement with Confrontation.    Perhaps he just doesn&#039;t want to go from an absolute gaming genius (S1, S2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by OME6A   According to him, he does have some involvement with Confrontation.    Perhaps he just doesn&#8217;t want to go from an absolute gaming genius (S1, S2) [...]</p>
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		<title>By: Socom: Confrontation, prÃ³ximamente desde PlayStation Store &#124; PSNow!</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-27391</link>
		<dc:creator>Socom: Confrontation, prÃ³ximamente desde PlayStation Store &#124; PSNow!</dc:creator>
		<pubDate>Sat, 27 Oct 2007 23:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-27391</guid>
		<description>[...] muestra im&#225;genes de Socom: Confrontation en su blog oficial. No se trata de ning&#250;n desarrollo de Zipper Interactive, simplemente es una futura descarga [...]</description>
		<content:encoded><![CDATA[<p>[...] muestra im&aacute;genes de Socom: Confrontation en su blog oficial. No se trata de ning&uacute;n desarrollo de Zipper Interactive, simplemente es una futura descarga [...]</p>
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		<title>By: Playstation &#187; Inside the Developers Studio: Seth Luisi</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-22965</link>
		<dc:creator>Playstation &#187; Inside the Developers Studio: Seth Luisi</dc:creator>
		<pubDate>Sun, 30 Sep 2007 03:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-22965</guid>
		<description>[...] Peter wrote an interesting post today onHere&#8217;s a quick excerpt [...]</description>
		<content:encoded><![CDATA[<p>[...] Peter wrote an interesting post today onHere&#8217;s a quick excerpt [...]</p>
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		<title>By: PreOrderPlayStation3.net &#187; Blog Archive &#187; Developer&#8217;s Studio: Seth Luisi and SOCOM Confrontation</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-13102</link>
		<dc:creator>PreOrderPlayStation3.net &#187; Blog Archive &#187; Developer&#8217;s Studio: Seth Luisi and SOCOM Confrontation</dc:creator>
		<pubDate>Tue, 31 Jul 2007 08:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-13102</guid>
		<description>[...] to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs [...]</description>
		<content:encoded><![CDATA[<p>[...] to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs [...]</p>
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		<title>By: PS3Graphic.com &#187; Blog Archive &#187; Developer&#8217;s Studio: Seth Luisi and SOCOM Confrontation</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-13095</link>
		<dc:creator>PS3Graphic.com &#187; Blog Archive &#187; Developer&#8217;s Studio: Seth Luisi and SOCOM Confrontation</dc:creator>
		<pubDate>Tue, 31 Jul 2007 07:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-13095</guid>
		<description>[...] to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs [...]</description>
		<content:encoded><![CDATA[<p>[...] to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs [...]</p>
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		<title>By: Jigsaw</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-11425</link>
		<dc:creator>Jigsaw</dc:creator>
		<pubDate>Wed, 25 Jul 2007 03:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-11425</guid>
		<description>please make confrontation like socom and socom 2.</description>
		<content:encoded><![CDATA[<p>please make confrontation like socom and socom 2.</p>
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		<title>By: ROBZ.</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-10681</link>
		<dc:creator>ROBZ.</dc:creator>
		<pubDate>Mon, 23 Jul 2007 19:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-10681</guid>
		<description>September 23, 2006
SOCOM 3 Map Pack #2 Descriptions and Screenshots

We hope that this post will get your weekend off on the right foot. 

Below please find descriptions of the maps from SOCOM 3 Map Packs #2, including screenshots.  The exact date of availability has yet to be announced, but we can tell you that it will be soon and that the cost will again be $5.99.

Thanks very much to all of you for your patience- we hear you on the blog comments and have a human reading them daily (usually more than one actually).  As we&#039;re sure you can imagine, it&#039;s a busy time.

Enjoy!

_______________

The SOCOM 3 Map Pack #2 contains four classic SOCOM maps: &quot;Desert Glory&quot;, &quot;Abandoned&quot;, &quot;Blizzard&quot; and &quot;Blood Lake&quot;.

Desert_glory

Desert Glory (a screen from which is above) is set in a ruined town cluttered with demolished buildings and rubble in the high Turkmenistan Desert Mountains.  It is playable with up to 16 players in Breach, Control, Demolition, Extraction and Suppression game types in a day or night setting.

Abandonded

Abandoned is set deep in the Thai jungle, with many ancient ruins and an intricate tunnel system which spans the terrain.  It is playable with up to 16 players in Control, Demolition, Extraction and Suppression game types in a day or night setting.

Blizzard

Blizzard is set in the Alaskan Klondike around an old gold dredge.  Small buildings, cabins and trees scatter the landscape.  It is playable with up to 16 players in Control, Demolition, Extraction and Suppression game types in a day or night setting.

Blood_lake

Blood Lake is set around a mercenary camp located next to a lake in the lush, mountainous jungles of Congo.  It is playable with up to 16 players in Control, Demolition, Escort, Extraction and Suppression game types in a day or night setting.</description>
		<content:encoded><![CDATA[<p>September 23, 2006<br />
SOCOM 3 Map Pack #2 Descriptions and Screenshots</p>
<p>We hope that this post will get your weekend off on the right foot. </p>
<p>Below please find descriptions of the maps from SOCOM 3 Map Packs #2, including screenshots.  The exact date of availability has yet to be announced, but we can tell you that it will be soon and that the cost will again be $5.99.</p>
<p>Thanks very much to all of you for your patience- we hear you on the blog comments and have a human reading them daily (usually more than one actually).  As we&#8217;re sure you can imagine, it&#8217;s a busy time.</p>
<p>Enjoy!</p>
<p>_______________</p>
<p>The SOCOM 3 Map Pack #2 contains four classic SOCOM maps: &#8220;Desert Glory&#8221;, &#8220;Abandoned&#8221;, &#8220;Blizzard&#8221; and &#8220;Blood Lake&#8221;.</p>
<p>Desert_glory</p>
<p>Desert Glory (a screen from which is above) is set in a ruined town cluttered with demolished buildings and rubble in the high Turkmenistan Desert Mountains.  It is playable with up to 16 players in Breach, Control, Demolition, Extraction and Suppression game types in a day or night setting.</p>
<p>Abandonded</p>
<p>Abandoned is set deep in the Thai jungle, with many ancient ruins and an intricate tunnel system which spans the terrain.  It is playable with up to 16 players in Control, Demolition, Extraction and Suppression game types in a day or night setting.</p>
<p>Blizzard</p>
<p>Blizzard is set in the Alaskan Klondike around an old gold dredge.  Small buildings, cabins and trees scatter the landscape.  It is playable with up to 16 players in Control, Demolition, Extraction and Suppression game types in a day or night setting.</p>
<p>Blood_lake</p>
<p>Blood Lake is set around a mercenary camp located next to a lake in the lush, mountainous jungles of Congo.  It is playable with up to 16 players in Control, Demolition, Escort, Extraction and Suppression game types in a day or night setting.</p>
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		<title>By: ROBZ.</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-10531</link>
		<dc:creator>ROBZ.</dc:creator>
		<pubDate>Mon, 23 Jul 2007 17:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-10531</guid>
		<description>With the new TBA 2008.  Does this mean theres gonna be third person again?  Any changes in the 4 other maps of being new changing to old maps?  I personally rather see the game released as 10 maps.  Cause 5 maps will get dull after few weeks.  10 maps have more fun replay value.  Then have like 2 map packs later with 5 maps each.  So in total it be 20 maps.</description>
		<content:encoded><![CDATA[<p>With the new TBA 2008.  Does this mean theres gonna be third person again?  Any changes in the 4 other maps of being new changing to old maps?  I personally rather see the game released as 10 maps.  Cause 5 maps will get dull after few weeks.  10 maps have more fun replay value.  Then have like 2 map packs later with 5 maps each.  So in total it be 20 maps.</p>
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		<title>By: ROBZ.</title>
		<link>http://blog.us.playstation.com/2007/07/inside-the-developers-studio-seth-luisi/comment-page-4/#comment-10324</link>
		<dc:creator>ROBZ.</dc:creator>
		<pubDate>Sun, 22 Jul 2007 18:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/#comment-10324</guid>
		<description>I see Slantsix took our complaints into effect as in delaying the game to put third person option in and other things.

http://www.gamezonex.org/playstation-3/more-intel-revealed-about-socom-confrontation-3.php</description>
		<content:encoded><![CDATA[<p>I see Slantsix took our complaints into effect as in delaying the game to put third person option in and other things.</p>
<p><a href="http://www.gamezonex.org/playstation-3/more-intel-revealed-about-socom-confrontation-3.php" rel="nofollow">http://www.gamezonex.org/playstation-3/more-intel-revealed-about-socom-confrontation-3.php</a></p>
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