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John Debney's Avatar Aug 15 2007

The LAIR Score: Part Two

+ Posted by John Debney // LAIR Composer

Lair

Following up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as prime examples of the principal themes contained in the score for LAIR. When you hear the elegant strains of the “Civilization” theme (Asylia theme), you’ll notice hints at the scope and power of the Asylian culture. It is high culture indeed, yet there is a dark side here.

“Crossing at Dawn-Bridge Battle” is an example of some of the more brutal and textural musical colors. Using primitive skin drums and ethnic woodwinds such as the “Makruna” and “Phillistine horn,” the ethnic side of Lair is revealed. This is a world we have only dreamed of, and for me, listening to the score, it comes to life. Musically, we must experience the majesty and scope of this world, and highlight its many sounds.

I could go on for quite a while describing the beauty of, for instance, Karen Han’s incredibly moving Erhu solo on “Mokai theme,” but that’s enough from me for today, so I’ll step back and let you the listener enjoy for yourself the amazing world of LAIR.

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//Add Your Own

125 Comments

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101

+ Goodfella2487 on August 16th, 2007 at 1:42 pm said:

@ Madness:

You’re a complete dumbfvck. Go crawl in a hole, please.


102

+ Morock on August 16th, 2007 at 2:29 pm said:

awesome. Totally awesome.


103

+ Farhad91 on August 16th, 2007 at 2:34 pm said:

ererr


104

+ Farhad91 on August 16th, 2007 at 2:36 pm said:

Madness

u are right i hate them s.o.b

luckly i got a 360


105

+ Luna-C on August 16th, 2007 at 2:57 pm said:

Great soundtrack, I hope the rest of the game lives up to the high standard of the music :-)


106

+ rbrtchng on August 16th, 2007 at 3:58 pm said:

FarHad you misspelled your login name. It should be “FartHead”

Anyways, I would understand your frustration at Sony too. I mean, I’d be pissed too if I were a 360 owner and just heard this soundtrack.


107

+ Jeigh on August 16th, 2007 at 5:32 pm said:

Holy Sh… That’s just simply beautiful. Thank you for sharing this.


108

+ Ardrid on August 16th, 2007 at 9:24 pm said:

Any chance of an official soundtrack being released? This is something I would definitely like to purchase.


109

+ Loucifer on August 17th, 2007 at 6:25 am said:

LOL…to everyone asking for a demo understand this….we only just got a DiRT demo 2 1/2 hrs late yesterday…and yet the 360 had this demo MONTHS ago and the game has been out for 360 for MONTHS…NOW WAKE UP PEOPLE YOUR NOT GETTING DEMOS ANYTIME SOON…ACCEPT IT!!!!!!!!!!!!

Now The LAIR score i must say has got to be the best part of this game…GREAT job John!!!!!…

but since i wont see a demo for months…im not buying anything for months…

I BOUGHT ENOUGH CRAP ON BLIND FAITH AND I WONT DO IT AGAIN!!!!

Trailers = HYPE
Demo = The Truth

PS3 has turned into a “buyer beware” situation


110

+ Davitr0n on August 17th, 2007 at 7:00 am said:

@ Loucifer

So you complain about not getting Demos, then get a Demo, then complain that XB 360 has had the Demo longer… am I missing anything?

Honestly, I think everyone here knows how unhappy you are.


111

+ Loucifer on August 17th, 2007 at 8:00 am said:

@Davitr0n

Well to be quite honest you missed the fact that i gave up on demo months ago so no im not complaining about getting demos…im just telling others not to expect them…and another thing…im alot happier now that i expect nothing from Sony :)


112

+ Loucifer on August 17th, 2007 at 8:02 am said:

Oh yea and DiRT happens to be another bad port by the way!! :)


113

+ Davitr0n on August 17th, 2007 at 8:16 am said:

@ Loucifer
“…im alot happier now that i expect nothing from Sony”

That’s progress I suppose! :) At least you are happier.


114

+ Loucifer on August 17th, 2007 at 8:22 am said:

@Davitr0n

LOL…if you can call that progress…funny thing is in person it takes ALOT to piss me off…and it really doesnt take much to make me happy…so if i seem a bit negative that should tell you something about the way Sony is treating us all


115

+ Scarecrow on August 17th, 2007 at 11:06 am said:

Loucifer, go buy your 360 already. Pfft it ain’t like Sony’s gonna beg you to stay.

You’re the one who’s gonna miss out on their future games.


116

+ Dubbedinenglish on August 17th, 2007 at 11:44 am said:

I find it funny Lucifer complains of being let down while sporting a NY Rangers gravitar…


117

+ DragonKnight_22 on August 17th, 2007 at 2:06 pm said:

Off topic.

You guys and gals at Sony should buy the rights to M.U.G.E.N.

If you don’t know what that is, it’s a 2D fighting game engine in which people get to create their own fighters, and download sprites of characters from other games like Dragon Ball Z, Street Figther, ad infinitum. There are no limits to the amounts of characters you can have, and it’s a global phenomenon.

Its perfect for the PS3 because characters can be saved on the HDD and you can make a mint off of downloads.

You should REALLY consider it. I know tons of people who LOVE the game, and it would bring a lot of sales to the PS3. Even if you just put the Engine itself on the PSN for download, you can still make a lot of money because it would be great using a console controller and possibly other features that you can’t get on a PC in that game.

Think about it.

It’s perfect for your user centric business model.


118

+ Rux on August 17th, 2007 at 4:49 pm said:

The music sample is great :)


119

+ jphuff on August 18th, 2007 at 9:07 pm said:

Well, when and where can we get the soundtrack separately? iTunes Music Store? PSN Download? CD? What?


120

+ joeymp on August 19th, 2007 at 6:13 pm said:

Sony, what the heck! Why won’t you release these demos! First Lair, now Ratchet! Why wait?! And what’s with not giving us 3rd party game demos, Xbox Live get’s them! I thought you were listening!


121

+ Lezerith on August 20th, 2007 at 3:15 pm said:

my PSN ID: Lezerith


122

+ TheSlayerIsBack on August 20th, 2007 at 4:32 pm said:

i love the song:P


123

+ 40cal on August 23rd, 2007 at 8:14 am said:

LAIR, the Gameinformer Review.

Score 8

As a fulfillment of childhood dragon-flying fantasies, Lair triumphs through its phenomenally huge conflicts and vicious vertigo-inducing midair duels. Your dragon is like a nuclear bomb in a knife fight, capable of turning the tide in a conflict of thousands. Your score is actually the tonnage of destruction left behind in the wake of your passing. Variety fills up the gameplay experience, from a remarkably well thought out switch-up of mission styles to the evocative orchestral score that weaves its way through the game. This variety extends to the numerous combat moves available in a fight – enough to offer excitement in what is otherwise a relatively simple gameplay mechanic. I’m not a fan of the color palette for the game, filled as it is with so many earthy hues that objects just don’t stand out on the screen at times. While the motion controls for flight are unique, they’re also the weakest aspect of the title – it was several hours into the game before I felt like I had a firm handle on moving around. Even so, Rogue Squadron fans would know that this was a Factor 5 game without seeing the logo – it’s not the longest ride, but you’ll be coming back again and again for those brief flashes of gameplay brilliance. — MILLER

Warhawk next week then LAIR. Cant wait.


124

+ Half_life000111 on September 2nd, 2007 at 3:20 pm said:

lair can be play via psp on remote play………… and the game rokkksssssss


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