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	<title>Comments on: The Making of a PlayStation Game</title>
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	<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Haciendo un juego para la playstation</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-116559</link>
		<dc:creator>Haciendo un juego para la playstation</dc:creator>
		<pubDate>Thu, 09 Oct 2008 17:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-116559</guid>
		<description><![CDATA[[...] Haciendo un juego para la playstationblog.us.playstation.com/2007/08/29/the-making-of-a-playstati... por dThrak hace pocos segundos [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Haciendo un juego para la playstationblog.us.playstation.com/2007/08/29/the-making-of-a-playstati&#8230; por dThrak hace pocos segundos [...]</p>
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		<title>By: Shuhei Yoshida Succeeds Phil Harrison as SCE Worldwide Studios President &#124; GameCyte</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-104055</link>
		<dc:creator>Shuhei Yoshida Succeeds Phil Harrison as SCE Worldwide Studios President &#124; GameCyte</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-104055</guid>
		<description><![CDATA[[...] to dig up a 2005 interview with Yoshida that gives some insight into his gaming personality, and this post in 2007 where Yoshida explains the PlayStation development process, his area of expertise. Perhaps you can [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to dig up a 2005 interview with Yoshida that gives some insight into his gaming personality, and this post in 2007 where Yoshida explains the PlayStation development process, his area of expertise. Perhaps you can [...]</p>
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	<item>
		<title>By: Playstation &#187; The Making of a PlayStation Game</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-26455</link>
		<dc:creator>Playstation &#187; The Making of a PlayStation Game</dc:creator>
		<pubDate>Tue, 23 Oct 2007 03:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-26455</guid>
		<description><![CDATA[[...] megazone wrote an interesting post today onHere&#8217;s a quick excerptHello, my name is Shu Yoshida, I’ma Senior Vice President of Product Development here inside SCEA, and I oversee the product development group in the US for SCE’s Worldwide Studio, headed by Phil Harrison. For a little perspective on &#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] megazone wrote an interesting post today onHere&#8217;s a quick excerptHello, my name is Shu Yoshida, I’ma Senior Vice President of Product Development here inside SCEA, and I oversee the product development group in the US for SCE’s Worldwide Studio, headed by Phil Harrison. For a little perspective on &#8230; [...]</p>
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	<item>
		<title>By: aarontra</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18785</link>
		<dc:creator>aarontra</dc:creator>
		<pubDate>Wed, 05 Sep 2007 06:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18785</guid>
		<description><![CDATA[So what game got stoped at a red light because of the timing , then got finished and was great?]]></description>
		<content:encoded><![CDATA[<p>So what game got stoped at a red light because of the timing , then got finished and was great?</p>
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		<title>By: KgKris</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18520</link>
		<dc:creator>KgKris</dc:creator>
		<pubDate>Tue, 04 Sep 2007 05:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18520</guid>
		<description><![CDATA[Fix the Warhawk Ranking System!]]></description>
		<content:encoded><![CDATA[<p>Fix the Warhawk Ranking System!</p>
]]></content:encoded>
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		<title>By: AXOi</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18389</link>
		<dc:creator>AXOi</dc:creator>
		<pubDate>Sun, 02 Sep 2007 00:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18389</guid>
		<description><![CDATA[Interesting read...
I have a question which could almost pass as a complaint. Why is it that almost all PS3 game covers use a generic font for the game title on the spine - when some (darkness,Marvel) have their logo?

We&#039;d like the games to look more attractive on our shelves.]]></description>
		<content:encoded><![CDATA[<p>Interesting read&#8230;<br />
I have a question which could almost pass as a complaint. Why is it that almost all PS3 game covers use a generic font for the game title on the spine &#8211; when some (darkness,Marvel) have their logo?</p>
<p>We&#8217;d like the games to look more attractive on our shelves.</p>
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		<title>By: ugamer</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18381</link>
		<dc:creator>ugamer</dc:creator>
		<pubDate>Sat, 01 Sep 2007 23:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18381</guid>
		<description><![CDATA[hmm....very interesting.....I have a quick question Mr. Yoshida. If SCEA&#039;s internal developtment studios had a discussion with you about offering an expansion pack, or any added-on game content to their title they will soon release or is already released, would they be able to make their own decision to whether or not to offer their extended content on the PlayStation store for free, or would SCEA give them a set price to what they can offer it to consumers for? If you can get back to my comment &amp; answer my question, I would greatly appreciate it! Thank you very much!]]></description>
		<content:encoded><![CDATA[<p>hmm&#8230;.very interesting&#8230;..I have a quick question Mr. Yoshida. If SCEA&#8217;s internal developtment studios had a discussion with you about offering an expansion pack, or any added-on game content to their title they will soon release or is already released, would they be able to make their own decision to whether or not to offer their extended content on the PlayStation store for free, or would SCEA give them a set price to what they can offer it to consumers for? If you can get back to my comment &amp; answer my question, I would greatly appreciate it! Thank you very much!</p>
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		<title>By: Revisório da Semana - 27 a 31, 08, 2007 &#171; Rumble Pack - Are you ready to rumble?</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18354</link>
		<dc:creator>Revisório da Semana - 27 a 31, 08, 2007 &#171; Rumble Pack - Are you ready to rumble?</dc:creator>
		<pubDate>Sat, 01 Sep 2007 15:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18354</guid>
		<description><![CDATA[[...] Cultura: Como iniciar o projecto de um videojogo [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Cultura: Como iniciar o projecto de um videojogo [...]</p>
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		<title>By: Eothred</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18299</link>
		<dc:creator>Eothred</dc:creator>
		<pubDate>Fri, 31 Aug 2007 22:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18299</guid>
		<description><![CDATA[One game  concept that I think would be great for the psn, would be the old game Achtung! Die Kurve. The concept is a multiplayer version of the known snake from nokia phones. It is also available in a network version called netacka (and probably even more). Honestly, it&#039;s great fun for a minigame! Try it out!]]></description>
		<content:encoded><![CDATA[<p>One game  concept that I think would be great for the psn, would be the old game Achtung! Die Kurve. The concept is a multiplayer version of the known snake from nokia phones. It is also available in a network version called netacka (and probably even more). Honestly, it&#8217;s great fun for a minigame! Try it out!</p>
]]></content:encoded>
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		<title>By: gardea</title>
		<link>http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/comment-page-2/#comment-18279</link>
		<dc:creator>gardea</dc:creator>
		<pubDate>Fri, 31 Aug 2007 20:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/29/the-making-of-a-playstation-game/#comment-18279</guid>
		<description><![CDATA[I thought Shu Yoshida was going to answer our questions :(.]]></description>
		<content:encoded><![CDATA[<p>I thought Shu Yoshida was going to answer our questions :(.</p>
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