We are all very excited here for the release of the new Folding@home (FAH) client for the PS3! This latest update addresses issues in two major areas: user requests and improving the accuracy of the core that we have running on the SPU. In addition, we totally revised the rendering engine for the molecules and […]
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Hey, all. I wanted to extend KUDOS and our thanks to all the Warhawk Public Beta testers out there who contributed to tweaking and balancing the game so it truly becomes a game for the gamers – which is what Incognito’s goal was all along, right Dylan? With that said, as a nod to the […]
Last week at Insomniac Games we played host to 45 gaming journalists and gave them a chance to get their hands on Ratchet & Clank Future: Tools of Destruction and preview some new levels, weapons, enemies, and environments. We also demonstrated how the folks at Insomniac are really tapping into the PS3’s capabilities with this […]
Week two of our Heavenly Sword video series for your enjoyment. We’re glad you guys enjoyed last week’s video and the feedback has spurred ideas to take these elsewhere (Blu-ray stocking stuffer, anyone?). We’re also glad that both the “making of” and animation series are starting to answer a lot of your storyline and production […]
Following up on my entry earlier this week, without walking you through the whole score, I wanted to call out a few tracks that stand out as prime examples of the principal themes contained in the score for LAIR. When you hear the elegant strains of the “Civilization” theme (Asylia theme), you’ll notice hints at […]
In an effort to try and answer as many questions as I can about Warhawk, I’ve compiled this Q&A. Fair warning, it’s very long, but I know a lot of you guys have questions, so I hope this helps! Is the headset a limited time kinda thing? No, not to my knowledge. It’s something that […]
A lot of noise has been made recently about the reliability issues of one of our competitor’s systems. So, not surprisingly, some of our more ambitious PlayStation faithfuls decided to run their own stress test on the PlayStation 3. They put it in a freezer at zero degrees for up to 108 hours and they […]
My name is John Debney and I’m a music composer working in Hollywood, scoring films such as “Passion of the Christ” and “Sin City.” I also composed the soundtrack for LAIR, and wanted to share a bit about that experience with you guys, as well as offer you a sample of the game’s music. Composing […]
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