+ Posted by Dave Karraker
It’s really hard to believe it has been a month since E3. The team here at SCEA is pretty much fully recovered at this point and is shifting gears to Leipzig and the Tokyo Game Show. Before we leave E3 2007 in the dust, however, we thought we would share one last thing. FLV PLAYER [...]
+ Posted by Mark Valledor
Heavenly Sword marketing guy here. Usually I just watch this blog from the sidelines and let our production teams talk (because lets face it, you guys don’t want to hear our marketing mumbo-jumbo) … but our blog team asked me to elaborate on the recent Heavenly Sword videos we just released, so here it is. [...]
+ Posted by Dylan Jobe
As I mentioned in my last post, I wanted to give you guys a bit of a “peek-behind-the-curtain,” to show you our sweet Warhawk server setup. Those of you familiar with Warhawk already know that the game features a very unique server method that we call “Integrated Game Server” or IGS for short — the [...]
This weekend, PlayStation took center stage at Lollapalooza in Chicago. In addition to participating in various show events, we invited media to the Windy City to experience our holiday social game lineup. On Friday night, we took over the House of Blues and announced the November 13th launch date of SingStar PS3 and the first [...]
+ Posted by Jill Grabenkort
I’m back to give you the scoop on PlayStation’s presence at X Games 13, which was this past weekend in Los Angeles. As part of our sponsorship, we were on-site with the PlayStation Experience truck, where players were able to get up close and personal with our upcoming line-up for the PlayStation 3 including Ratchet [...]
+ Posted by Dylan Jobe
Hi Everyone – It’s been a while since I’ve made a post, but since some of you guys posted comments wanting me to jump back on, *and* the very interesting pricing debate/discussion that has been going on recently, well … here I am with a couple of important updates!? First off, has Warhawk gone “gold”?? [...]
+ Posted by Patrick Seybold
Since we launched the blog we have been extremely liberal in our monitoring policies because we wanted you guys and gals to get to know each other and share ideas. Lately, however, we have been getting complaints that there is so much noise accompanying each post that people can’t separate the good meat from the [...]
+ Posted by Ryan Hamlyn
Wow, even I didn’t see this one coming! Due to an extra step in QA testing to enhance the community features in the game, the release of LAIR, originally set for August 14th, has changed to September 4, 2007. Natural challenges that arose while finalizing the offline game to include key online features – such [...]