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	<title>Comments on: The LAIR Score: Part Two</title>
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	<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: Half_life000111</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-18440</link>
		<dc:creator>Half_life000111</dc:creator>
		<pubDate>Sun, 02 Sep 2007 22:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-18440</guid>
		<description>lair can be play via psp on remote play............ and the game rokkksssssss</description>
		<content:encoded><![CDATA[<p>lair can be play via psp on remote play&#8230;&#8230;&#8230;&#8230; and the game rokkksssssss</p>
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		<title>By: 40cal</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-17159</link>
		<dc:creator>40cal</dc:creator>
		<pubDate>Thu, 23 Aug 2007 15:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-17159</guid>
		<description>LAIR, the Gameinformer Review. 

Score 8 

As a fulfillment of childhood dragon-flying fantasies, Lair triumphs through its phenomenally huge conflicts and vicious vertigo-inducing midair duels. Your dragon is like a nuclear bomb in a knife fight, capable of turning the tide in a conflict of thousands. Your score is actually the tonnage of destruction left behind in the wake of your passing. Variety fills up the gameplay experience, from a remarkably well thought out switch-up of mission styles to the evocative orchestral score that weaves its way through the game. This variety extends to the numerous combat moves available in a fight - enough to offer excitement in what is otherwise a relatively simple gameplay mechanic. I&#039;m not a fan of the color palette for the game, filled as it is with so many earthy hues that objects just don&#039;t stand out on the screen at times. While the motion controls for flight are unique, they&#039;re also the weakest aspect of the title - it was several hours into the game before I felt like I had a firm handle on moving around. Even so, Rogue Squadron fans would know that this was a Factor 5 game without seeing the logo - it&#039;s not the longest ride, but you&#039;ll be coming back again and again for those brief flashes of gameplay brilliance. -- MILLER

Warhawk next week then LAIR. Cant wait.</description>
		<content:encoded><![CDATA[<p>LAIR, the Gameinformer Review. </p>
<p>Score 8 </p>
<p>As a fulfillment of childhood dragon-flying fantasies, Lair triumphs through its phenomenally huge conflicts and vicious vertigo-inducing midair duels. Your dragon is like a nuclear bomb in a knife fight, capable of turning the tide in a conflict of thousands. Your score is actually the tonnage of destruction left behind in the wake of your passing. Variety fills up the gameplay experience, from a remarkably well thought out switch-up of mission styles to the evocative orchestral score that weaves its way through the game. This variety extends to the numerous combat moves available in a fight &#8211; enough to offer excitement in what is otherwise a relatively simple gameplay mechanic. I&#8217;m not a fan of the color palette for the game, filled as it is with so many earthy hues that objects just don&#8217;t stand out on the screen at times. While the motion controls for flight are unique, they&#8217;re also the weakest aspect of the title &#8211; it was several hours into the game before I felt like I had a firm handle on moving around. Even so, Rogue Squadron fans would know that this was a Factor 5 game without seeing the logo &#8211; it&#8217;s not the longest ride, but you&#8217;ll be coming back again and again for those brief flashes of gameplay brilliance. &#8212; MILLER</p>
<p>Warhawk next week then LAIR. Cant wait.</p>
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		<title>By: TheSlayerIsBack</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16760</link>
		<dc:creator>TheSlayerIsBack</dc:creator>
		<pubDate>Mon, 20 Aug 2007 23:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16760</guid>
		<description>i love the song:P</description>
		<content:encoded><![CDATA[<p>i love the song:P</p>
]]></content:encoded>
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	<item>
		<title>By: Lezerith</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16757</link>
		<dc:creator>Lezerith</dc:creator>
		<pubDate>Mon, 20 Aug 2007 22:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16757</guid>
		<description>my PSN ID: Lezerith</description>
		<content:encoded><![CDATA[<p>my PSN ID: Lezerith</p>
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		<title>By: joeymp</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16719</link>
		<dc:creator>joeymp</dc:creator>
		<pubDate>Mon, 20 Aug 2007 01:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16719</guid>
		<description>Sony, what the heck! Why won&#039;t you release these demos! First Lair, now Ratchet! Why wait?! And what&#039;s with not giving us 3rd party game demos, Xbox Live get&#039;s them! I thought you were listening!</description>
		<content:encoded><![CDATA[<p>Sony, what the heck! Why won&#8217;t you release these demos! First Lair, now Ratchet! Why wait?! And what&#8217;s with not giving us 3rd party game demos, Xbox Live get&#8217;s them! I thought you were listening!</p>
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		<title>By: jphuff</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16698</link>
		<dc:creator>jphuff</dc:creator>
		<pubDate>Sun, 19 Aug 2007 04:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16698</guid>
		<description>Well, when and where can we get the soundtrack separately?  iTunes Music Store?  PSN Download?  CD?  What?</description>
		<content:encoded><![CDATA[<p>Well, when and where can we get the soundtrack separately?  iTunes Music Store?  PSN Download?  CD?  What?</p>
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		<title>By: Rux</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16654</link>
		<dc:creator>Rux</dc:creator>
		<pubDate>Fri, 17 Aug 2007 23:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16654</guid>
		<description>The music sample is great :)</description>
		<content:encoded><![CDATA[<p>The music sample is great :)</p>
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		<title>By: DragonKnight_22</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16640</link>
		<dc:creator>DragonKnight_22</dc:creator>
		<pubDate>Fri, 17 Aug 2007 21:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16640</guid>
		<description>Off topic.

You guys and gals at Sony should buy the rights to M.U.G.E.N.

If you don&#039;t know what that is, it&#039;s a 2D fighting game engine in which people get to create their own fighters, and download sprites of characters from other games like Dragon Ball Z, Street Figther, ad infinitum. There are no limits to the amounts of characters you can have, and it&#039;s a global phenomenon.

Its perfect for the PS3 because characters can be saved on the HDD and you can make a mint off of downloads.

You should REALLY consider it. I know tons of people who LOVE the game, and it would bring a lot of sales to the PS3. Even if you just put the Engine itself on the PSN for download, you can still make a lot of money because it would be great using a console controller and possibly other features that you can&#039;t get on a PC in that game.

Think about it.

It&#039;s perfect for your user centric business model.</description>
		<content:encoded><![CDATA[<p>Off topic.</p>
<p>You guys and gals at Sony should buy the rights to M.U.G.E.N.</p>
<p>If you don&#8217;t know what that is, it&#8217;s a 2D fighting game engine in which people get to create their own fighters, and download sprites of characters from other games like Dragon Ball Z, Street Figther, ad infinitum. There are no limits to the amounts of characters you can have, and it&#8217;s a global phenomenon.</p>
<p>Its perfect for the PS3 because characters can be saved on the HDD and you can make a mint off of downloads.</p>
<p>You should REALLY consider it. I know tons of people who LOVE the game, and it would bring a lot of sales to the PS3. Even if you just put the Engine itself on the PSN for download, you can still make a lot of money because it would be great using a console controller and possibly other features that you can&#8217;t get on a PC in that game.</p>
<p>Think about it.</p>
<p>It&#8217;s perfect for your user centric business model.</p>
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		<title>By: Dubbedinenglish</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16624</link>
		<dc:creator>Dubbedinenglish</dc:creator>
		<pubDate>Fri, 17 Aug 2007 18:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16624</guid>
		<description>I find it funny Lucifer complains of being let down while sporting a NY Rangers gravitar...</description>
		<content:encoded><![CDATA[<p>I find it funny Lucifer complains of being let down while sporting a NY Rangers gravitar&#8230;</p>
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		<title>By: Scarecrow</title>
		<link>http://blog.us.playstation.com/2007/08/the-lair-score-part-two/comment-page-3/#comment-16619</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Fri, 17 Aug 2007 18:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/15/the-lair-score-part-two/#comment-16619</guid>
		<description>Loucifer, go buy your 360 already. Pfft it ain&#039;t like Sony&#039;s gonna beg you to stay.

You&#039;re the one who&#039;s gonna miss out on their future games.</description>
		<content:encoded><![CDATA[<p>Loucifer, go buy your 360 already. Pfft it ain&#8217;t like Sony&#8217;s gonna beg you to stay.</p>
<p>You&#8217;re the one who&#8217;s gonna miss out on their future games.</p>
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