Sep
27
Ratchet & Clank Future: Tools of Destruction Goes Gold, Demo Coming!
+ Posted by Greg Phillips // Producer, SCEA
Hey everyone, I thought I would hop on and give you a quick update on where we’re at with Ratchet & Clank Future: Tools of Destruction.
I’m happy to report that we’ve gone gold! The game is finished and will hit a store near you on October 30. As some of you know, this is a week later than the Oct 23rd date stated previously, but the extra wait will be worth it. Insomniac has been hard at work squeezing every last detail, dance move and tool of destruction that we could fit onto a Blu-Ray disc (while leaving some room to fit Captain Qwark’s massive ego). This makes it the largest Ratchet & Clank experience ever.
I am also happy to report that we are wrapping up work on an updated and optimized version of our E3 demo (which is also available at Gamestop if you pre-order RCF) as I type this, and should be available via PSN in North America by October 11. The demo will be of Metropolis, the signature level in the Ratchet & Clank franchise. Well, it was the signature level… before we blew it to bits in this demo:)
Finally, I’m including a quick link to our newest trailer for your viewing pleasure. A hi-res version can be downloaded from the PlayStation Store for free. Enjoy!
Tagged // ratchet & clank
Filed: Title Spotlight




(Average: 3.6 out of 5)

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121 Comments Add your own
101
PS3 Game Geek » Ratchet & Clank goes gold; game gets one-week delay | September 28th, 2007 at 12:07 pm
[...] hidden in the good news comes the bad — Tools of Destruction is getting a delay. Yes, a tiny one, [...]
102
Ratchet & Clank goes gold; game gets one-week delay » PS3 Game Players | September 28th, 2007 at 1:35 pm
[...] hidden in the good news comes the bad — Tools of Destruction is getting a delay. Yes, a tiny one, [...]
103
Kinglink | September 28th, 2007 at 4:10 pm
While I’ve seen many games announce gold 2 weeks before release, I also know of many good games that was “gold” monthes (and one a year) before release. It happens.
Most companies plan for X release date from the moment they enter production, and while it does change it’s usually not up to the team from that point. They tend to go gold when production is finished, and bug fixing is done. If anything, a game that goes gold earlier usually shows a sign of a good production process, as late games tend to be signs that there were bugs that had to be squashed before it went gold.
104
Kpepe | September 28th, 2007 at 5:17 pm
Wow This is going to be a great game. Can’t wait for the demo. I also want RaC on the PSP(imma get the deluxe slim pack) It’s going to rock.
105
Ratchet & Clank delayed one week | September 28th, 2007 at 6:34 pm
[...] get through spaceport security and will be delayed a week. The boys were expected on Oct. 23, but according to the PlayStation Blog they’ll be arriving Oct. 30. Not only has the game been delayed, but [...]
106
gaming city blog » Ratchet and Clank Future kinda delayed, PSN demo kinda dated | September 30th, 2007 at 7:00 pm
[...] way of the official PlayStation blog, SCEA line producer Greg Philips has officially announced that Ratchet and Clank Future: Tools of [...]
107
L3371 | October 1st, 2007 at 12:20 pm
RCF looks awesome and is on our Xmas lists along with Uncharted:DF
108
PSPsGTghOost | October 1st, 2007 at 9:11 pm
Gonna pick R&CF up. I would also like to pick Gran Turismo Mobile up. Where the hell is it. Hurry up Polyphony Digital.
109
Demayor | October 1st, 2007 at 11:16 pm
I’ve never played a R&C game (other than the betas for online play) but I’m looking forward to the demo. Maybe I’ll like the game. I’ve always hear great thing about them but never pulled the trigger on any of them.
110
Obakasan | October 3rd, 2007 at 7:56 pm
i wait to buy the Japanese version of R&CF since the releases are only about 12 days apart. will the games language change to the systems language(my rfom and rr7 both display and play in english even though they are Japanese versions of the game’s)? I live in japan and i was wondering if i need to import it or not.
111
WebScud | October 4th, 2007 at 4:51 pm
I just put down $5 bucks at GameStop because I couldn’t wait any longer for the demo.
It’s freakin’ awesome. But…
I have huge graphical tearing issues. Is anyone else experiencing that? The PS3 is connected via HDMI to a Sony KDL-46S2010. It’s a 1080i LCD panel, but when the game launches the display automatically changes resolution to 720p. Any thoughts?
112
Ratchet and Clank Future: Tools of destruction - Demo at Blog Rojo | October 4th, 2007 at 7:15 pm
[...] http://blog.us.playstation.com/2007/09/27/ratchet-clank-future-tools-of-destruction-goes-gold-demo-c... ———————– ** Post relacionados ** None ———————– [...]
113
HappySpaceInvdr | October 5th, 2007 at 1:18 am
@WebScud
Frame tearing is a side-effect of disabling V-Sync, which in turn is necessary to get the high frame rate this game runs at.
114
HappySpaceInvdr | October 5th, 2007 at 1:24 am
@Greg Phillips
“-60fps and 720p is the preferred hi-res resolution. However, we do support 1080i so everyone with a HDTV can enjoy RCF:ToD in all it’s hi-def glory.”
Err, yes… except that in 1080i, you won’t get the full benefit of that lovely framerate. An interlaced picture takes twice as long (as progressive scan) to draw a full frame so, at 1080i, the resulting picture will look more like 30fps.
115
maluraq | October 5th, 2007 at 7:47 am
@HappySpaceInvdr actually that’s not true, it depends on how they draw the picture internally. A 1080i picture draws one field every 60th of a second on a 1080i interlaced TV, just like 720p@60fps, except that each field is only one half the full resolution, interlaced with the next field. The effect is to see 1080 lines of resolution at 60fps just not as high quality as 1080p at 60fps.
On a non-interlaced TV this isn’t true, because the internal chips may recompose the image and draw a 1080p picture at 30fps instead but 1080i pictures are for 1080i TVs, to be fair, which mine happens to be.
116
Obakasan | October 5th, 2007 at 8:26 pm
@Greg Phillips i wait to buy the Japanese version of R&CF since the releases are only about 12 days apart. will the games language change to the systems language(my rfom and rr7 both display and play in english even though they are Japanese versions of the game’s)? I live in japan and i was wondering if i need to import it or not.
no answer?
117
Network - Diskussions Thread zu PS3 Store Inhalten PS3 Forum - Seite 35 - Sony PS3 Forum | October 11th, 2007 at 5:19 am
[...] nächste woche. leute, vertaut dem sokrates doch. Ich glaub doch da eher dem Greg Phillips: PlayStation.Blog Ratchet & Clank Future: Tools of Destruction Goes Gold, Demo Coming! Und da nächste Woche die Demo für den EU Store erscheinen soll, passt es doch, dass heute die Demo [...]
118
Shades1982 | October 12th, 2007 at 11:13 am
I just finished the demo but have one issue with this otherwise amazing game. I noticed the screen, on the top and bottom, had small black bars, like a letterbox format. Now i never had this problem with any other game and i can only hope that this is just a demo issue because RFOM didnt have this, and neither did any game on my PS3 or 360 library. I have a Westinghouse 32″ SKU series TV and its just amazing (some of the best colours ive seen on an LCD). I know my TV IS NOT THE PROBLEM. My PS3 is set to 1080i (but changes to 720P automatically for games that dont support true 1080 and is running on HDMI 1.3 cables.
I tried all the setting on my PS3 and nothing fixes this issue. Once again this is the only game that does this on my TV.
119
Three Speech » RATCHET & CLANK TO SEE AN EARLY US RELEASE (FOR SOME) | October 19th, 2007 at 4:00 am
[...] about two weeks back we announced Ratchet & Clank Future: Tools of Destruction had gone gold and would ship to stores Oct 30. Well, due to some unexpected quickness at the factory, a vast [...]
120
da1gamer | October 22nd, 2007 at 10:51 am
i hope there’s no multiplayer or online play for R&C:5, so that the single player mode can be perfected
121
PreGameLobby - Ratchet & Clank 9.4 "Best Game Yet..." | October 31st, 2007 at 9:34 am
[...] Greg Phillips | September 27th, 2007 at 1:04 pm Heya Solace, -No save carry over this time out. We didn’t want a feature that forced players to have the PS2 memory card converter (not sure what the name is) to obtain. That said, there may be something that crosses to another game in the RC universe. As for which one, well… It’s a secret -60fps and 720p is the preferred hi-res resolution. However, we do support 1080i so everyone with a HDTV can enjoy RCF:ToD in all it’s hi-def glory. PlayStation.Blog » Ratchet & Clank Future: Tools of Destruction Goes Gold, Demo Coming! [...]
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