Personality Profile: Everyday Shooter Creator, Jonathan Mak

Jonathan Mak's Avatar Posted by Jonathan Mak on Oct 11, 2007 // Creator, Everyday Shooter

Hi everyone, I’m Jonathan Mak, creator of Everyday Shooter, a game I know you’ve heard a little about recently from Rusty Buchert. I thought I’d pop by to give everyone a purview into the life of the one-man developing crew that is Quesy Games (me). Here are few photos to illustrate.

My PS3 is sitting on the box that it came in.

I look forward to playing Heavenly Sword on my 12″ TV.

Most developers have mountains of candy and soda. I have seaweed.

Yesterday I bought 5lbs of hash browns.

As I’m writing this, I’m talking to a game developer who’s friends throw pig’s blood at each other.

I can no longer stay awake for more than eight hours at a time.

The Everyday Shooter code has no 4s or 5s execpt in the combination of 54, or in very rare instances 0.5, because 5 and 4 are very unlucky numbers.

There are eight levels in Everyday Shooter and eight points in this post because eight is a very lucky number.

//Add Your Own


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+ Davidqwq on October 13th, 2007 at 9:56 am said:

Yo wasup man, nice game its really colorful, so i was wondering if u can add me im Davidqwq just like me username in this blog.. k hope we can talk and play soon bye! :-)


+ HisMajesty on October 13th, 2007 at 10:20 am said:



+ Angelus897 on October 13th, 2007 at 11:14 am said:

This is what I love about PSN. One man developer is able to release a game to the mass audience that rivals multi-million dollar hits in gameplay (and surpasses most). Job well done John and Sony!


+ verxion on October 13th, 2007 at 11:35 pm said:

I just registered on this blog for the sole reason of being able to post about this game.

I read people’s comments here FIRST, then before I bought the game, I went and looked at the reviews on IGN and Gamespot. I very VERY nearly didn’t buy the game just because of those reviews, they rated it low, and it didn’t sound nearly as good from their reviews…

I ended up deciding to buy the game to support Jon Mak. I figured the ten bucks would support him and then if the game was at least moderately enjoyable, I would get my money’s worth.

I don’t know if I just suck at shooters, or what, but I find Everyday Shooter to be somewhat hard. At first, I was quite fearful it would be entirely tooo hard. By the time I tried level 2, I was pretty much of the opinion that I wouldn’t ever see the end of the game…

The upgrade system is what saved it for me, personally. I was able to buy some more lives, and low and behold, I could then get MUCH further. Eventually I got to level 3, and was having just a hell of a time with it. Then I was able to unlock that level for single play, and mastered it well enough that I thought I would be able to get past it in normal play.

It took me a few hours to get past levels 1 and 2 with enough lives left to get past level 3. Once I did, unbelievably I got past level 4 that same game, first try! Level 5 is frigging amazingly cool. I really love it.

So I just had to pop in here and post and say that for -*ME*-, this is a really fun game. It is very challenging and refreshingly different in its style than anything I have ever played before.

Three thumbs up. :) (yeah, I had to borrow a thumb to give it a rating that high!)



+ theevilaires on October 14th, 2007 at 10:27 am said:

cool game man, i love E.D.S.


+ theevilaires on October 14th, 2007 at 10:37 am said:

this game rocks


+ Broken Haiku on October 14th, 2007 at 10:47 am said:

Jonathan Mak, the Jeff Minter of the 21st Century. ’nuff said.


+ Vassago on October 15th, 2007 at 3:19 pm said:

Im here again just to say you make really a good game all the music are just so great say to all your team its really a great work. Really good again i hope all your work will be payback to you and thank again for that great game :)
me i give 9/10 gamespot give you 8 i think its not enough :)


+ martino on October 18th, 2007 at 2:30 pm said:

Acces Virus B and Yorkville Studio monitors. We got something in common! Great job on the game too btw!


+ Risr on October 22nd, 2007 at 4:09 pm said:

Hey Jon,

One question for you.

How’d you get a hold of the dev tools to make the game?

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