Final Fantasy XIV: Heavensward

Oct 11

Oct 11

Personality Profile: Everyday Shooter Creator, Jonathan Mak

Jonathan Mak's Avatar Posted by Creator, Everyday Shooter

Hi everyone, I’m Jonathan Mak, creator of Everyday Shooter, a game I know you’ve heard a little about recently from Rusty Buchert. I thought I’d pop by to give everyone a purview into the life of the one-man developing crew that is Quesy Games (me). Here are few photos to illustrate.

1
My PS3 is sitting on the box that it came in.

2
I look forward to playing Heavenly Sword on my 12″ TV.

3
Most developers have mountains of candy and soda. I have seaweed.

4
Yesterday I bought 5lbs of hash browns.

5
As I’m writing this, I’m talking to a game developer who’s friends throw pig’s blood at each other.

6
I can no longer stay awake for more than eight hours at a time.

7
The Everyday Shooter code has no 4s or 5s execpt in the combination of 54, or in very rare instances 0.5, because 5 and 4 are very unlucky numbers.

8
There are eight levels in Everyday Shooter and eight points in this post because eight is a very lucky number.

Add Your Own

PAGE 1 2 3

[…] Games Festival, and Sony immediately signed a deal with the one-man Queasy Games. A recent PlayStation.blog update shows some of the crazy thoughts from the mind of this burgeoning games developer. See his […]

Sakimori_X said:

October 12th, 5:50 pm

Wow. Had been looking forward to this game for some time and I just now got it. This really is something else.

Congratulations on a great job, Jonathan!

orbio234 said:

October 12th, 5:58 pm

difficult to do…get away from the everyday shooter…good title …a game you want to play everyday…there must be another word for addictive regarding this game..tons of fun…now that i have added to the congrats back to the game…..

Rzarekta said:

October 12th, 6:06 pm

@ jonathon mak: Haha, glad to hear it!

Squamden said:

October 12th, 6:35 pm

I can’t believe that you made that entire game by yourself. How did you learn how to create it? Did you take any professional classes, or just learn it on your own? The game is awesome by the way. I had to stop playing it to post this comment…bummer.

gourmettea said:

October 12th, 9:24 pm

Are you Chinese? Asian something right?

Pigs Blood, 8, 4, 5, seeweed, package below the hash browns….

Great game BTW…wonder if this thread will reach 420?

turstkill said:

October 12th, 11:34 pm

hey jonathan.
i think you’re cooler than cliffyB.
haven’t bought the game for the same reason i assume you have a 12″ TV. Looking forward to getting my grubby hands on it, though.

gstatty said:

October 13th, 12:27 am

i’m guessing that after your game sells a few million you can upgrade to a super sick tv/monitor to play heavenly sword on and root on, until then your seaweed snacks will have to make do, i just played some everyday shooter last night, and i must say, i love the guitar chords and how the game makes me feel like i am in a jam band, it seriously made me want to pick up my guitar while someone else played and i watched and tuned in, great game, congrats on such a sweet morsel of indie goodness, although i would love to see it come back to pc, maybe on the psp, etc. etc.

gstatty said:

October 13th, 12:28 am

oh yeah, nice amp or effects switches or whatever that is in one of your pix

FoxKit said:

October 13th, 1:25 am

Johnathan, I’m sure you get this a lot-
But with a bunch of Devs complaining that the PS3 hardware is difficult to develop for, how was it getting the game up and running in three days?

But alternatively- I’ve been playing your game for about three hours now. Me and my girlfriend love it! ^-^ It’s really great to see Indy games doing well, and being supported by the least likely of candidates, corporations. I can’t wait to see more from ya- you’ve made a fan of me. ^-^

Hope to see more soon
– Kit

Everyday Shooter - FreddysHouse said:

October 13th, 9:23 am

[…] behind the highly anticipated and criticaly acclaimed PS3/PSN game EveryDay Shooter has posted a Blog on the sony PSN blog site with an odd bunch of pics __________________ f00s!!!! ZSiRC Gimpshop […]

[…] made by a development team of 1. The story of Everyday Shooter creator Jonathan Mak. kim possible tfread more | digg […]

Davidqwq said:

October 13th, 9:56 am

Yo wasup man, nice game its really colorful, so i was wondering if u can add me im Davidqwq just like me username in this blog.. k hope we can talk and play soon bye! :-)

HisMajesty said:

October 13th, 10:20 am

Issues…

Angelus897 said:

October 13th, 11:14 am

This is what I love about PSN. One man developer is able to release a game to the mass audience that rivals multi-million dollar hits in gameplay (and surpasses most). Job well done John and Sony!

verxion said:

October 13th, 11:35 pm

I just registered on this blog for the sole reason of being able to post about this game.

I read people’s comments here FIRST, then before I bought the game, I went and looked at the reviews on IGN and Gamespot. I very VERY nearly didn’t buy the game just because of those reviews, they rated it low, and it didn’t sound nearly as good from their reviews…

I ended up deciding to buy the game to support Jon Mak. I figured the ten bucks would support him and then if the game was at least moderately enjoyable, I would get my money’s worth.

I don’t know if I just suck at shooters, or what, but I find Everyday Shooter to be somewhat hard. At first, I was quite fearful it would be entirely tooo hard. By the time I tried level 2, I was pretty much of the opinion that I wouldn’t ever see the end of the game…

The upgrade system is what saved it for me, personally. I was able to buy some more lives, and low and behold, I could then get MUCH further. Eventually I got to level 3, and was having just a hell of a time with it. Then I was able to unlock that level for single play, and mastered it well enough that I thought I would be able to get past it in normal play.

It took me a few hours to get past levels 1 and 2 with enough lives left to get past level 3. Once I did, unbelievably I got past level 4 that same game, first try! Level 5 is frigging amazingly cool. I really love it.

So I just had to pop in here and post and say that for -*ME*-, this is a really fun game. It is very challenging and refreshingly different in its style than anything I have ever played before.

Three thumbs up. :) (yeah, I had to borrow a thumb to give it a rating that high!)

-Verxion

theevilaires said:

October 14th, 10:27 am

cool game man, i love E.D.S.

theevilaires said:

October 14th, 10:37 am

this game rocks

Broken Haiku said:

October 14th, 10:47 am

Jonathan Mak, the Jeff Minter of the 21st Century. ’nuff said.

Vassago said:

October 15th, 3:19 pm

Im here again just to say you make really a good game all the music are just so great say to all your team its really a great work. Really good again i hope all your work will be payback to you and thank again for that great game :)
me i give 9/10 gamespot give you 8 i think its not enough :)

[…] story of the PSN game “Everyday Shooter” from the creator, Jonathan Mak.read more | digg […]

martino said:

October 18th, 2:30 pm

Acces Virus B and Yorkville Studio monitors. We got something in common! Great job on the game too btw!

Risr said:

October 22nd, 4:09 pm

Hey Jon,

One question for you.

How’d you get a hold of the dev tools to make the game?

[…] Raj Dash wrote an interesting post today!.Here’s a quick excerptHi everyone, I’m Jonathan Mak, creator of Everyday Shooter, a game I know you’ve heard a little about recently from Rusty Buchert. I thought I’d pop by to give everyone a purview into the life of the one-man developing crew that is … […]

[…] Personality Profile: Everyday Shooter Creator, Jonathan Mak [PS Blog] […]

[…] I was reading the Playstation Blog, especially this posting. […]

PAGE 1 2 3
Comments are closed. We close the comments for posts after 30 days

PlayStation Blog