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Oct 22

Warhawk v1.2 Patch

Dylan Jobe's Avatar Posted by on Oct 22, 2007 // President, LightBox Interactive

Ok … so last week I posted about our v1.1 patch which mainly dealt with core stats and connection issues. Today, I’d like to let all of you know what’s included in the v1.2 patch that is being tested right now.

Patch v1.2 addresses some main requests that our community has made as well as fixes the primary exploits and glitches … and adds some new layouts!

Patch v1.2 includes:

* 5 New layouts.
* Clan game server option.
* Buddy slot reservations.
* Integrated Warhawk Store.
* Updated CTF capture/return behavior.
* Internal stat padder protection.
* Booster Pack status display at join game list.
* DualShock3 integration.
* Separate SIXAXIS motion control on/off per mode (ground, hover, flight).
* Detailed Player Score display at end of game fixed.
* Added new server type filters (player, ranked, dedicated, clan, Official Warhawk, etc).
* Added new server full/open filter.
* Fall damage exploit fixed.
* Dismount into walls exploit fixed.
* Invisible Tank, Turret & Warhawk exploit fixed.
* Auto-kick of idle players.
* Add to Favorites button added to end game screen.
* Increased VOIP volume when not using headset.

There are a couple of items on this list that probably need a bit more clarification :-)

bonus_layout1

The new clan-game server option lets you set 2 clan names, one for the Eucadian team and one for the Chernovan team. Then, when you launch the game, the server will auto-sort the clans on the correct teams. The server will also only allow members of those 2 clans to connect. Clan games are also displayed in a different color at the join game list.

bonus_layout3

Buddy slot reservations allow you to specify a number of player slots on the server that *only* players in your PSN buddy list can join. So go ahead and kick up a game and you can always make sure that you friends can jump in with you and get their Warhawk on!

We also fixed what a lot of players refer to as the “tank” glitch. This actually could happen to turrets and Warhawks too. It is an annoying exploit and we’re happy to have it fixed – I’m sure all of you will be too!

bonus_layout2

We enabled DualShock3 functionality in the V1.2 patch too … maybe you all have heard something about this or read about it on the internet? Ha Ha :-)

The Warhawk Store is also going to be enabled in v1.2. This allows players to purchase Warhawk content, Booster Packs, etc from within Warhawk, rather than going through the XMB and then to the store – this is mainly for convenience.

bonus_layout5

And of course some new layouts – as you’ve seen from the images scattered throughout this post!

We have found that while a lot of players like playing the really large games, there was a pretty big segment that was playing smaller games. With that trend, we wanted to rig some new layouts that are more geared for smaller games; 4 to 8 players. The new layouts are:

* Eucadia: High City
* Island Outpost: Standoff
* The Badlands: South City
* Destroyed Capitol: Garden Showdown
* Archipelago: Close Corridors

bonus_layout4

So there you have it. The update list for patch v1.2 that is currently being tested right now and we are tracking an early to mid December global release.

And of course I can’t end this post without mentioning the Booster Pack. So there, I said it…”Booster Pack” :-)

LOLOLOL

No seriously … my next post in just a few days will give you all a glimpse of an internal gameplay session we had with the Booster Pack. It’s just a glimpse because as I’ve said before, our top priority has been on the v1.1 and v1.2 updates.

Over and out…

//Add Your Own

328 Comments

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101

+ Warhawk Update v1.1 on the way - Next Gen Boards on October 22nd, 2007 at 3:54 pm said:

[…] be cleansed. ~Jobe And even more recently, he posted another blog about the V-1.2 Patch: Clicky Including 5 new "layouts" (maps) to use for smaller games and DualShock3 integration. I […]


102

+ jiggyjosh on October 22nd, 2007 at 3:55 pm said:

Dylan i think a good booster to warhawk and to ps3 would be to be able to play your own background music while in game like on the xbox its a great feature on that system and would boost mine and many more peoples gameing expierience and i thought you said the release of the game comes with everything and that we wouldnt need to by any extra parts once the game is released and if i have to pay to get more vehicles im gona be pissed because that would be BS to have to pay more money


103

+ Warhawk patch 1.2 details | Simply Gaming on October 22nd, 2007 at 3:56 pm said:

[…] Source: [Playstation Blog]  […]


104

+ TTP on October 22nd, 2007 at 4:02 pm said:

Just out of curiosity Dylan, is a HUD restyling on your “stuff to fix” list by any chance? It sure get’s its job done as it is, but I wouldnt mind if it looked a little bit “cooler”.

I also have a couple of suggestions on this regard.

1 – Make it so that the HUD color is blu or red depending on the team you are in. This should help with the unintentional teamkilling when switching sides from game to game. Not sure what team you are in? Just look at the HUD!

2 – Add “something” to the HUD that allows you to immediately understand if you are Eucadian or Chernovian. While this is a non-issue while on foot as you can see your character model, it IS an issue if you are in a tank or in a Warhawk. Especially in a Warhawk. I died plenty of times by flying close to an Eucadian air mine because I was in an Eucadian warhawk but I was indeed Chernovian :D Ooops!

3 – Life bar. Make it GREEN when full, YELLOW when at half and RED when almost depleted. This way it’s easier for the player to understand his state using peripherial vision. Colors are easier to detect.

That’s it. Hope you take these suggestons into consideration cos I think they are relatively easy to implement.

Cheers


105

+ TTP on October 22nd, 2007 at 4:07 pm said:

Adding a “warning” sound when life bar is critical would be another option btw


106

+ StormLord on October 22nd, 2007 at 4:07 pm said:

how much $$ is the booster pack going to cost us?


107

+ Lareden on October 22nd, 2007 at 4:07 pm said:

@ gourmettea:
Hush you! The character movement is wonderful. So much better than a certain other game that rhymes with ‘J-Lo’.
Halo, er I mean, that other game, feels like swimming through pudding. Not to mention Warhawk blows it away in every other respect… well, except there’s no single player. Well, I suppose there is, but it involves a second controller and some dexterous feet.


108

+ ryuk on October 22nd, 2007 at 4:11 pm said:

@Dylan Jobe
Hey dylan i was in that warhawk tourement too with jags71 and the rules said were getting a signed copy from you guys is that still coming???


109

+ Draicus on October 22nd, 2007 at 4:12 pm said:

Any chance that we’ll hear about new game types sometime soon, Dylan? Warhawk is a killer game with a truly epic feel, but having only four game types, two of which hardly anyone plays, really limits the potential of the game.


110

+ Hinezy on October 22nd, 2007 at 4:13 pm said:

I was hoping in the future we could get some new vehicles. I have two in mind. (1) A duece and a half (troop carrying truck) that could hold around ten troops. The advantage to this vehicle would be arriving at their base with ten fully armed troops ready to attack. The disadvantage would be that it would take allot of team work to get it there without someone blowing it up and getting ten kills.
(2) A helicoptor. It would have faster maneuverability when in hover mode than the warhawk but in flight mode would be much slower than the warhawk. You can see where this vehicle would have advantages and disadvantages.

Just a thought


Dylan Jobe's Avatar

111

+ Dylan Jobe on October 22nd, 2007 at 4:18 pm said:

@ryuk

The IGN Battle right?

I’ll ask our PR team and see whats up!


112

+ dpickett on October 22nd, 2007 at 4:19 pm said:

@Dylan_Jobe

Thanks, glad to see the the new upgrades. I Can’t wait for more.

I notice you avoid addressing the idea of a snow level, and the people taking of the “sea-hawk” Don’t be a tease Dylan.


113

+ Warhawk 1.2 Details « Sony Drone on October 22nd, 2007 at 4:21 pm said:

[…] [Via: Playstation.blog] […]


114

+ GamerMan76 on October 22nd, 2007 at 4:31 pm said:

Thanks for the info on the CTF… I think that will be an alright update to it :)


115

+ S3NTRY on October 22nd, 2007 at 4:32 pm said:

Dylan, thanks so much for info on the patch, and I am really glad y’all are keeping your promise and adapting to the community.

I would just like to know, would it ever be possible to have an in-game messaging system?

I hate having to go on my computer and send someone a message that we should play…

If not that, then would it be possible to pull up the XMB friends list so that we can message that way instead??

Please reply, thanks bro.


116

+ emoticon23 on October 22nd, 2007 at 4:33 pm said:

@dylan : is the buddy slot reservation only for servers users create or will it somehow work with SCEA servers?


117

+ jibroberts on October 22nd, 2007 at 4:41 pm said:

I love this game…I just have one request. Would you be able to do something with the second seat of the Warhawk. Mount a gun or something in there so if you get in with someone you have a chance to atleast fire at the enemy also….just a suggestion….love the game….can’t wait for the the updates!!!


118

+ S3NTRY on October 22nd, 2007 at 4:44 pm said:

@jibroberts: I agree, but I think that might make thing a bit imbalanced.

I just wish we could jump out if we are riding cockpit….

But then people would be able to go into out of bounds areas, or mountains and stuff we aren’t allowed to be on…

:-\


119

+ Devin1498 on October 22nd, 2007 at 4:44 pm said:

Are you looking into the fact that its impossible to join games? Something tells me rendering your game playable should be prioritized over adding new features to it.


120

+ foolio_67 on October 22nd, 2007 at 4:50 pm said:

Awesome!


121

+ sainraja on October 22nd, 2007 at 5:03 pm said:

If you guys could, could you add support for local profiles within the game?

My friends who come over to play have to change their settings everytime…..which is a little annoying or if their settings could be the same as mine….instead of the default ones.


122

+ patrickp3 on October 22nd, 2007 at 5:17 pm said:

Well it’s about friggin time. We’ve all been playing this beta-version for two months now, glad to see someone finally did his/her job.

I can only hope that any expansion maps or whatever are appropriately priced for we Canadian gamers, and that Sony et al doesn’t continue to try to gouge us with higher pricing.


123

+ PS3 Game Geek » Warhawk patch 1.2 to fix tank glitch, add integrated Store, rumble support on October 22nd, 2007 at 5:35 pm said:

[…] revision will finally take care of that dreaded “tank” glitch, which according to the PlayStation.blog also affected turrets and Warhawks. Additionally, the patch will include a new integrated Store […]


124

+ Warhawk patch 1.2 to fix tank glitch, add integrated Store, rumble support » PS3 Game Players on October 22nd, 2007 at 5:35 pm said:

[…] revision will finally take care of that dreaded “tank” glitch, which according to the PlayStation.blog also affected turrets and Warhawks. Additionally, the patch will include a new integrated Store […]


125

+ STANNER on October 22nd, 2007 at 5:47 pm said:

please please please! Option to dim or make semi-transparent heads up display to stop it burning into my plasma! Thanks!


126

+ Escobar4LifeX on October 22nd, 2007 at 5:47 pm said:

Wow that’s awesome! You guys/gals are amazing talented developers! I’m glad I purchased Warhawk!

I’m really happy about DualShock 3 support because I imported one (Ceramic White) and I can’t wait to use it…especially when playing Warhawk!

By the way, is it possible for other players playing on the same console (split-screen) to sign in with their own PSN IDs? You know, just in case they want to play ranked matches.

Anyways, thanks for sharing the patch details. Keep up the great work! I’m glad there are developers (like you guys) that care about us.


127

+ ryuk on October 22nd, 2007 at 5:56 pm said:

@ Dylan Jobe
Yup the IGN battle which was freakin AWSOME! by the way
Ok thanks dylan.
Please respond to me on here when you get a answer please or email my at
myvanshoes@yahoo.com
THanks Dylan!


128

+ Escobar4LifeX on October 22nd, 2007 at 6:09 pm said:

I forgot 1 request. Can we get the option to customize our controls? I prefer to throw grenades & shoot with the L2 & R2 respectively. I would configure a few other things. But the option to customize the controls would be greatly appreciated.

Thanks again!!!


129

+ Scar28fo on October 22nd, 2007 at 6:14 pm said:

it would be cool to add the ability to swim and ships too. something like an atv vehicle wpould be awesome!


130

+ Skater_Ricky on October 22nd, 2007 at 6:20 pm said:

To: Dylan Jobe

Im glade we have this coming to us… becuase warhawk kicks butt..

Good Christmas Gift to us all thanks GUYS for making warhawk and keeping it strong keep up the good work :)

Add from Comment #121:

I too would like to see the settings be at least the same as the First Person or have some kind of Log in for the Second Person and so on.. :D

It would be kick butt if we could play our own charters from our own accounts and add more rankings and kills to our account too..

This would be a awsome BIG PLUS. Maybe this could be something that can be worked on down the road like a new version like your 2.0 or something. ;)

Thanks again Ricky,


131

+ Jeigh on October 22nd, 2007 at 6:27 pm said:

Holy… cow. You guys are delivering big time! Pretty much every request I’ve heard has been addressed. Nicely done! :D


132

+ sammyk on October 22nd, 2007 at 6:30 pm said:

Dylan,
I would like to say thank you so much for keeping the little people informed on what is important to us. I truly believe if the rest of PS3 world can follow your lead, the playstation legacy will live on FOREVER!

original PS3 owner who sat 44 hours outside for the best gaming machine known to man.


133

+ Play-Beyond.NET » Blog Archive on October 22nd, 2007 at 6:48 pm said:

[…] For more info, head out to PlayStation.Blog […]


134

+ gamer812 on October 22nd, 2007 at 7:07 pm said:

Holy crap, that patch solves many of the issues I’ve had with the game. Great job indeed.


135

+ DarkFlame588 on October 22nd, 2007 at 7:38 pm said:

Is it possible to add to the game information screen the layout of the map being played? That would help a lot.


136

+ DarkFlame588 on October 22nd, 2007 at 7:47 pm said:

I also would like to know if the re-earnining badges/medals and not getting some when you have all the reqs for them will be fixed.


137

+ gamesblow on October 22nd, 2007 at 8:00 pm said:

Man, this is what I love right here… This is awesome. Dylan, I really want to thank you for giving Sony something as diverse as this. This really goes a long way in making the ps3 a stand out on its own machine. Who needs Capcom or Ubi-soft? If I was Sony I’d put all my stock into teams like yours, Naughtydog, Insomniac … Those are where next gen gaming as been at with me so far. I don’t need offline single player with this game… You nailed it with Warhawk.


138

+ consoleer » Blog Archive » Patch Watch: Warhawk 1.2 Patch Details Incoming on October 22nd, 2007 at 8:29 pm said:

[…] Warhawk v1.2 Patch [PlayStation.blog] […]


139

+ Warhawk v1.2 patch in testing » The Gamer Gene on October 22nd, 2007 at 8:30 pm said:

[…] via PlayStation.Blog […]


140

+ Radikal_dreamer on October 22nd, 2007 at 8:35 pm said:

Again I have to ask if you guys can look into putting a vertical split screen mode into the game. I really want to play Warhawk with my friends, but we can’t because the horizontal split just kills all peripheral vision.


141

+ New Warhawk v1.2 Patch - GamingCrazy.net on October 22nd, 2007 at 8:39 pm said:

[…] New Warhawk v1.2 Patch – 1 Minute Ago New Warhawk v1.2 Patch From Dylan Jobe/game director for Warhawk states: "Ok so last week I posted about our v1.1 patch which mainly dealt with core stats and connection issues. Today, Id like to let all of you know whats included in the v1.2 patch that is being tested right now. Patch v1.2 addresses some main requests that our community has made as well as fixes the primary exploits and glitches and adds some new layouts! Patch v1.2 includes: * 5 New layouts. * Clan game server option. * Buddy slot reservations. * Integrated Warhawk Store. * Updated CTF capture/return behavior. * Internal stat padder protection. * Booster Pack status display at join game list . * DualShock3 integration. * Separate SIXAXIS motion control on/off per mode (ground, hover, flight). * Detailed Player Score display at end of game fixed. * Added new server type filters (player, ranked, dedicated, clan, Official Warhawk, etc). * Added new server full/open filter. * Fall damage exploit fixed. * Dismount into walls exploit fixed. * Invisible Tank, Turret & Warhawk exploit fixed. * Auto-kick of idle players. * Add to Favorites button added to end game screen . * Increased VOIP volume when not using headset. Devils Hunter News Staff Source : PlayStation.Blog Warhawk v1.2 Patch […]


142

+ Warhawk v1.2 Patch - BlogStuffPro.com on October 22nd, 2007 at 8:59 pm said:

[…] Warhawk v1.2 PatchOk so last week I posted about our v1.1 patch which mainly dealt with core stats and connection issues. Today, I d like to let all of you know what s included in the v1.2 patch that is being tested right now.… […]


143

+ skunkworker on October 22nd, 2007 at 9:17 pm said:

Awsome game updates.
There is still some stuff that I would like to see implemented, like a way to talk to everyone over Voip not just your own teammates and/or clan talking.
Also, When are we going to get Split-Screen Ranked Games with multiple PSN ids or just keeping the stats of player 1.


144

+ skunkworker on October 22nd, 2007 at 10:08 pm said:

Another thing that i would like to see in this game.
Maybe releasing a map editor to change where the weapons spawn, turret placement and or vehicle placement cause then this game would be amazing!.


145

+ Dark_king on October 22nd, 2007 at 10:46 pm said:

@Joe | October 22nd, 2007 at 12:51 pm

Hey i found a way to play offline .My internet was out they were having tech problems and I could still make of a lan game.So if you have a cable modem you could simple unplug the cable from it and the game should let you without logging in.But this sounds like allot of work for nothing.


146

+ Dark_king on October 22nd, 2007 at 11:34 pm said:

I was wondering if you guys could make it so every building can be gone into.The Eurcadia level would be great being able to get up in all the building and snipe just sounds fun.Not to mention would give so much needed cover from warhawk’s for ground troops.

As several other have mentioned more maps are needed.But if your going to be using a dropship your going to need maps large enough to require it.So make it so it large enough that it would take more then five minutes to reach the enemy base with the jeep.So driving the tank there would seem impractical.

As for adding more weapons your most likely thinking it would hurt the weapons select interface.And it just might but could you at least find a way to get a smoke screen grenade.


147

+ RainerLagStyle on October 22nd, 2007 at 11:42 pm said:

consider me hosed. Thank you for assuring me of your virtuouscity. :)

I


148

+ PS3 Insider » Blog Archiv » Warhawk v1.2 - Infos & Bilder on October 23rd, 2007 at 12:10 am said:

[…] Zu den Bildern […]


149

+ NBAVids - Basketball Rocks » Warhawk v1.2 Patch on October 23rd, 2007 at 1:09 am said:

[…] Eliah Hecht wrote an interesting post today!.Here’s a quick excerptOk … so last week I posted about our v1.1 patch which mainly dealt with core stats and connection issues. Today, I’d like to let all of you know what’s included in the v1.2 patch that is being tested right now. … […]


150

+ zapruder on October 23rd, 2007 at 2:15 am said:

could you change the triangle pointing over and at my head for the snipers.. this makes things to easy for them… and me. I’m taking out people i can’t see from the otherside of the map.. pretty amazing but unrealistic as hell…. In game shop.. WHY? having posted a million times to sony they should start with Pre Paid cards and now this.. how will it work? do we need a credit card? if so that sucks.. I actually HAVE money don’t need a frickin credit card and i’m proud of it to. So how am I gonna get hold of booster packs? And will they get/become free after a few months?


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