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Time Crisis 4: Creating the Guncon 3

Takashi Satsukawa's Avatar + Posted by Takashi Satsukawa on Nov 05, 2007 // Director, Time Crisis 4

Hello, everyone, this is Takashi Satsukawa, the director of Time Crisis 4.

Today, I would like to discuss our development process in creating Time Crisis 4 and the Guncon 3 controller. Four years have passed since I first came up with the framework of Time Crisis 4. In the autumn of 2003, after the completion of the PS2 version of Time Crisis 3, our development team started to examine what our next big step for the series should be. After kicking around some ideas, we decided to work on a new concept in which the player has full control over their on-screen actions, moving independently through the stage and shooting at enemies with an entirely new Guncon.

In most traditional arcade shooting games such as the previous installments of Time Crisis, players don’t have full control over their movement. Instead, the camera movements are directed precisely by the developer, while enemies show up quickly on the screen. This allows the player to focus on one specific action – shooting. As the basic premise for this type of game has broad appeal and is instantly engaging, we’ll continue to make these games in the future, but wanted to investigate a new path for Time Crisis 4.

The Time Crisis team has been eager to implement a solution for moving and shooting to the series for years now – our development tools allow us to do this in early builds of games – but it was too difficult to implement this feature into a full game using only the Guncon 2 controller. With our next title planned for the PLAYSTATION 3 system, we began work on our next iteration of the Guncon hardware to bring new functionality to the series and allow us to implement our goals for a free-roaming Time Crisis experience. We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned!


Time Crisis 4: Creating the New Guncon #1

Putting our hardware demands on the back-burner for a while, we turned to the software side to try and put together a compelling demonstration for our concept. We worked for a month to create a prototype based on the Time Crisis 3 engine in which two players can move freely around a small square environment and try to shoot each other. We decided to go with a Vs. type game because we didn’t have an appropriate AI solution in place and needed to test it out as quickly as possible. Even though this early prototype only allowed for horizontal aiming, we felt confident enough in the design to move forward with the full game.


Time Crisis 4: Creating the New Guncon #1

As we understood that we would have to implement vertical aiming in our game, we decided to revise our Guncon hardware designs to meet this goal. That was the real jumping-off point for Time Crisis 4, which I will cover in-depth soon in my next entry!


Time Crisis 4: Creating the New Guncon #1

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91 Comments

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1

+ djspinal on November 5th, 2007 at 12:09 pm said:

1st post we want home


2

+ Xoonaka on November 5th, 2007 at 12:19 pm said:

Two handed gun controllers make me sad….

Oh, and I hope the LED lights required for the gun to work won’t interfere with my Wii. It’d get annoying to have to redo my setup each time I want to play one or the other.


3

+ XxBigP123xX on November 5th, 2007 at 12:20 pm said:

should’ve been wireless.


4

+ androvsky on November 5th, 2007 at 12:23 pm said:

It’s good to see more freedom of movement in the Time Crisis games, hopefully it’ll interest fans of regular FPS games.

Now I find my self imagining a game that uses the new Guncon controller with a PS Eye for dodging behind things. :)


5

+ lakaihigh on November 5th, 2007 at 12:43 pm said:

@ djspinal – way to stay on topic dude… Home doesn’t come out till March. so stop trolling and if you are referring to the Home beta then you’re just one unlucky dude.

@ XxBigP123xX – you also wanted a high def wireless PSeye. keep dreaming dude.

*on topic* freedom of movement is a plus for me!!! I’m just excited to see a new time crisis for PS3.

@ Xoonaka – I totally agree with you dude. the two handed guncon 3 kinda turns me off but that doesn’t totally eradicate my decision of buyin this game.

@ androvsky – that would be sooo sick if they could implement the guncon 3 with the PSeye. Heads would roll dude. that right there is the future of gaming.

Peace,
Lh


6

+ juanleche on November 5th, 2007 at 12:48 pm said:

Will this game support 1080 either natively or through upscaling.
It is a major concern and highly requested feature for individuals who have HDTVs that only support 1080 and not 720


7

+ tearsofash on November 5th, 2007 at 12:51 pm said:

Who wants a guncon 3? We all want a real-life groovitron. Thanks.


8

+ Reluctant Hero on November 5th, 2007 at 12:55 pm said:

I’m looking forward to TIme Crisis 4. I miss light gun shooters. Although, I may have to import the Japanes version. I can’t stand the orange color of the new Guncon and I much prefer the japanese Guncon which is black.


9

+ Solace on November 5th, 2007 at 1:02 pm said:

Love the TimeCrisis series.
Lookin’ forward to playing the new one.
Any word on when / if separate GunCons will be available for local 2P and if so, price?


10

+ leetfoo on November 5th, 2007 at 1:03 pm said:

Neat! Looks like fun. If it supports 1080 output for 1080i-only TVs I’ll be picking it up.
If you are allowing movement, have you figured out how that will affect multiplayer? Playing these kinds of games 2 player is much more fun than single player, but allowing movement seems to negate (one screen) multiplayer…


11

+ aaquib on November 5th, 2007 at 1:18 pm said:

Cool. Is it still set for a release this month?


12

+ Odd1 on November 5th, 2007 at 1:26 pm said:

only one question… what the heck do i do if i’m a lefty??!! i’m not but i’ve heard a lot of people say they won’t even look at the game unless they come out with a left handed gun or one that can be reversed. if the controller on the front could be switched from side to side it would be nice. aside form that gripe TC4 looks awsome.

BTW @ Xoonaka – why on earth would you be concerned? the crappy wii system can have up to 2 positions for that led system, not a big deal. grow up.


13

+ Wollan on November 5th, 2007 at 1:26 pm said:

Interesting stuff. I’m very happy to see game developers from all over the world starting to take use of this blog.


14

+ OrganicShadow on November 5th, 2007 at 1:29 pm said:

My only complaint is that it relies on the insanely inaccurate and quirky(read: not good) Wii-style detection with the sensor things. A lot of people still have CRT tv’s, so I think the controller should at least had the capability to function like the old ones too.

Maybe a switch on it somewhere that lets you switch between standard tracking for CRT tv’s and sensor tracking for LCD and other tv’s.

The Terminator 2 game for Sega Genesis was insane accurate with the lightgun thing. Wii is quite the opposite. I can aim it away from the tv and it still thinks im aimed somewhere, and vice versa.


15

+ reson8er on November 5th, 2007 at 1:46 pm said:

This will be fun, Ive always been a fan of lightgun games and look forward to Mr. Satsukawa’s next blog post.


16

+ Violater on November 5th, 2007 at 2:02 pm said:

Does it come in black?


17

+ DarKaoZ on November 5th, 2007 at 2:04 pm said:

I know they can’t sell BLACK GUNS, but why Orange?? They could made it Blue… or white!

But Orange?!


18

+ jimm on November 5th, 2007 at 2:11 pm said:

Is this guncon backwards compatible with PS2 and PSX guncon featured games?

If not, you guys made a huge mistake releasing this controller and game too early.


19

+ deded999 on November 5th, 2007 at 2:20 pm said:

I agree with Odd1 – I’m left-handed, and was looking forward to the game, but this controller is just unplayable for me. I won’t be getting it now I’m afraid. Would it be so difficult to make the handle switchable from side to side? This kind of thing could lose a lot of potential customers…


20

+ chronotrigger on November 5th, 2007 at 2:46 pm said:

Hey everyone asking about the left handed one, in the prototype picture he is holding it with his left hand, is that not what you guys mean?? Since being right handed I’m not really sure what would make the gun easier to use for you guys. But it’s just something I noticed.


21

+ wh0am1 on November 5th, 2007 at 2:57 pm said:

this will be awesome for RE Umbrella Chronicles!!

Do your stuff Sony and bring RE UC to the PS3!!!


22

+ Shiloa on November 5th, 2007 at 3:17 pm said:

I love Time Crisis. I’m still not convinced by the new style, part of the fun of light gun games was because of their accuracy and simplicity. The new design takes away both of these.


23

+ Xoonaka on November 5th, 2007 at 3:33 pm said:

@Odd1

I just don’t want the two LED sources fighting with each other. I don’t think it’s too much to ask for them to make their tech pretty close to the Wii’s tech so I only need one sensor bar. It’s better then putting a LED on each corner, I’d say.


24

+ enrichovega on November 5th, 2007 at 3:36 pm said:

*off topic*

Confirmed: Turok demo coming this week to PSN store. (source: ign)


25

+ reesimo on November 5th, 2007 at 3:42 pm said:

hmmm, why isn’t it wireless??


26

+ scott on November 5th, 2007 at 3:57 pm said:

the eye games please


27

+ womfalcs3 on November 5th, 2007 at 4:01 pm said:

Personally, I haven’t played a gun controller game since Duck Hunt…. so I’ll be looking forward to testing this out.

(By the way fellow posters…. Please be on-topic.)


28

+ Elsa43 on November 5th, 2007 at 4:09 pm said:

This is a game I’m quite interested in… but so little information is available. Hopefully the future blogs on this game will provide a lot more information about the final controller and how it works.
I’d also be interested in more information about the game itself… I would assume this is only a single player game with no split screen modes… but is there online play?

So many questions!!!


29

+ Nathan Hale on November 5th, 2007 at 4:15 pm said:

I have both Time Crisis 2 and Time Crisis 3 for PS2. Does Guncon 3 works in these games??


30

+ darkiewonder on November 5th, 2007 at 4:26 pm said:

THe prototype is sexy because it was black, New one is cool too. I’ll just color it differenty because it’s a bit TOO orange for my taste.


31

+ Jeigh on November 5th, 2007 at 4:30 pm said:

Aw, don’t leave me hangin’! It’s like a like blog-opera. :P


32

+ Delriach on November 5th, 2007 at 4:57 pm said:

I haven’t missed a time crisis game yet. I don’t plan on missing this one. I look forward to buying this game :)


34

+ AwRy108 on November 5th, 2007 at 5:34 pm said:

Does it add in-game Friends List? No? Then who cares.


35

+ Mr_Pickle on November 5th, 2007 at 5:54 pm said:

Will I be able to play the old Time Crisis PSone and PS2 games on my PS3 using the Guncon 3?

If not will you guys be able to repackage all the old Time Crisis games on a Blu Ray with Guncon 3 support or re-release them on the PS Store?


36

+ JmChile on November 5th, 2007 at 6:04 pm said:

cool!!!!!! Hope it comes out after FW 2.0


37

+ TheMrDude on November 5th, 2007 at 6:52 pm said:

oh, i never knew time crisis 4 for ps3 was free movement. cool concept, i cant wait to see it in action.


38

+ lmhenry01 on November 5th, 2007 at 6:53 pm said:

cool!!!!!! I Want FW 2.00


39

+ Niles Stonne on November 5th, 2007 at 6:56 pm said:

I AM left handed, and I too am concerned about the controller from a lefty’s point of view.

I have been looking VERY forward to this game, until I looked at the controller and saw the potential lack of lefty support.

Please, please, tell me I am mistaken, and that there is a way to switch the controller to a “left-handed” configuration!


40

+ meatee on November 5th, 2007 at 7:06 pm said:

As a lefty, I was kinda sad to see the new gun design. But, it was odd to see the prototype photo with a guy holding the gun in his left had. They have to know this is an issue. Even if they charged a little more for a special “lefty limited edition”, I’d buy it without question.


41

+ h3ro on November 5th, 2007 at 7:08 pm said:

Thats great.. but I WANT IN-GAME XMB!!!!
FW 2.00… believe…


42

+ angelcurio on November 5th, 2007 at 7:28 pm said:

Why is the guncon Orange on the states while in japan it is black?


43

+ GamerMan76 on November 5th, 2007 at 7:59 pm said:

I’m not seeing where this wouldn’t have left hand support.. they have the button on both sides of the gun.. the final orange gun looks like they are going for the same thing on both sides of the gun… If anything I’m sure they have the same options of the clickers being reversed just like my mouse buttons are.


44

+ GamerMan76 on November 5th, 2007 at 8:08 pm said:

ok I did some Esearch and found out what you’re talking about because form the pictures you can’t see it that well

http://www.gametrailers.com/player/22111.html

I notice trgger shooting from the second hand control also which will be done with the left. I understand where left handed people would find this awkward.


45

+ MCC1701 on November 5th, 2007 at 8:23 pm said:

hmm, I have never been interested in Time Crisis, but this looks really good!


46

+ ps3mods.blogspot.com on November 5th, 2007 at 8:25 pm said:

Point Blank for ps3 please!


47

+ Ghostm on November 5th, 2007 at 9:24 pm said:

If this was wireless. I would’ve been sold! Plus I’m a big fan of TC.
The wire thing is getting pretty old.


48

+ StormLord on November 5th, 2007 at 10:06 pm said:

Its nice to see this stuff, I wish more devs would do this.


49

+ WHAT on November 5th, 2007 at 10:53 pm said:

If you guys had the balls to come here and say it. I believe you. So bring it on.


50

+ tails-4 on November 6th, 2007 at 3:03 am said:

we want fw v2.00


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