<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Time Crisis 4: Creating the Guncon 3, Part 2</title>
	<atom:link href="http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
	<lastBuildDate>Mon, 23 Nov 2009 23:34:51 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ulysseeeseeeeseeees &#171; inaudible Games</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-287746</link>
		<dc:creator>Ulysseeeseeeeseeees &#171; inaudible Games</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-287746</guid>
		<description>[...] Time Crisis 4 for a fiver. Not so interesting but I quite enjoyed reading parts one and two of the G-Con 3 development. I still reckon it&#8217;s total fugly. Even the original proto drawing [...]</description>
		<content:encoded><![CDATA[<p>[...] Time Crisis 4 for a fiver. Not so interesting but I quite enjoyed reading parts one and two of the G-Con 3 development. I still reckon it&#8217;s total fugly. Even the original proto drawing [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bombos</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-36197</link>
		<dc:creator>bombos</dc:creator>
		<pubDate>Mon, 03 Dec 2007 21:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-36197</guid>
		<description>Why isn&#039;t the GunCon3 being sold as a standalone peripheral?

Thank you for your response.</description>
		<content:encoded><![CDATA[<p>Why isn&#8217;t the GunCon3 being sold as a standalone peripheral?</p>
<p>Thank you for your response.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: topdolla69</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-36167</link>
		<dc:creator>topdolla69</dc:creator>
		<pubDate>Mon, 03 Dec 2007 05:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-36167</guid>
		<description>Does this guncon 3 have any recoil.  that was really the only thing that impressed me with the arcade version.</description>
		<content:encoded><![CDATA[<p>Does this guncon 3 have any recoil.  that was really the only thing that impressed me with the arcade version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bombos</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-35871</link>
		<dc:creator>bombos</dc:creator>
		<pubDate>Fri, 30 Nov 2007 19:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-35871</guid>
		<description>RELEASE A STANDALONE GUNCON3.

tyvm! ;)</description>
		<content:encoded><![CDATA[<p>RELEASE A STANDALONE GUNCON3.</p>
<p>tyvm! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stephen70</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-35246</link>
		<dc:creator>stephen70</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-35246</guid>
		<description>I just love light gun games so TC 4 is reat news - vampire night and virtua cop and are my favourites also end-game was ot too looks like i dont have a choice i will be playing time crysis 4 though - will be great on projector - Will have to set screen size to 50 inches though.
Also i hate playig FPS games with thumbsticks so what i will do is hacksaw off that stupid thing on the side and then smash it with a sledge hammer and take photos to show what i will then call the guncon 3+.

There was absolutely no need for these thumbsticks the gc3 can detect rotation and offscreen aiming so either of these could be used to allow the player to dive or move left-right etc no need for thumbsticks at all seems like the designers forgot they were supposed to be making a light gun and got side tracked into making a thumbstick controller instead.

Also i could definatly go retro light gun games how about a package with Virtua cop, Vampire night, end game, and time crysis updated to use the gc3 and all on one blu-ray would be very sweet Yes the graphics would not be next-gen but the gameplay matters more sometimes.</description>
		<content:encoded><![CDATA[<p>I just love light gun games so TC 4 is reat news &#8211; vampire night and virtua cop and are my favourites also end-game was ot too looks like i dont have a choice i will be playing time crysis 4 though &#8211; will be great on projector &#8211; Will have to set screen size to 50 inches though.<br />
Also i hate playig FPS games with thumbsticks so what i will do is hacksaw off that stupid thing on the side and then smash it with a sledge hammer and take photos to show what i will then call the guncon 3+.</p>
<p>There was absolutely no need for these thumbsticks the gc3 can detect rotation and offscreen aiming so either of these could be used to allow the player to dive or move left-right etc no need for thumbsticks at all seems like the designers forgot they were supposed to be making a light gun and got side tracked into making a thumbstick controller instead.</p>
<p>Also i could definatly go retro light gun games how about a package with Virtua cop, Vampire night, end game, and time crysis updated to use the gc3 and all on one blu-ray would be very sweet Yes the graphics would not be next-gen but the gameplay matters more sometimes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blittler</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-2/#comment-34320</link>
		<dc:creator>blittler</dc:creator>
		<pubDate>Wed, 21 Nov 2007 19:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-34320</guid>
		<description>If you want to play older Time Crisis games on an LCD or plasma TV, get an LCD Topgun: http://gear.ign.com/articles/689/689009p1.html.  It&#039;s USB so should work on PS2 or PS3.

It works beautifully, just make sure you have enough distance between you and TV.  Bigger TVs = more distance.</description>
		<content:encoded><![CDATA[<p>If you want to play older Time Crisis games on an LCD or plasma TV, get an LCD Topgun: <a href="http://gear.ign.com/articles/689/689009p1.html" rel="nofollow">http://gear.ign.com/articles/689/689009p1.html</a>.  It&#8217;s USB so should work on PS2 or PS3.</p>
<p>It works beautifully, just make sure you have enough distance between you and TV.  Bigger TVs = more distance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tahiatohiupoko</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-1/#comment-34319</link>
		<dc:creator>tahiatohiupoko</dc:creator>
		<pubDate>Wed, 21 Nov 2007 19:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-34319</guid>
		<description>hello, im a lefthanded player, and if i clearly understand what mister TAKASHi said, every lefthanded must hold the gun with their RIGHThand (which is really unpleasant for lefty) and with their left hand hold the left part of the guncon 3 when playing on fps story mode. that mean that this game is some how exclusively for righthanded, am i right? ( lol).               so almost nothing have been done( i mean beeing able to hold the gun with your left hand on fps mode.)!!!  a simple gun with no sidejoysticks would have been more clever,         
having the sensation of holding a gun than a joystick (you are right &quot; Broken Haiku&quot; )and that there is no handicap for left or right handed. So sad....</description>
		<content:encoded><![CDATA[<p>hello, im a lefthanded player, and if i clearly understand what mister TAKASHi said, every lefthanded must hold the gun with their RIGHThand (which is really unpleasant for lefty) and with their left hand hold the left part of the guncon 3 when playing on fps story mode. that mean that this game is some how exclusively for righthanded, am i right? ( lol).               so almost nothing have been done( i mean beeing able to hold the gun with your left hand on fps mode.)!!!  a simple gun with no sidejoysticks would have been more clever,<br />
having the sensation of holding a gun than a joystick (you are right &#8221; Broken Haiku&#8221; )and that there is no handicap for left or right handed. So sad&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mtech101</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-1/#comment-33938</link>
		<dc:creator>mtech101</dc:creator>
		<pubDate>Tue, 20 Nov 2007 20:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-33938</guid>
		<description>I just had a quick question, Will the Guncon3 work on a Front Projector, my screen is 110 inch&#039;s with this front project and it would be sweet if I can play it on my TV.  Hope what you say is true and it will work on any TV.</description>
		<content:encoded><![CDATA[<p>I just had a quick question, Will the Guncon3 work on a Front Projector, my screen is 110 inch&#8217;s with this front project and it would be sweet if I can play it on my TV.  Hope what you say is true and it will work on any TV.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meatee</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-1/#comment-32389</link>
		<dc:creator>meatee</dc:creator>
		<pubDate>Thu, 15 Nov 2007 07:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-32389</guid>
		<description>@ jimm: the simple answer is, you&#039;re *not* going to get the old light gun games to work on an HDTV. Maybe if they released an Anthology for PS3 that has the old games reprogrammed to work with the GunCon3 (which is actually a great idea), but other than that, you&#039;re never going to get an old-style light gun and game to work on an HDTV.</description>
		<content:encoded><![CDATA[<p>@ jimm: the simple answer is, you&#8217;re *not* going to get the old light gun games to work on an HDTV. Maybe if they released an Anthology for PS3 that has the old games reprogrammed to work with the GunCon3 (which is actually a great idea), but other than that, you&#8217;re never going to get an old-style light gun and game to work on an HDTV.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jimm</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3-part-2/comment-page-1/#comment-32312</link>
		<dc:creator>jimm</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/12/time-crisis-4-creating-the-guncon-3-part-2/#comment-32312</guid>
		<description>ok, so if it doesn&#039;t work for the previous titles, then how are we going to use the old games and remotes on our HDTV&#039;s? there has to be some solution, otherwise you guys aren&#039;t trying to take full advantage of the hardware with backwards compatibility. how can we use y-video when we use hdmi for the input. you guys need to figure it out!</description>
		<content:encoded><![CDATA[<p>ok, so if it doesn&#8217;t work for the previous titles, then how are we going to use the old games and remotes on our HDTV&#8217;s? there has to be some solution, otherwise you guys aren&#8217;t trying to take full advantage of the hardware with backwards compatibility. how can we use y-video when we use hdmi for the input. you guys need to figure it out!</p>
]]></content:encoded>
	</item>
</channel>
</rss>