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	<title>Comments on: Time Crisis 4: Creating the Guncon 3</title>
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	<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: Ulysseeeseeeeseeees &#171; inaudible Games</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-287745</link>
		<dc:creator>Ulysseeeseeeeseeees &#171; inaudible Games</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-287745</guid>
		<description>[...] Time Crisis 4 for a fiver. Not so interesting but I quite enjoyed reading parts one and two of the G-Con 3 development. I still reckon it&#8217;s total fugly. Even the original proto [...]</description>
		<content:encoded><![CDATA[<p>[...] Time Crisis 4 for a fiver. Not so interesting but I quite enjoyed reading parts one and two of the G-Con 3 development. I still reckon it&#8217;s total fugly. Even the original proto [...]</p>
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		<title>By: Time Crisis 4 - GameOver.es</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-55809</link>
		<dc:creator>Time Crisis 4 - GameOver.es</dc:creator>
		<pubDate>Fri, 18 Apr 2008 13:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-55809</guid>
		<description>[...] nunca es para tanto en un juego de pistola. Y es que tenemos encima de la mesa un nuevo episodio de Time Crisis que no aprovecha las capacidades técnicas de la Playstation 3 para evolucionar el concepto de [...]</description>
		<content:encoded><![CDATA[<p>[...] nunca es para tanto en un juego de pistola. Y es que tenemos encima de la mesa un nuevo episodio de Time Crisis que no aprovecha las capacidades técnicas de la Playstation 3 para evolucionar el concepto de [...]</p>
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		<title>By: Time Crisis 4 and Guncon3</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-55431</link>
		<dc:creator>Time Crisis 4 and Guncon3</dc:creator>
		<pubDate>Thu, 17 Apr 2008 15:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-55431</guid>
		<description>[...] is also half a controller sticking out of it. Why? For Time Crisis 4. The basic development is described here to give the user the ability to move around and still feel like you are using 2 hands on the gun. [...]</description>
		<content:encoded><![CDATA[<p>[...] is also half a controller sticking out of it. Why? For Time Crisis 4. The basic development is described here to give the user the ability to move around and still feel like you are using 2 hands on the gun. [...]</p>
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		<title>By: consoleer &#187; Blog Archive &#187; Designing A Guncon [Time Crisis 4]</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-42508</link>
		<dc:creator>consoleer &#187; Blog Archive &#187; Designing A Guncon [Time Crisis 4]</dc:creator>
		<pubDate>Sun, 27 Jan 2008 07:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-42508</guid>
		<description>[...] series looking at the Guncon 3&#8217;s creation. Gun fans, you&#8217;re on notice, stay tuned. Time Crisis 4: Creating the Guncon 3 [...]</description>
		<content:encoded><![CDATA[<p>[...] series looking at the Guncon 3&#8217;s creation. Gun fans, you&#8217;re on notice, stay tuned. Time Crisis 4: Creating the Guncon 3 [...]</p>
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		<title>By: VGBlogger.com - &#187; New Time Crisis 4 Trailer and Screens</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-31885</link>
		<dc:creator>VGBlogger.com - &#187; New Time Crisis 4 Trailer and Screens</dc:creator>
		<pubDate>Wed, 14 Nov 2007 03:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-31885</guid>
		<description>[...] series of posts behind the scenes discussion on the development of the game and the new Guncon 3. Part 1 went up last week and part 2 just went up yesterday, check &#8216;em [...]</description>
		<content:encoded><![CDATA[<p>[...] series of posts behind the scenes discussion on the development of the game and the new Guncon 3. Part 1 went up last week and part 2 just went up yesterday, check &#8216;em [...]</p>
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		<title>By: The Wii Light Guns are invading! Also, Guncon Question. - Eyes on Final Fantasy Forums</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-31705</link>
		<dc:creator>The Wii Light Guns are invading! Also, Guncon Question. - Eyes on Final Fantasy Forums</dc:creator>
		<pubDate>Tue, 13 Nov 2007 12:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-31705</guid>
		<description>[...] know how many they are doing, but there are 2 posts so far and the newest one was just yesterday. Part 1 Part 2  The 2nd one in particular goes into a little detail on how accurate the Guncon is with the [...]</description>
		<content:encoded><![CDATA[<p>[...] know how many they are doing, but there are 2 posts so far and the newest one was just yesterday. Part 1 Part 2  The 2nd one in particular goes into a little detail on how accurate the Guncon is with the [...]</p>
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		<title>By: nacho</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-31664</link>
		<dc:creator>nacho</dc:creator>
		<pubDate>Tue, 13 Nov 2007 04:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-31664</guid>
		<description>Why isn&#039;t it wireless, especially in this day in age??</description>
		<content:encoded><![CDATA[<p>Why isn&#8217;t it wireless, especially in this day in age??</p>
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		<title>By: Odd1</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-29955</link>
		<dc:creator>Odd1</dc:creator>
		<pubDate>Thu, 08 Nov 2007 07:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-29955</guid>
		<description>quick note on previous guncon games.  they register the gun completely differently and require a screen capturing tech.  (in essence it takes a photo of the screen when the button is pressed)  the new guncon uses light sensetivity and doesn&#039;t even have the screen capture function at all.  just be prepared for the gun to not be backward compatible.  BTW FW2.0 guys... way to stay on topic again.  give it up.  i can&#039;t even imagne why you would even need in game XMB?!  game desingers do need to add in game buddies lists however and that is about it.  the mythical FW 2.0 with XMB isn&#039;t going to happen.  deal with it and start looking at companies like konami, capcom and EA to add the features you want, not sony directly.  what about asking EA for in game MP3&#039;s  how about asking konami to include buddies lists in thier future titles.  all in all we all know the PS3 can do it, it&#039;s just up to the game designers to do it.  the funniest part of it all is that Sony gives us the privilage to blog here and all some people can think to do is bash sony about stupid things you are obviously too ignorant to understand.  in the future maybe if you clarify your requests programmers might get a little more insight into your desires and might actually have the desire to follow through.</description>
		<content:encoded><![CDATA[<p>quick note on previous guncon games.  they register the gun completely differently and require a screen capturing tech.  (in essence it takes a photo of the screen when the button is pressed)  the new guncon uses light sensetivity and doesn&#8217;t even have the screen capture function at all.  just be prepared for the gun to not be backward compatible.  BTW FW2.0 guys&#8230; way to stay on topic again.  give it up.  i can&#8217;t even imagne why you would even need in game XMB?!  game desingers do need to add in game buddies lists however and that is about it.  the mythical FW 2.0 with XMB isn&#8217;t going to happen.  deal with it and start looking at companies like konami, capcom and EA to add the features you want, not sony directly.  what about asking EA for in game MP3&#8217;s  how about asking konami to include buddies lists in thier future titles.  all in all we all know the PS3 can do it, it&#8217;s just up to the game designers to do it.  the funniest part of it all is that Sony gives us the privilage to blog here and all some people can think to do is bash sony about stupid things you are obviously too ignorant to understand.  in the future maybe if you clarify your requests programmers might get a little more insight into your desires and might actually have the desire to follow through.</p>
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		<title>By: MadBadBoy</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-29909</link>
		<dc:creator>MadBadBoy</dc:creator>
		<pubDate>Thu, 08 Nov 2007 04:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-29909</guid>
		<description>Can they be separate the gun and the pad with a button so people who want 1 handed gun and the 1 that take the guncom 2 hand on the cross ca be happy too. i&#039;m not sure i can handheld the 2 hands on the guncom as it show but i never tried so i cross my finger hoping it will be as good as the guncom 1 loved so much with Time Crisis 1 and Point Blank serie</description>
		<content:encoded><![CDATA[<p>Can they be separate the gun and the pad with a button so people who want 1 handed gun and the 1 that take the guncom 2 hand on the cross ca be happy too. i&#8217;m not sure i can handheld the 2 hands on the guncom as it show but i never tried so i cross my finger hoping it will be as good as the guncom 1 loved so much with Time Crisis 1 and Point Blank serie</p>
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		<title>By: 40cal</title>
		<link>http://blog.us.playstation.com/2007/11/time-crisis-4-creating-the-guncon-3/comment-page-2/#comment-29874</link>
		<dc:creator>40cal</dc:creator>
		<pubDate>Thu, 08 Nov 2007 03:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/05/time-crisis-4-creating-the-guncon-3/#comment-29874</guid>
		<description>Time Crisis 4 looks great. I was talking to the store manager at my local GameStop and found out about online co-op with guncons. Cant wait. This game is going to look and play very nice on my Sony XBR 5.</description>
		<content:encoded><![CDATA[<p>Time Crisis 4 looks great. I was talking to the store manager at my local GameStop and found out about online co-op with guncons. Cant wait. This game is going to look and play very nice on my Sony XBR 5.</p>
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