Jan
11
Patapost Friday: Pata-strategy
+ Posted by Chris Hinojosa-Miranda // Associate Producer, SCEA
Feliz Happy New Years to everyone and welcome back! It’s been a few moons since we’ve had a good Patapon update - - and we’ve all been previously introduced - - so lets just skip the formalities and jump straight into what you’re really here for: juicy tidbits on the Patapons, their quest and formidable feats that will be required of them to reach Earthend.
As many of you already know, there was a special holiday card making the rounds … and many first impressions started to pop up. One thing that caught our attention was how surprised some people were at the depth of gameplay and customizability, and that’s without taking into account the topography of Patapolis and surrounding lands - - it’s something fierce. Each mission will require special attention on troop formation, be it for hunting, or fighting huge monsters, or hijacking Zigoton WMDs - - it’s hard out here for a Patapon.
Hunting missions are the easiest way to collect the different items (sticks, alloys, ka-ching) needed to create more Patapons. While the first few missions will just require you to understand the “advance” and “attack” commands more advanced hunting missions will have you mixing up your tactics and strategy as you to read the wind, shift troop formation and even protect yourself against some of your prey (Pata-snap!).
While hunting will get you some nifty elements, the real loot comes from defeating the different monster bosses - - and by the time you reach the first one you’ll have mastered the “defense” command - - so make sure to use it in conjunction with “advance” and “attack”! Surviving the battle with two or three Patapons will get you to the next level, but having a great attack strategy to dominate will score you some really spiffy-pon bonus items! Each different boss will have a specific weakness, so don’t be pata-bummed if you’re troops get the 300 treatment the first time around. Re-adjust your troop formation, beef up your troops and go at it again.
And of course, no military experience could do without some good old fashion commandeering. Poor Zigotons never knew what hit them as you take over their catapult use it to conquer their fort! Mu-ha-ha-ha-pon-ha-pon.
That’s about it for today folks… next Friday we’ll go for a star studded tour of Patapolis, stopping by the homes of Patapon’s rich and famous citizens… see you then!
Filed: Title Spotlight






(Average: 4.29 out of 5)

36 Comments Add your own
1
StalkingSilence | January 11th, 2008 at 8:24 am
Hey this looks pretty cool. So, the music just plays and it’s up to you to hit the buttons in any combo you’d like, right? It’s not like you are required to beat match and hit the buttons it tells you to?
I like the Patapon team’s involvement with this blog. Top notch.
2
reson8er | January 11th, 2008 at 8:29 am
I will get this game on day one, no hesitation. Thank you for the updates
Is there any chance a demo-pon will be coming? You know to tide us iver until the full game arrives. I’m dying to play this!
3
ftwrthtx | January 11th, 2008 at 8:32 am
We want a demo Please!
What about custom music?
4
Loucifer | January 11th, 2008 at 8:51 am
WOW…so THIS is what the “super powered” PS3 has for the public…just pathetic!!!!
5
Ragnaroth | January 11th, 2008 at 9:00 am
@Loucifer
Actually, it’s a PSP game…
Very excited to get my grubby little hands on this Chris, thanks for the update!
6
Sora57 | January 11th, 2008 at 9:04 am
This is for the PSP, but it is tagged at the bottom as PS3 and PSN. Hmm, playable on both?
Loved Locorroco (however you spell it). This looks fun.
7
endekks | January 11th, 2008 at 9:07 am
I live in Tokyo and purchased the JP version some time ago and played it quite a bit. I have to say that it was enjoyable as all get out - up to a point. After a while, upgrading your Patapons became ridiculously tedious replaying stage after stage to get decent materials to gain access to the upgrade mini-games, which could (at times) be hit or miss.
I am curious to know if any adjustments will be made to enemy drops in the US / EU versions of the game such that WoW style “grinding” will be alleviated. If such is the case, I am motivated to import a US / EU version and take my JP version in for trade at Sofmap or so…
8
Jeff Rubenstein | January 11th, 2008 at 9:12 am
@Sora57 (#6) - oversight on the tagging. This is a PSP UMD game.
9
Qbrain | January 11th, 2008 at 9:26 am
@Loucifer:
[url=http://loucifer.justgotowned.com]For you[/url]
Cool to c a very cool update on this cool game haha
deffinetly gonna buy it when it comes out. Is there any thing of a demo coming btw?
-Q
10
Baki | January 11th, 2008 at 9:29 am
@ Jack Tretton (or Any SCEA rep that can answer this):
Regarding the recent PR statement that SCEA CEO Jack Tretton made regarding the sales for the PS3 during the holiday, when he said ‘SOLD THROUGH’ did he mean
a) Sold to consumer
or
b) Sold to Retailer.
Sorry about spamming this but my friends over at PS3forums would like an answer to this.
Alternatively you could give me an email adress where I could get an answer to this question.
Thanks,
PS: About Patapon when is the EU release. Thanks
11
Shiloa | January 11th, 2008 at 9:38 am
Awesome, it looks brilliant fun. EU release is when?
12
tearsofash | January 11th, 2008 at 9:39 am
I can’t wait for this game to come in on February 27th!
13
TTP | January 11th, 2008 at 9:41 am
Please make it a downloadable PSP game from the PlayStation Store.
14
gardea | January 11th, 2008 at 9:48 am
I hope I have enough money for this game on release date..
15
darkiewonder | January 11th, 2008 at 9:49 am
Will the manual be in color? please say it is LOL!
I totally forgot. will this game support DLC through Memory stick? like side missions? or at least add more stages/world and such? ;3
I definitely will pick this up! The colors are brilliant!
16
Federation | January 11th, 2008 at 9:55 am
I’ll pick this up!
17
Solace | January 11th, 2008 at 10:13 am
@10 Baki
I’ve noticed that when companies say “Sold Through”, they mean “Sold Through to consumers”.
The other term use “Shipped”, which means “Shipped to retailers”.
Yeah, it gets confusing, but hope this helps.
18
Stoffinator | January 11th, 2008 at 10:38 am
I just watched Gamespots “On the Spot” playing this. Looked crazy.
19
drdre74 | January 11th, 2008 at 11:07 am
I’ve been playing the Japanese Import and the game is great. I’ve had to figure it out but reading message boards and just finding pics in english like the ones posted here to figure out what I was doing. It took awhile to figure out how to make it rain for the fire stage. This is a great game and will be buying it when it drops here in the states in english. Anybody that thinks this game is gonna stink needs to rethink that thought. And thats coming from a angry “black-man” that doesn’t like beat type games.
20
Violater | January 11th, 2008 at 11:12 am
Why is it not released on PSN as well?
21
wolverine81 | January 11th, 2008 at 11:17 am
Will it be available for download as well as UMD? Will there be a demo available?
22
C-h-a-o-s | January 11th, 2008 at 11:19 am
I hope the 19.99 price tag GameStop has isn’t a mistake on their behalf. Either way I will definately be picking this game up on day one. Thanks for the update.
23
VividTeam | January 11th, 2008 at 12:41 pm
This games look brilliant. Also a little off topic; Sony, you need to make a PS3 theme maker for mac, you are supporting your rivals and not us mac users!!
24
Jeigh | January 11th, 2008 at 12:51 pm
Hahaponhapon! Love it!
25
WHAT | January 11th, 2008 at 12:57 pm
This reminds me of the Lemon people, with the Lemon princess and how they took teaville. Looks great, let the battle begin.
26
reson8er | January 11th, 2008 at 1:16 pm
I agree with VividTeam, Mac Users need theme creation and Playstation Store love too
27
TwoBlack4America | January 11th, 2008 at 1:21 pm
This game will definitely be worth my money
28
scorpio | January 11th, 2008 at 1:39 pm
This looks like a freshing game. I might pick it up once I get more info….
29
drdre74 | January 11th, 2008 at 1:49 pm
I third that Mac’s need love to.
30
Spaceghost4284 | January 11th, 2008 at 3:36 pm
Why can’t this be a PSN downloadable game!!! Sony you are dropping the ball by making this PSP exclusive!!!
31
Johnny Sasaki | January 11th, 2008 at 3:58 pm
Looks great
Can we see a Resistance II trailer now, Sony? PLEEEEEASE!?
32
Ebisch | January 11th, 2008 at 5:11 pm
This is deffinitly up there on my exited list this year. Though it looks a little strange on a list next to Burnout, MGS, and Mercenaries.
33
wiitendotriple | January 11th, 2008 at 11:27 pm
Can we get this an LocoRoco for PS3 on PSN? Because as much as I’d love to play these, there’s no way I’m buying a PSP any time soon. Come on, the PSTriple tapped me out for a while. Give us some love, Sony!
34
RatchetFanatic | January 13th, 2008 at 11:03 pm
Patapon? more like not-Resistance 2.
35
Chris Hinojosa-Miranda | January 14th, 2008 at 11:01 am
@ StalkingSilence
So, the music just plays and it’s up to you to hit the buttons in any combo you’d like, right? It’s not like you are required to beat match and hit the buttons it tells you to?
That’s a negative Ghost Rider - Patapon has an inherent beat to it that will be indicated by flashing pulses… its pretty much a simple 4/4 beat. You’ll have to press the buttons to that beat - - and the music will crescendo as you execute a string of commands to the beat.
36
not-buying-incognito | January 16th, 2008 at 12:05 am
Andy Milanakos this does not look cool…
So just HELP sony with
IN-GAME-XMB!!!!!!!!!!!!!!!!!!!!!!!!
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