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	<title>Comments on: PixelJunk Monsters Set to Launch Next Week</title>
	<atom:link href="http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<item>
		<title>By: phluff_</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-43530</link>
		<dc:creator>phluff_</dc:creator>
		<pubDate>Mon, 04 Feb 2008 20:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-43530</guid>
		<description>Upgrading with 5% then 10% etc gold seems to make a big difference on the overall score, even if you lose some of your flock. I&#039;d have rewarded the player more for saving the entire flock, and perhaps using efficiency (least money spent, least towers used etc) as a measure of strategy but it&#039;s still a fantastic game and at the price very much a bargain :)</description>
		<content:encoded><![CDATA[<p>Upgrading with 5% then 10% etc gold seems to make a big difference on the overall score, even if you lose some of your flock. I&#8217;d have rewarded the player more for saving the entire flock, and perhaps using efficiency (least money spent, least towers used etc) as a measure of strategy but it&#8217;s still a fantastic game and at the price very much a bargain :)</p>
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	</item>
	<item>
		<title>By: ventimocha</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-43126</link>
		<dc:creator>ventimocha</dc:creator>
		<pubDate>Thu, 31 Jan 2008 20:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-43126</guid>
		<description>Dylan,

Great job! This is by far my favorite downloadable game.

A lot of us are debating how the scoring system works.  Is it a combination of the number of golds at the end &amp; number of villagers left?  Or is the matrix more complex than that?  Please divulge a little....</description>
		<content:encoded><![CDATA[<p>Dylan,</p>
<p>Great job! This is by far my favorite downloadable game.</p>
<p>A lot of us are debating how the scoring system works.  Is it a combination of the number of golds at the end &amp; number of villagers left?  Or is the matrix more complex than that?  Please divulge a little&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: djtortilla</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42729</link>
		<dc:creator>djtortilla</dc:creator>
		<pubDate>Tue, 29 Jan 2008 17:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42729</guid>
		<description>great game guys, keep it up. my wife loves the game</description>
		<content:encoded><![CDATA[<p>great game guys, keep it up. my wife loves the game</p>
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	<item>
		<title>By: SILV3R_</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42504</link>
		<dc:creator>SILV3R_</dc:creator>
		<pubDate>Sun, 27 Jan 2008 05:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42504</guid>
		<description>Dylan,

Thanks for answering the Q.
Love to see what is the next Pixel Junk #3.</description>
		<content:encoded><![CDATA[<p>Dylan,</p>
<p>Thanks for answering the Q.<br />
Love to see what is the next Pixel Junk #3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phluff_</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42480</link>
		<dc:creator>phluff_</dc:creator>
		<pubDate>Sat, 26 Jan 2008 14:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42480</guid>
		<description>Hi Dylan,

I&#039;m really enjoying this game, and a number of us have set up a friendly leaderboard using the filter by friends option on the online scoreboards.

We&#039;re trying to figure out how the scoring system works though. I can usually get a consistent score on the first easy level regardless of how many towers I use, the overall tower strength or gold etc left at the end of the level, or even how quickly I defeat the last boss.

What are the main factors that contribute in scoring? I&#039;m guessing if your home base isn&#039;t compromised at any point that is a big factor but not sure what else.

I&#039;m really enjoying the game, and it&#039;s good to see a developers making alternative genre games to that of the mainstream.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Dylan,</p>
<p>I&#8217;m really enjoying this game, and a number of us have set up a friendly leaderboard using the filter by friends option on the online scoreboards.</p>
<p>We&#8217;re trying to figure out how the scoring system works though. I can usually get a consistent score on the first easy level regardless of how many towers I use, the overall tower strength or gold etc left at the end of the level, or even how quickly I defeat the last boss.</p>
<p>What are the main factors that contribute in scoring? I&#8217;m guessing if your home base isn&#8217;t compromised at any point that is a big factor but not sure what else.</p>
<p>I&#8217;m really enjoying the game, and it&#8217;s good to see a developers making alternative genre games to that of the mainstream.</p>
<p>Thanks!</p>
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		<title>By: Snap</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42478</link>
		<dc:creator>Snap</dc:creator>
		<pubDate>Sat, 26 Jan 2008 08:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42478</guid>
		<description>Loving the game, thank you so much!

One request: Online co-op  =)

Cheers!</description>
		<content:encoded><![CDATA[<p>Loving the game, thank you so much!</p>
<p>One request: Online co-op  =)</p>
<p>Cheers!</p>
]]></content:encoded>
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		<title>By: Dylan Cuthbert</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42477</link>
		<dc:creator>Dylan Cuthbert</dc:creator>
		<pubDate>Sat, 26 Jan 2008 08:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42477</guid>
		<description>&gt;&gt;69 SILV3R_

For Monsters it would require a little too much work to implement.  Of course, if Monsters sales go through the roof and we actually start to profit from PixelJunk we can be far more flexible in the no. of features we implement.

We will definitely consider this and a no. of other ideas for a second Monsters game, but nothing is concrete yet.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;69 SILV3R_</p>
<p>For Monsters it would require a little too much work to implement.  Of course, if Monsters sales go through the roof and we actually start to profit from PixelJunk we can be far more flexible in the no. of features we implement.</p>
<p>We will definitely consider this and a no. of other ideas for a second Monsters game, but nothing is concrete yet.</p>
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	</item>
	<item>
		<title>By: SILV3R_</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42404</link>
		<dc:creator>SILV3R_</dc:creator>
		<pubDate>Fri, 25 Jan 2008 19:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42404</guid>
		<description>Hello Dylan,

If you still check this messages.  Please answer my question.

If there is a future update.

Is it possible to include changing the music background similar to the Super StarDust update?

Thanks</description>
		<content:encoded><![CDATA[<p>Hello Dylan,</p>
<p>If you still check this messages.  Please answer my question.</p>
<p>If there is a future update.</p>
<p>Is it possible to include changing the music background similar to the Super StarDust update?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OmniCloud</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42373</link>
		<dc:creator>OmniCloud</dc:creator>
		<pubDate>Fri, 25 Jan 2008 12:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42373</guid>
		<description>Seriously game is freakin awesome tho...


My friend on my forums gave the it&#039;s proper name.

PIXEL JUNKIE MONSTERS...

Game is crack man--nuff said, GO GET IT!




Everyone get this awesome game so they can make part 2 with a map editor and maybe even a PvsP mode!!!</description>
		<content:encoded><![CDATA[<p>Seriously game is freakin awesome tho&#8230;</p>
<p>My friend on my forums gave the it&#8217;s proper name.</p>
<p>PIXEL JUNKIE MONSTERS&#8230;</p>
<p>Game is crack man&#8211;nuff said, GO GET IT!</p>
<p>Everyone get this awesome game so they can make part 2 with a map editor and maybe even a PvsP mode!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: awx</title>
		<link>http://blog.us.playstation.com/2008/01/pixeljunk-monsters-set-to-launch-next-week/comment-page-2/#comment-42360</link>
		<dc:creator>awx</dc:creator>
		<pubDate>Fri, 25 Jan 2008 08:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/#comment-42360</guid>
		<description>PixelJunk Monsters is as fun as I hoped it would be. However, I hope you guys could add a freeform mode where you create a maze with the towers, in the style of Desktop Tower Defense. I wouldn&#039;t mind buying that in an expansion pack for a couple of dollars.</description>
		<content:encoded><![CDATA[<p>PixelJunk Monsters is as fun as I hoped it would be. However, I hope you guys could add a freeform mode where you create a maze with the towers, in the style of Desktop Tower Defense. I wouldn&#8217;t mind buying that in an expansion pack for a couple of dollars.</p>
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