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	<title>Comments on: Resistance 2 First Look: Multiplayer Classes</title>
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	<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50816</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Tue, 25 Mar 2008 20:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50816</guid>
		<description>what new wepons will there be if you added new ones?</description>
		<content:encoded><![CDATA[<p>what new wepons will there be if you added new ones?</p>
]]></content:encoded>
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	<item>
		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50815</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Tue, 25 Mar 2008 20:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50815</guid>
		<description>what other new enemys will there be?</description>
		<content:encoded><![CDATA[<p>what other new enemys will there be?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tielo</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50594</link>
		<dc:creator>tielo</dc:creator>
		<pubDate>Mon, 24 Mar 2008 23:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50594</guid>
		<description>Thanks for answering my questions. Stil have one.
In R1 the story is told sometimes in moving scenes and sometimes a naration with stills. That last one didn&#039;t do anthing for me so please more movies to tell the story?</description>
		<content:encoded><![CDATA[<p>Thanks for answering my questions. Stil have one.<br />
In R1 the story is told sometimes in moving scenes and sometimes a naration with stills. That last one didn&#8217;t do anthing for me so please more movies to tell the story?</p>
]]></content:encoded>
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	<item>
		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50559</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Mon, 24 Mar 2008 21:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50559</guid>
		<description>the word the guy said was  big F**King teeth k</description>
		<content:encoded><![CDATA[<p>the word the guy said was  big F**King teeth k</p>
]]></content:encoded>
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	<item>
		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50558</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Mon, 24 Mar 2008 21:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50558</guid>
		<description>on my last blog thay deleted the word 
F U C K ok just so you all know</description>
		<content:encoded><![CDATA[<p>on my last blog thay deleted the word<br />
F U C K ok just so you all know</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50555</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Mon, 24 Mar 2008 20:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50555</guid>
		<description>I liked the part in resistance when you first get the sniper and the two british snipers are in the windo sniping and if you wate a while the sniper on the left said &quot; say what you want about the claymara thay got hart and teeth big [DELETED] teeth!!!&quot; me and my conset laughed for a long time well to get to my point will there be aney funny and random stuf in resistance 2 like the teeth thing?</description>
		<content:encoded><![CDATA[<p>I liked the part in resistance when you first get the sniper and the two british snipers are in the windo sniping and if you wate a while the sniper on the left said &#8221; say what you want about the claymara thay got hart and teeth big [DELETED] teeth!!!&#8221; me and my conset laughed for a long time well to get to my point will there be aney funny and random stuf in resistance 2 like the teeth thing?</p>
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	<item>
		<title>By: k34g</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50553</link>
		<dc:creator>k34g</dc:creator>
		<pubDate>Mon, 24 Mar 2008 20:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50553</guid>
		<description>I loved the furst resistance I liked the bones stuf you can unlock. will you that in R2?</description>
		<content:encoded><![CDATA[<p>I loved the furst resistance I liked the bones stuf you can unlock. will you that in R2?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: osirisomeomi</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50389</link>
		<dc:creator>osirisomeomi</dc:creator>
		<pubDate>Sat, 22 Mar 2008 04:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50389</guid>
		<description>Oh, and I also have a question regarding multiplayer experience rewards.  I&#039;m aware that R1 had an experience system where you gained cosmetic updates based on your playtime, and that COD4 brought that idea to the whole next level by offering tangible rewards for players who played the game... a lot.  This obviously resulted in that feeling of addictiveness and is the cause of much of the love that game generated, but also unbalanced the game, specifically by punishing new or casual players.  I strongly believe some kind of tangible reward system should exist in R2 to extend its life and the feeling of accomplishment you get from progressing, but am afraid of it being carried too far.  I was wondering if you could drop any hints about how you plan on incorporating progression into the multiplayer of R2, and if those rewards progression gives the player actually matter.  If the rewards are tangible, how do you plan to keep the game balanced?</description>
		<content:encoded><![CDATA[<p>Oh, and I also have a question regarding multiplayer experience rewards.  I&#8217;m aware that R1 had an experience system where you gained cosmetic updates based on your playtime, and that COD4 brought that idea to the whole next level by offering tangible rewards for players who played the game&#8230; a lot.  This obviously resulted in that feeling of addictiveness and is the cause of much of the love that game generated, but also unbalanced the game, specifically by punishing new or casual players.  I strongly believe some kind of tangible reward system should exist in R2 to extend its life and the feeling of accomplishment you get from progressing, but am afraid of it being carried too far.  I was wondering if you could drop any hints about how you plan on incorporating progression into the multiplayer of R2, and if those rewards progression gives the player actually matter.  If the rewards are tangible, how do you plan to keep the game balanced?</p>
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	</item>
	<item>
		<title>By: osirisomeomi</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50388</link>
		<dc:creator>osirisomeomi</dc:creator>
		<pubDate>Sat, 22 Mar 2008 03:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50388</guid>
		<description>Hey,
Glad to see you&#039;re reaching out to the community so well.  So many developers do not do that, and it really is a tragedy.  I have one question for you:

In the concept art, I got a real sense of scale from the drawings, like you were an ant while lumbering engines of destruction 200 feet tall were smashing the ground all around you.  This differentiation of scale is something that hasn&#039;t really been adequately explored in the FPS genre (i&#039;d guess due to tech limitations), but playing a game where you feel small (but stil important) would be something really new and exciting.  I&#039;m wondering if that sense of scale made it into the final game, or if it&#039;s wholly focused around the more usual FPS mechanics?

Thanks in advance for answering the question, and best of luck with the game.</description>
		<content:encoded><![CDATA[<p>Hey,<br />
Glad to see you&#8217;re reaching out to the community so well.  So many developers do not do that, and it really is a tragedy.  I have one question for you:</p>
<p>In the concept art, I got a real sense of scale from the drawings, like you were an ant while lumbering engines of destruction 200 feet tall were smashing the ground all around you.  This differentiation of scale is something that hasn&#8217;t really been adequately explored in the FPS genre (i&#8217;d guess due to tech limitations), but playing a game where you feel small (but stil important) would be something really new and exciting.  I&#8217;m wondering if that sense of scale made it into the final game, or if it&#8217;s wholly focused around the more usual FPS mechanics?</p>
<p>Thanks in advance for answering the question, and best of luck with the game.</p>
]]></content:encoded>
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	<item>
		<title>By: bobtheduck</title>
		<link>http://blog.us.playstation.com/2008/03/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50329</link>
		<dc:creator>bobtheduck</dc:creator>
		<pubDate>Sat, 22 Mar 2008 00:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/#comment-50329</guid>
		<description>This game will be Epic, but speaking of Epic... Can you guys perhaps follow Epic&#039;s lead and release a full-fledged editor, but make it better and:

Allow the editing to be done right on the PS3. 
Allow Sound files to be edited
Allow Full characters to be edited on PS3 rather than just bodies and not heads... 

It&#039;d be great to have a PS3 exclusive game with a modding community. 

Oh, and will this game have offline co-op as well as splitscreen online?</description>
		<content:encoded><![CDATA[<p>This game will be Epic, but speaking of Epic&#8230; Can you guys perhaps follow Epic&#8217;s lead and release a full-fledged editor, but make it better and:</p>
<p>Allow the editing to be done right on the PS3.<br />
Allow Sound files to be edited<br />
Allow Full characters to be edited on PS3 rather than just bodies and not heads&#8230; </p>
<p>It&#8217;d be great to have a PS3 exclusive game with a modding community. </p>
<p>Oh, and will this game have offline co-op as well as splitscreen online?</p>
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