Hello, it’s Dylan Cuthbert from Q-Games, the company behind PixelJunk, and I’ve decided to write another blog entry to coincide with our upcoming release of the PixelJunk Monsters Soundtrack. Yes, you heard right! We are going to be the first people ever to release a soundtrack on the PSN store and it’s because we have been inundated with requests from all the fans out there! Here’s a sample track:
[audio:2008/05/dive-into-pixeljunk-monsters.mp3]So today’s blog is going to be slightly different so I can simultaneously introduce you to Otograph, who made the music, and Kentaro Yoshida, who is studio director here at Q-Games and has worked hard as Producer on all the PixelJunk titles. Yoshida has a long history, having worked as an artist on all the Panzer Dragoon games for Sega, including “Orta” (for which he was art director) and he also worked for a few years at Sony Japan during which time I met with him and we made the duck-in-a-bath PS2 tech demo together. Anyway, today I am acting simply as translator because I have persuaded him to interview Otograph for the blog, so here we go:
Yoshida: To begin with please tell us a bit about yourselves, the genre of music you make and what you have been up to recently.
Otograph: We are creative unit consisting of two people, Iura Takashi and Oshima Sachiyo. We formed in 2004 and work to express ourselves in art as well as music, without limiting ourselves to any particular medium. We are often told our music doesn’t really fit in a particular genre, and that is probably because instead of specializing in one style, we place more importance on moments of touch and visual sensation to inspire us.
From 2007 we have been involved in a young modern artist group called “small-ness” and have been holding exhibitions here in Japan. We are planning to show this exhibition outside Japan in the near future. Also, we are considering holding our own independent Otograph exhibition.
Yoshida: It’s interesting but there seem to be many artists and musicians in Kyoto, why do you think this is so?
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Otograph: Well the truth is both of us just happened to have been born here and we also went to University here in Kyoto. But we do think Kyoto is a very relaxed city that lets you concentrate on being creative and this might be one of the reasons. We also have a lot of artistic friends here. To use a phrase from Buddhism, Kyoto is a city with many threads of destiny. Of course, nowadays, no matter where are you are there are many ways to get your message across to the world. We plan to expand out of Kyoto at some point but wherever we go it will always be a very important place for us.
Yoshida: Ok, so name some of your all-time favorite games!
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Otograph: Well, we like different games, Iura’s favorite game is Wizardry 1 thru 4 and Oshima’s favorite is the original Game&Watch Donkey Kong!
Yoshida: You’re making me nostalgic. Tell me your favorite musician.
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Iura: There are so many musicians that I greatly respect so it is very difficult to choose a favorite. However, recently I have been listening to nothing but Wes Montgomery.
Oshima: Glenn Herbert Gould. The grain and quality of the sound is really beautiful.
Yoshida: Please tell us about the experience you had making music for Monsters.
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Otograph: Well, first of all we were approached by Mr. Tominaga [Dylan side note: “Tomi” is the main director of PixelJunk Eden by the way] of Q-Games who would always came to our live music performances. We were interested in collaborating so we prepared a sample track (the raw material for “bye bye Monsters” which is on the soundtrack), and Q-Games signed us up. The rest is history!
Yoshida: I think this is the first time you’ve been involved in making music for a video game. So how was it?
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Otograph: We progressed quickly with the music before the design for the game was finalized. After hearing the initial description of the type of music Q-Games was looking for, we were given a lot of freedom to create whatever we liked. Then, when the game started coming together we were nicely surprised at how the music, art and the player’s movement all fit together so strangely well.
Yoshida: What did you find difficult about working on Monsters?
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Otograph: Well, for games, not only is there music, but there are also sound effects and we had to design both not to conflict with each other. For example, we tried to keep the rhythm sections and tones simple because of this. We also paid attention to giving the sound effects and music a sense of unity. The stages in Monsters are basically one screen so we attempted to use the music to expand the world beyond that for the player, and with just the music, our goal was to arouse the sensation in people to create puzzles.
Yoshida: So what is your opinion of the final product – PixelJunk Monsters?
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Otograph: Well actually, we only got around to buying a PS3 just a few weeks ago and now we are totally addicted to Monsters! Of course we play-tested the game a number of times during development but the final tuning that went into all of the stages is exquisite! When we close our eyes we see those pink tower level meters and gems floating before us. :-)
Yoshida: If you have the chance again, what genre or type of game would you like to be involved in?
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Otograph: Well, PixelJunk Monsters was a very fresh but at the same time somehow nostalgic-feeling game, so next we’d love to work on a game style that has never been seen before and is totally new and different. Right now, we are very interested in puzzle games, or games that make you exercise your brain.
Yoshida: I think there are probably a lot of people in the West who heard your music for the first time when they played Monsters and I’m sure you have gained many fans. So finally what would you like to say to them?
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Otograph: To everyone who listened to and enjoyed our music, we are hugely grateful to you all! We will endeavor to challenge ourselves more and more so keep cheering us on!
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Well, that wraps up the Q&A. Thanks to Yoshida and Otograph for taking the time to give us some detailed and thoughtful answers…I enjoyed translating them. Remember everyone, the soundtrack is available this Thursday May 22 on the US store for just $2.99. Support us and we’ll support you!
I’ve had several people ask me about the music for this game, and now I’ll have to inform them all they can actually get it soon. Excellent music, love the music + sound effect mix, and I hope Otograph works on more games in the future.
— Maluraq on PSN
Yes, I blog – https://blog.mikebabcock.ca
This is too cool. Thanks Dylan. I’ll be buying this the moment I get home from work. PSN is getting better all the time and its because of stuff like this.
So the whole time i’m reading this i’m thinking… “No way, I stopped buying music years ago…” But $3? I will most def support the numerous people mentioned here
Love it. Are you making more ad-ons for Monsters?
$3?! SOLD! Prepare to win the first ever PSN-Grammy! :)
Wha wha wha wha wha whaat dog?
This woulda been cooler if PJM was being patched to have custom soundtracks. And then you sold the actual soundtrack to the game. Would have been a cool promotion.
How many tracks will there be?
Also, will they be full length songs or a collection of 2 minute pieces?
Oh what format will the songs be in? MP3? MP4? Will they be DRM-protected?
Great stuff, just a shame I got no way to buy it.
Buy buy buy :D
It’ll be great to use when in-game soundtracks become more readily available with the in-game XMB. I can definitely have that playing during bouts of UEFA EURO 2008!
@Stalking
Dylan said they weren’t going to be DRM’d.
I didn’t see this coming. I wonder if other games will follow suit.
@vagreville,
I must have missed it – I still don’t see it… Must be going crazy today.
TheMissingLink: in-game soundtracks are already available through the SDK for game companies that wish to use it. See Super Stardust, Bowling and MLB if you need examples of different ways to do it already. Burnout: Paradise will have this in June as well.
Personally, I play most puzzle and shooter games with their built-in soundtrack and expect it to contribute to the game. Playing a game with a well-designed (non-random) soundtrack with your own music is like replacing the textures, map layouts and characters. It may be fun, but its not the same game anymore. I expect my games to be good as-delivered; I shouldn’t need to change the graphics, nor should I need to change the music.
See https://blog.mikebabcock.ca/2008/05/music-and-immersion.html
I love everything PixelJunk!
Sony – Please give us more MMOs. The PS3 can be “THE” MMO console (amongst everything else!). The Agency will not satisfy every MMO player. We need a classic-style RPG original title (aka. not Everquest anything, we already spent a few years playing that). What happened with Age of Conan? FFXI would have done great too! The MMO market is huge. Capture it.
-K
Um, $3? Okay… I’ll buy that. Seriously, the music is one of the best elements of the game. I’m guessing some of the music will find its way on my girlfriend’s next mix cd (she loves that game). :)
– michael
@Stalking
Oh sorry, I didn’t mean to imply he said it in the post. It was in the PixelJunk news letter.
@vagreville,
What is the PixelJunk newsletter? Never heard of it. Is it emailed or can you drop me a link to it?
If you don’t want to post anything here, I’m StalkingSilence over at the PlayStation.com forums.
THANK YOU, A DREAM JUST CAME TRUE!
sorry for caps, but I’m so happy!!!!!!!!!!
A humble Pixeljunk Monsters & Otograph fan from Hungary ^_^
@Stalker
I can’t remember how I found out about the newsletter but all you need to do is drop a line to pixeljunk(at)q-game(dot)com and ask to be put on the PixelJunk news mailing list.
Doh, I meant @Stalking
“Stalker” give you a whole ‘nuther image! Sorry.
fantastic! i’ve looked on the internet for the PJM soundtrack before, i was hoping maybe the Asian market had a CD put out seeing as they have a CD soundtrack for pretty much every game released ever but not look.
But now for $3 i can get this! :D still, im a little worried that for $3 it wont be all the tracks :-S
you got my support Q-games
PS: Blasto is still alive in our memories :(
@stevelak: 24 tracks, all full-length, no DRM protection, MP3 format.
Granted, a very small number of the tracks are not full length ‘songs’ like the ‘Game Over’ theme, but the rest are all full-length and crystal clear.
BTW – The ‘Game Over’ track is now my ringtone! :)
To Otograph:
I would like to thank you for bringing your unique outlook to the Pixel Junk Series!
My Wife, who usually really dislikes video game music, complimented your music whilst I was playing PJM! I really was shocked as I never usually hear words “Wow this has really nice music” from her when I’m playing a game!
Thanks again, for your contribution, and we are looking forward to your next collaboration with Q games.
Keep up the good work!
This is really awesome, and I would totally purchase these, especially for the price.
But alas, I am in the UK.
How long till we get it over here?
Make the price just right and for £5 I can get the sound track and a Classic PS1 game. :D
@maluraq
Stop shamelessly advertising your blog here.
Its pathetic.
wait wait? am i hearing correctly are we getting music on the playstation store?You said this is the first one so does that mean we getting more?Also if we getting more cds on the store we going to need a music taged to find its easyer so are you guys working on that?
Dylan – Any chance of getting a patch later to include online co-op and voice chat? I’ve had a blast playing this with a friend, but it would be even better if he didn’t have to come over to play.
Hmm, if it’s not too expensive i’ll maybe buy it, i love the songs from Encore!
Oh by the way … Will there be Encore 2??? Please say yes
This is cool. Will it be on the PC store so I can just download it to my PSP?
Only $2.99?!?!?!?!?!?!?
wow! This musician’s time is worth waay more than that, so consider this purchase a no- brainer!
I like glitchy minimal electronic music and the 8_bit scene is cool too, so this is right up my alley, and at only $2.99 for the entire soundtrack, it’s insanely affordable, too!
Wondering what the composers use for creation..
I use Cubase, Ableton, Fruity loops, and Sound Forge mainly.
I like the idea of affordable soundtracks!
If they are all only $2.99 I’d buy em all!
sorry didn’t saw the price… for 3$ i’ll buy it just for the support and to make it a ringtone as well
Please bring this to the EU store. The PJM music is great.
I’m gonna feed this into BEATS on my PSP…ahhhh, PlayStation MashUp.
lol It’s kind of funny how people were always complaining that there was no music on the Playstation Store… Well, now we get AWESOME music for just $3!!!! I have a feeling that this is just the beginning of an AWESOME future for the PS3!
*Now… if only those darn Playstation Network Cards were released!!!! lol
oh…btw…don’t be d**chebags and ‘share’ this…support your developers!
2.99 is quite the nice pricepoint. I hope this leads the way into more soundtracks being released.
One question I know will remain unanswered; will this come to Europe?
We are working very hard to get it ready for a Europe release as well. I don\’t have the official release date for SCEE yet, but please be assured that we are working to get it released as soon as possible.