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	<title>Comments on: SCEA Judges Day: Killzone 2 interview</title>
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	<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: Elsa43</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-62008</link>
		<dc:creator>Elsa43</dc:creator>
		<pubDate>Wed, 21 May 2008 16:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-62008</guid>
		<description>It looks fantastic!!
I&#039;m also VERY excited to hear a tacit confirmation that there will be a co-op mode!  My husband and I both have PS3&#039;s and enjoy playing online co-op games together.

... it beats golfing! :)</description>
		<content:encoded><![CDATA[<p>It looks fantastic!!<br />
I&#8217;m also VERY excited to hear a tacit confirmation that there will be a co-op mode!  My husband and I both have PS3&#8217;s and enjoy playing online co-op games together.</p>
<p>&#8230; it beats golfing! :)</p>
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		<title>By: SPARDA</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-61993</link>
		<dc:creator>SPARDA</dc:creator>
		<pubDate>Wed, 21 May 2008 13:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61993</guid>
		<description>Jeff,
thanks for posting the interview, and taking time to reply to our questions. Looking forward to here more in the upcoming months.
I&#039;m sure Killzone 2 will deliver...no matter that Garnett Lee from 1up says....LOL</description>
		<content:encoded><![CDATA[<p>Jeff,<br />
thanks for posting the interview, and taking time to reply to our questions. Looking forward to here more in the upcoming months.<br />
I&#8217;m sure Killzone 2 will deliver&#8230;no matter that Garnett Lee from 1up says&#8230;.LOL</p>
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		<title>By: TheApprentice</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-61980</link>
		<dc:creator>TheApprentice</dc:creator>
		<pubDate>Wed, 21 May 2008 07:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61980</guid>
		<description>Since guerilla has more time to finish up the game...

Jeff and or Ron..

Can you please please pretty please pretty pretty please request for a SPLITSCREEN CO-OP component of the game, like that of Haze, Resistance, Halo 3 and Army of Two?

That really makes a game for me as I get to experience the campaign with my gamer dad.

I don&#039;t know if it is already in the works..But this would be an incredible addition to a title I&#039;m lookikng forward to..

Thanks..</description>
		<content:encoded><![CDATA[<p>Since guerilla has more time to finish up the game&#8230;</p>
<p>Jeff and or Ron..</p>
<p>Can you please please pretty please pretty pretty please request for a SPLITSCREEN CO-OP component of the game, like that of Haze, Resistance, Halo 3 and Army of Two?</p>
<p>That really makes a game for me as I get to experience the campaign with my gamer dad.</p>
<p>I don&#8217;t know if it is already in the works..But this would be an incredible addition to a title I&#8217;m lookikng forward to..</p>
<p>Thanks..</p>
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		<title>By: andycapps</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-61973</link>
		<dc:creator>andycapps</dc:creator>
		<pubDate>Wed, 21 May 2008 04:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61973</guid>
		<description>Ron - Thanks for the candid response regarding why Killzone 2 was postponed to February of 2009.  And I think that was a very wise decision.  I am very much looking forward to Resistance 2 and Killzone 2.  Hopefully you guys can get some great trailers together like Assassin&#039;s Creed and Gears of War had.</description>
		<content:encoded><![CDATA[<p>Ron &#8211; Thanks for the candid response regarding why Killzone 2 was postponed to February of 2009.  And I think that was a very wise decision.  I am very much looking forward to Resistance 2 and Killzone 2.  Hopefully you guys can get some great trailers together like Assassin&#8217;s Creed and Gears of War had.</p>
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		<title>By: Lp47</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-61968</link>
		<dc:creator>Lp47</dc:creator>
		<pubDate>Wed, 21 May 2008 03:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61968</guid>
		<description>I&#039;ve been gone a few months due to my password mess-up.   :(   But i&#039;m back. Since K2 got delayed, will we see a beta?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been gone a few months due to my password mess-up.   :(   But i&#8217;m back. Since K2 got delayed, will we see a beta?</p>
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		<title>By: Ric_Flair</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-2/#comment-61964</link>
		<dc:creator>Ric_Flair</dc:creator>
		<pubDate>Wed, 21 May 2008 02:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61964</guid>
		<description>Looking good Jeff!</description>
		<content:encoded><![CDATA[<p>Looking good Jeff!</p>
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		<title>By: BLUEKNIFE</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-1/#comment-61937</link>
		<dc:creator>BLUEKNIFE</dc:creator>
		<pubDate>Tue, 20 May 2008 23:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61937</guid>
		<description>Excelent Jeff...be honest is always great. I&#039;ll be waiting for Feb 09....i&#039;ll be waiting for Killzone 2</description>
		<content:encoded><![CDATA[<p>Excelent Jeff&#8230;be honest is always great. I&#8217;ll be waiting for Feb 09&#8230;.i&#8217;ll be waiting for Killzone 2</p>
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		<title>By: Wndrtwn1</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-1/#comment-61933</link>
		<dc:creator>Wndrtwn1</dc:creator>
		<pubDate>Tue, 20 May 2008 23:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61933</guid>
		<description>My biggest question is will there be offline campaign co-op and possibly online co-op would be nice as well. But seriously this game needs offline co-op. I dont know why alot of developers nowadays are making shooters just single player. Its better playing with a friend sitting next to you in my honest opinion.</description>
		<content:encoded><![CDATA[<p>My biggest question is will there be offline campaign co-op and possibly online co-op would be nice as well. But seriously this game needs offline co-op. I dont know why alot of developers nowadays are making shooters just single player. Its better playing with a friend sitting next to you in my honest opinion.</p>
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		<title>By: DarKaoZ</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-1/#comment-61916</link>
		<dc:creator>DarKaoZ</dc:creator>
		<pubDate>Tue, 20 May 2008 21:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61916</guid>
		<description>I love the interview, it came out nicely. Also thanks to this review we finally got to see the intro of the level, since we all started watching when the game was already playable. 

I like how Steven is looking for solutions to the AI, I think it should be interesting if your fellow AI could kill certain amount of enemies that are not your target and are shooting at you. Yet it should be also cool if they run out of ammo, then you and your friend AI have a conversation, something like: &quot;Damn... I run out of Ammo! How much do you have left?!&quot; and then your character responds something depending on how much ammo you have and you are given the option of keep the ammo or actually give some. It gives a sense of team work IMO, specially if the Enemy AI is challenging and hard to kill.

Oh well, this is just something I thought while seen the interview, I hope to see this game running in my PS3 when it comes out! Props for the great interview and to Guerrilla for this great game!</description>
		<content:encoded><![CDATA[<p>I love the interview, it came out nicely. Also thanks to this review we finally got to see the intro of the level, since we all started watching when the game was already playable. </p>
<p>I like how Steven is looking for solutions to the AI, I think it should be interesting if your fellow AI could kill certain amount of enemies that are not your target and are shooting at you. Yet it should be also cool if they run out of ammo, then you and your friend AI have a conversation, something like: &#8220;Damn&#8230; I run out of Ammo! How much do you have left?!&#8221; and then your character responds something depending on how much ammo you have and you are given the option of keep the ammo or actually give some. It gives a sense of team work IMO, specially if the Enemy AI is challenging and hard to kill.</p>
<p>Oh well, this is just something I thought while seen the interview, I hope to see this game running in my PS3 when it comes out! Props for the great interview and to Guerrilla for this great game!</p>
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		<title>By: reson8er</title>
		<link>http://blog.us.playstation.com/2008/05/scea-judges-day-killzone-2-interview/comment-page-1/#comment-61881</link>
		<dc:creator>reson8er</dc:creator>
		<pubDate>Tue, 20 May 2008 17:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=531#comment-61881</guid>
		<description>I am really, really looking forward to this game.  Based on what I have seen Guerrilla has really learned its lessons from Killzone on PS2.  

I appreciated the care and effort that went into making Killzone:Liberation such a kick*** game.

From what we have seen so far, they really are going the extra mile to ensure that the little details and polish of the game come across to set it apart from other FPS in the genre.  Please make sure you guys concentrate  on enemy AI.  I want to really see the AI do some interesting things :D

I liked the narrative in both Killzone titles so far, does the team plan to do anything new on the storytellig front?

How much emphasis of the story will be placed on conveying the epic conflict depicted in the in games &quot;world&quot;?

I felt that, while good, the original KZ lacked a little in the story telling  dept.  I would have loved to be able to find out more about the plight of the Hellghast and the allies via ingame cutscenes, left behind &quot;journals&quot; or anything to flesh out the world and its inhabitants a bit more.

Keep up the great work, and please post an HD video of this on the PSN.  :)</description>
		<content:encoded><![CDATA[<p>I am really, really looking forward to this game.  Based on what I have seen Guerrilla has really learned its lessons from Killzone on PS2.  </p>
<p>I appreciated the care and effort that went into making Killzone:Liberation such a kick*** game.</p>
<p>From what we have seen so far, they really are going the extra mile to ensure that the little details and polish of the game come across to set it apart from other FPS in the genre.  Please make sure you guys concentrate  on enemy AI.  I want to really see the AI do some interesting things :D</p>
<p>I liked the narrative in both Killzone titles so far, does the team plan to do anything new on the storytellig front?</p>
<p>How much emphasis of the story will be placed on conveying the epic conflict depicted in the in games &#8220;world&#8221;?</p>
<p>I felt that, while good, the original KZ lacked a little in the story telling  dept.  I would have loved to be able to find out more about the plight of the Hellghast and the allies via ingame cutscenes, left behind &#8220;journals&#8221; or anything to flesh out the world and its inhabitants a bit more.</p>
<p>Keep up the great work, and please post an HD video of this on the PSN.  :)</p>
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