Novastrike invades PSN this week

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Hi there. I’m Kevin McCann, director of development at Tiki Games in (mostly) sunny San Diego. I’ll go ahead and start off with some undeniably fascinating information about me:

  • Favorite Game Genre: 1st person shooters
  • Favorite Game of all time: DOOM (the original – for me it was just the most ground-breaking title I ever played)
  • Favorite Movie: Jaws
  • Least known game that I worked on: Tanarus (as lead designer)
  • Game you may know of that I worked on: PlanetSide (as lead designer)

And now that you know everything about me (and okay, maybe it wasn’t all that fascinating), I’ll move onto the better news. We just received word that our first game – NOVASTRIKE for the PLAYSTATION 3 – has been approved for release on PSN this upcoming June 5th. So I figure this is as good a time as any to make an appearance on PlayStation.Blog (thanks to the courteous folks at PlayStation.Blog).

NOVASTRIKE is going to be the first self-published game available on PSN so we’re pretty pleased with that. I’d also like to thank SCEA for all their assistance in making that possible. For you gamers that might understandably not mean much, but for any independent developers that are currently developing a title for PSN or thinking about doing it – we’re proof that you can self-publish a game on PSN.

I suppose I should probably give a little overview of the game now. NOVASTRIKE is a free-roaming top-down arcade shooter where you’re flying an advanced fighter and combating the Draelus invasion. Yes, aliens are pretty single-minded in that regard. Airborne enemies consist of fighters, aces, kamikazes, bombers and capital ships, and you’ll also need to deal with enemy ground installations.

Fortunately the ship you’re flying – the Scythe – can acquire and upgrade weapons over time. And there are nine weapons total, each with three additional upgrade states, to aid you in sending the Draelus to the great beyond.

I know that’s a pretty short description, but I just want to start off by briefly introducing myself and the game for now. Feel free to read more details on the game at our website, and I’ll also be responding to questions here (NOVASTRIKE-related or otherwise).

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82 Comments

91 Author Replies

  • hi Kevin i like your game and want it to do well but you have no video on psn. I message people on my friends list to buy the game but theres nothing on psn for them to see what the game play likes(except for one screen shot) and not everyone knows about this site. Im sure its hard being a indi dev specially with new ip but a video of some type would sure help convince some people to buy this great game.

    • Hi ky181 – there was supposed to be a video (the one on this blog and gametrailers.com, but at 720p resolution. I gave them a screenshot to put into the actual long description as well, nut wanted the video to be what was shown when PREVIEW was selected. Unfortunately I think the screenshot confused matters some, and they ended up posting that under PREVIEW. I wasn\’t terribly thrilled when I saw PREVIEW display the screenshot.

      Anyhow, I contacted SCEA right away Friday morning, but unfortunately they weren\’t able to get the video up that day. I know seeing that screenshot does nothing to convince people that know nothing about the game, so I\’m hoping on Monday the trailer gets up (so I\’ll be bugging them right away Monday morning). Thanks for the post, though.

  • I picked up Novastrike last night and, despite getting my head handed to me by level 1, am enjoying it no end. The difficulty level on medium seems just right, especially when I stop losing huge chunks of health by not flying into enemies. I really like the gun power-up system, and the way it encourages you to ignore the central missions to chase after enemies likely to have the next gun upgrade piece.

    I’d agree with the suggestions about custom controls, though. I just don’t like using the R/L2 buttons to shoot, it makes my hand cramp after extended play. I’d personally prefer shooting on the L/R1 buttons, with weapon switchin on the triggers.

    I’m not sure how many weapons are primary, but if it’s an even division of four primary and four secondary I’d love to see an option to map each weapon to a face button. You must have played either Radiant Silvergun or Thunderforce V before, but if you haven’t you owe it to yourself to check out just how much fun it is to always have the right weapon for the job a button-press away.

    This wouldn’t work for the secondary weapons simply due to lack of hands, of course, so as long as I’m indulging in wishful thinking I’ll toss out the hideously over-complex controls I’d love to see-

    L1- secondary fire
    L2- unused
    Plus pad- toggle secondary fire mode. Up is cutter, down is bomb, etc. This only works if, as noted above, there’s only four weapons.

    R1- unused
    R2- analog boost.
    Face buttons- primary fire, RS/TFV style.

    Obviously this is a highly personalized control scheme, and I’d never expect anyone but me to be happy with remembering to toggle secondary fire while being able to switch primary simply by pressing a different button. The problem with listening to everybody is you get all the crackpot ideas. :)

    Seriously though, Novastrike is a lot of fun. The difficulty on Medium is tough without being unfair, and the objectives do a great job of preventing it from being another Geometry Wars clone. I’m really looking forward to seeing what you’ve got cooking for the first freebie pack.

    James

    • Hi James – thanks for the feedback. Custom controls is a bit of an implementation on our end, but we\’re definitely going to give it very serious consideration as we\’re reviewing things this week. And I apologize to all of you that aren\’t comfortable with the current scheme; in retrospect I should\’ve tried to include more alternatives, but if we can do custom controls in the update that should hopefully suffice.

      And I\’ glad that you\’re enjoying the gane. Honestly, my team and I were so close to the game (and I had to play through it a ridiculous amount of times) where it was a bit hard to be objective to the \”fun factor\” when it was finally released. So it\’s nice to the posts here that are favorable.

      For those of you that aren\’t enjoying the game or are frustrated by aspects of it – again, please feel free to post why you\’re not liking the game. A \”NOVASTRIKE SUCKS!\” post won\’t tell me too much unless you follow it up with why you feel that way. :)

      We are committed to supporting the title, and while right now that\’s not proven, I do mean it (and if we didn\’t support it my studio\’s reputation wouldn\’t be too good).

  • Kevin, just wanted to come back in and let ya know Novastrike is amazing! you didn’t let me down and the 9.99 bucks was well spent & that says more than a lot of games on Psn right now. “Rocketmen, anyone??”

    Anyways, you have my support on any downloadable content you all produce cause this game is ACE!

    • Hey there, gamesblow – thanks. Posts like this are really good to hear for myself and team. We put a lot of work into the game, and while I want my studio to be successful, it\’s equally important to see customers having fun with the game. Enjoy the rest of the weekend.

  • Hey all!

    Still getting my ass kicked on recruit stage 5! This is not a shooter for the faint of heart, but it is awesome! Small things-

    1.The red objective arrows sometimes obscure the bomb reticule on the ground. Maybe move them towards the edge of the screen.

    2.When some of the larger warships turn it looks somewhat stiff, compared to the smoother movement of the fighters. Maybe a little banking would make them seem more believable.

    3.It feels like the camera should zoom slightly in or out depending on the circumstance. Ex- when dogfighting, zoom in; when afterburning, zoom out.

    I’m loving it!

    • Hi again, KingGalo.

      1. Yeah, we\’ll probably looking into the ground structure markers to potentially make them stand out more.
      2. We had subtle banking in for these, but it didn\’t look right. But I can revisit this pretty easily and tweak it more.
      3. We actually had a more noticable \”look-ahead\” when afterburning (where if you were flying north the camera would pan north a bit moving the ship a bit to the south) to give greater visibility where you\’re going. We implemented camera smoothing later to help with collisions and this actually tamed the look-ahead a lot (meaning it doesnn\’t look ahead as far). I\’ll put it on the list.

      Happy to hear you\’re enjoying it. :)

  • Hey guys, this game looks great! Personally, I believe I will wait for a multiplayer mode of NovaStrike!

    I just find it much more fun playin with friends! Hopefully this is something that is a high priority for Tikki! I mean, I can mention a PSN game – HVB – that is really fun but though they said it was coming, they never released online play and I never encourage any friends to purchase for that reason alone!

    Again, please bring us Multiplayer and Online Multiplayer Modes!

    • Hi romoleonard. Multiplayer is definitely high on what we want in an update, but it also by far the most major implementation. I do plan on posting the contents of our initial update list later this month, and I can\’t promise that multiplayer will be part of that first update (because it is time-intensive and we\’d have a number of things we\’d like to get out before too much time passes – multiplayer could delay it by months). This probably isn\’t what you want to hear (or others wanting multiplayer right now), but I don\’t want to mislead annyone regarding the first update. Thanks for the post.

  • Just like to say that I’m really enjoying the game. I would like to see an update with multiplayer (not necessarily online) and the ability to disable or enable friendly fire, though.

    • Hi wolverine81 – thanks for the comments. We\’ll be evaluating feedback from you and other players in finalizing our first update contents, and as I posted earlier I\’ll do an update later this month when that list is ready.

  • Once again thanks for all the commenting you have been doing here, it shows your true commitment to the game and the gamers. The one thing I keep hearing about the game, is how incredibly difficult it is. Several of my friends have warned me away from the game knowing that I sometimes revert from that lovely “Type B Personality” to the more intense “Type A Personality”. I know that “Cheat Codes” can cause debates on a cosmic scale, but I am a firm believer in them, and here’ why.

    I try my best to beat a game on normal level, and then revert to easy level if available, if I can’t beat the game on normal. Only after exhaustive play do I then revert to cheat codes if available.

    I honestly believe that a developer wants the player to play the entire game from start to finish, to encompass the player in the entire story line. Sadly, there are some games that I have not been able to finish due to difficulty and the lack of a cheat code.

    I understand that some players and developers are totally against cheat codes, and I understand that to. My opinion to players is if you are against cheat codes don’t use them, simple as that. As a player, if you are fine with playing a game half way through, after trying your best, and never playing again, then thats your choice, I simply have a hard time leaving a game half way through.

    I am the type of player who will do his best to beat a game but if I can’t, I will use a cheat code. That way I don’t miss out on the extras that developers have put into a game, such as a great end game movie, galleries, behind the scenes, and such. I understand that these are rewards for finishing a game, and a goal to work towards, but many gamers will just give up.

    If you become a company that develops incredibly hard games then you will find yourself missing out on the causal gamer market, and hey maybe thats what your going for. I just think you can find a happy medium. Make “Hard Mode” incredibly hard and that way you make your hard-nosed gamers happy, but make “Novice or Easy Mode” incredibly easy, that way your casual gamer is happy too! I just think it is possible to have a broader market appeal if you find a little something for everyone.

    The only thing holding me back from buying the game right now, at this very moment, is the difficulty of the game. If I find out that there is a cheat code that allows me to play the entire game with “invincibility” then you have my $10.00.
    THANKS
    psn:frostquake

    • Hi frostquake – thanks for the post – I completely understand that if you buy the game you should be able to beat it. Our goal isn\’t to block a player from achieving that – as I\’ve mentioned in an earlier post I do feel anyone that buys our game should have a mode where they can beat it (and ideally without needing cheat codes).

      We are very much looking at the difficulty level. RECRUIT was designed to be the lowest barrier to entry, but I can certainly understand where a lot of players don\’t like jumping in and playing what\’s considered \”Easy Mode\” and want to be able to go directly to \”Normal Mode.\”

      RECRUIT is the easiest mode, of course, but it\’s still challenging. I feel that anyone that gets through RECRUIT will be much better-suited to being able to defeat SOLDIER (as they\’ll know how to use all the weapon systems, and so forth).

      That said, part of the next update is trying to make the game more accessible in general. Believe me, we like having a challenging mode, but we weren\’t purely designing the game for hardcore market (it\’s too small of a market to target exclusively).

      It\’s quite possible I undersestimated the difficulty level of even RECRUIT at this point; there is a definitive learning curve to the game (and one I feel that once it\’s passed you notice a jump in your own skill level), but at the same time the goal was not to frustrate players – and I know the overall difficulty is doing that.

      Ironically enough the game was even more difficult at one point – and you can thank Sony\’s Quality Assurance for requesting that it to be dialed back some.

      We are working on ironing out our update list currently, and when that\’s ready I plan on posting it on this blog site. I want to keep the community apprised of what we\’re doing.

      Thanks again for taking the time to post your thoughts.

  • Hi guys!

    Figured i’d pop in real quick.

    @romoleonard- I totally understand that, this game has some incredible potential for multiplayer. But i’d recommend picking it up right now to practice (it’s far from easy), and it’ll give the devs more incentive to update. After all SSHD came with a broken co-op mode (one screen; played it once haven’t touched it since), but it’s still one of the best games on PSN AND a splitscreen multiplayer expansion is coming out soon for it.

    @frostquake- I know the community always has and always will remain divided about cheats. I don’t know if Nova has them, but the Easy difficulty offers enough challenge that you shouldn’t feel bad playing on it at all. I hate playing most games on Easy, but so far i haven’t been able to survive 1 stage without losing a life. It’s not impossible, just genuinely hard. I can’t imagine how crazy ‘Hard’ must be. And i do plan on playing through all the difficulties.

    NOW for Nova i wouldn’t recommend an invicibility cheat, maybe infinite lives, but i think invincibility would take away a lot from the enjoyment of this game (and most games, in my opinion).

    Now games like GTA:IV suffer from a lack of imaginitive cheats like GTA:SA- Chaos mode, jump 100 feet into the air, flying cars…

    • Welcome back, KingTalo.

      Similar to what you said I\’m more inclined to making a mode where it\’s more feasible to beat a game. Infinite Lives isn\’t a bad approach, actually. Like you, I definitely want to avoid cheat codes. Thanks for the comment.

      Oh, and VETERAN is tough (which will likely be met with a collective \”duh, really?\”) – but it\’s actually less of a jump in difficulty from RECRUIT to SOLDIER. Since VETERAN only gives you one life per stage I didn\’t raise the difficulty too much from SOLDIER as I felt that it would be too unfair, and I wanted to make sure that luck didn\’t become a real factor in making it through on the hard mode.

      VETERAN just requires the most focus of any mode (not surprisingly). Even I don\’t always survive a stage on VETERAN (although I can definitely beat it fairly well now each time through – I wouldn\’t ship a mode that I couldn\’t beat).

  • UntoldDreams – just wanted to let you know that I read through all the comments on NeoGAF in the NovaStrike thread. It looks like you did a pretty good job of bringing over the major issues folks were running into onto this blog, but I saw some other comments and added them into our list for consideration. Thanks for pointing that forum out to me.

  • I wanted to say I got Novastrike and though it is not a perfect game it really is fun. Plus it Novastrike does set it self different then SSHD. Also you got a 7.5 review from PSU.
    http://www.psu.com/NovaStrike-Review–a0003920-p2.php

  • I wanted to let you now I bought Novastrike and though it is not perfect it still is a great game and I look forward to what you will add to this game. Also Novastrike does have a different feel to SSHD so that is a plus. I also wanted to let you know over at PSU Novastrike got a 7.5 review.

    http://www.psu.com/NovaStrike-Review–a0003920-p2.php

    • Thanks Joe, I\’m glad you like it. Credits didn\’t influence that, did they? :)

      Regarding SSHD – they have a very polished, solid game there. And as I stated earlier when we set out to make NovaStrike I wanted to make sure it wasn\’t redundant to existing shooters. NovaStrike is, in a sense, a collage of what I\’ve liked in top-down shooters – and no, it\’s not perfect, but that\’s why I want to continue supporting and improving it. Seriously, I\’m glad you like it.

      Thanks for the review link – I was unaware the review had gone up.

  • That game is a lot of fun, and quite challenging. Thanks for making something I couldn’t beat in a weekend (and I have made it all the way through Super Stardust without dying on the first three planets).

    That said, PLEASE add button remapping — I keep hitting R2 for boost for some reason and I’d love to use it instead of X so I can boost while firing all three weapons.

    Add me to the ‘fine aim’ toggle list, I’d use the D-pad personally (map left and right to fine-adjustment left and right steering of the ship).

    As for the shredder, what it really needs is a ground aim targeting reticle like the bombs have so we know approximately where the weapon will hit when approaching enemy installations.

    If I could be really picky (and I am), I’d change that inverted triangle identifier for enemy mission targets to something more obvious in the midst of a firefight (red doesn’t stand out very well with fire and bombs and such). Bright yellow or something, maybe a pulsating circle around the base of the target instead of an arrow above it?

    And wow do I ever hate the drivers of those human convoy ships when they run into me. lol.

    • Hi maluraq – thanks, glad you\’re enjoying the game. Custom controls seems pretty high on the demand list from you guys, so we\’ll absolutely give it real consideration this week.

      As far as the shredder – we went back and forth on having a reticule. But it is an item for consideration on our end as we know it can be difficult lining up on targets. We\’ve just played the game so darn much it\’s second-nature for us (which doesn\’t mean it was a good idea for us NOT to have a reticule for the shredder, though).

      Target indicators are something we\’ll look into. We tried yellow, and it was very prominent, but didn\’t feel like the threat (conceptually) that red carries with it. But we\’ll look into that – I\’d like the ground structures to be more prominently marked as targets, too.

      Yeah, the convoy ships inflict a lot of collision damage (it\’s fun to see the occasional enemy that runs into them, though).

      Thanks again for the comments, and have a good week.

  • Well, i finished the campaign on recruit (that crimson red sure did burn my eyes) and i gotta say the last level seems easier than some of the early levels. Partly because you’re a killing machine at that point.

    Replaying on soldier now, the first objective in the second level is exceedingly hard to accomplish without dying. This has a little bit to do with how hard it is to aim the shredder, but the problem is the most noticable on this stage/objective. Anywhere else in the game the Shredder is a cinch to aim. Maybe it’s me.

    Hopefully if you guys can continue the story from where it left off (expansion/mission packs) *SPOILER* after the portal closes in the Draelus’ Realm */SPOILER*, you could use my idea about using carriers to rearm/repair.

    • Hi KingTalo – thanks for the comments, as always.

      As for the second objective – that\’s partly due to how low the island is for the Shredder, but we\’ll be looking into this (not giving an excuse, it\’s just the Shredder locks onto elevated targets easier from an approach standpoint).

      Also, there are two structures on that first island in stage 2 – one you\’re pretty much lined up with right away, the other is near the platform on the north side of the island. Blowing these up causes considerably collateral damage. The second one (northern) can take out a couple turrets.

      Yeah, and regarding your carrier comment – these are noted. Any expansion is still a ways off (as we want to focus exclusively on the udpate first), but we\’ll be visiting all the more time-intensive ideas once we\’ve finished the update.

    • Oh, and congrats on completing Recruit.

  • Thanks again for the comments. I still don’t understand the intense dislike towards cheat codes myself, once again you don’t have to use them. I guess being an “old-timer”, married, gamer(39), who grew up with magazines and books that were nothing but cheat codes, I was surprised to see the format die off. Even great games like the Wing Commander series had such cheat codes, and I know it didn’t ruin the experience for me and I played the series over and over again. Just over the years I have seen “easy mode” really mean “normal or hard mode.” Easy mode should be just that, really easy. I don’t understand why you won’t put cheat codes in the game, but I respect it. I do like the concept of infinite ships that has been suggested, though that in its self is a kind of cheat.

    There is a rather large audience now of us older gamers with disposable income, who enjoy the “drop in drop out play”. I have heard, “Wow this is too hard, I don’t have time for this.” Thats why easy mode should be very easy. If there is depth and excitement in the experience then you don’t have to worry about the game. People will play the game over and over again.

    I know this is probably nothing you haven’t heard before, but I just thought I would share with you my particular demographic, older(39), married(19 years), both me and my wife long time gamers, who use our disposable income towards game purchases.
    THANKS AGAIN,
    psn:frostquake

    • Hello again, frostquake. Regarding cheat codes, I guess to be clearer I feel that the easier mode should be something that is – as you said – easy. And it\’s quite possible that RECRUIT is looking to be too difficult, and I apologize for that. As I mentioned the difficulty is an item that needs attention, and I will be working to make the game more accessible.

      The game was never meant to be too difficult, but again we lacked large playtesting focus groups. That\’s not an excuse, it\’s just that we may have ended up having too narrow of a focus group, and they got good at the game. :) And suddenly RECRUIT felt like the mode anyone should be able to beat.

      I do appreciate your interest, and hopefully when we do the update the difficulty will be to your liking (as well as other players that are frustrated with the difficulty).

  • Ok, Thanks Kevin. I will be watching for an update here in the posts. Will you be doing a new post, or should I just check the archives for June as you will soon be falling off my RSS tab with the next post by whomever posts on the Sony Blog.
    THANKS
    psn:frostquake

    • When it comes time for listing the contents of the update I\’ll do a new post, so you don\’t need to check back here. Thanks again for the interest.

  • One more quick question Kevin, maybe you have addressed already here, if so I am sorry for repeating it.
    On your web page, under media, under Gameplay Movies, the icon you click on looks like a great piece of art. Any chance you will be making Wallpaper, or NOVASTRIKE Themes available on the PSN, so we decorate our HDTV’s with NOVASTRIKE? Can you also make it available on the website as well, So we can have some great NOVASTRIKE wallpaper for our computer screens?
    THANKS
    psn:frostquake

    • Hi again, frostquake. Actually you\’ve been the first to request it so far. I\’ll definitely look into doing this – I don\’t have any issues with making the art available.

  • Amazing how I have Mgs4 and Gta4 sitting here and all I can play are Psn games “ha” Mainly Novastrike.

    I’ve had an absolute blast with this all week cause I’ve been so pressed for time and haven’t had a lot time game with so Novastrike has really filled that void for me. I thank you Kevin and hope you support this game 100% for the Ps3.

    I want some add on content now!

    co-op would be cool
    in game music would be alright
    a new ship would be sweet, maybe a tad bigger… but this wasn’t an issue with me at all. I want you to know that.

    Again, I love this game and to date it is right up there with Pixel Junk Monsters with me for my favorite psn game. This is a true classic and everyone who reads this and is on the fence about the game, get it!

    • Hello again gamesblow – we\’re really happy you\’re enjoying it. And yes, we\’re still absolutely working on it (and will be for a while if things work out for us).

      We\’ve been steadily pounding away on a first update and I\’ll be posting more information about it within a couple weeks in a new blog entry here. Again, we appreciate the kind words (and more importantly that you\’re having fun with the title).

  • I would love to have a co-op player option in the update. there’s much too little co-op gmaeplay for ps3. this could work with 1up can still be free-roaming, while 2up can’t leave the frame. then, they also could switch roles from level to level…

    • Hi rower002. I absolutely understand the desire for cooperative play – I\’m sorry to say that won\’t be in the first update (cooperative play is going to be a pretty big implementation), but is something we want to do. Next week I\’ll be posting another blog entry focusing on what\’s going to be in the first update.

  • Hey Kevin-

    I finally beat recruit level. I’ve been pressed for time so instead of a big slot available for MGS4 I spent more time on Novastrike.

    This game is great fun and I hope more people jump onboard to appreciate how much good the game is.

    I think people don’t understand how the mission variety mixes stuff up into an interesting arcade experience.

    Thanks again and please put some thought toward revamping weapon cycling. A single button press for a single weapon would be fine by me during a frenetic fight.
    :)

    • Hey UntoldDreams – congratulations!

      Yeah, I knew MGS4 wouldn\’t stand a chance against NOVASTRIKE… Er. :) Seriously, though, I\’m glad you\’re enjoying the game.

      And I agree 100% with your comment on the missions – I think it actually initially confuses people some since it\’s not just a standard \”blow everything away\” game. But it\’s also the game\’s most defining feature in my opinion – it\’s what makes the game. And in the future I\’m hoping to get new objective variants and such in.

      As I mentioned in my last comment I will be posting another blog entry next week detailing what\’s going to be in our first update… Customizable, er – just wait. :) And presently we\’re on track for releasing it in mid-July, but I think most people will be happy with the contents of the first update. Including those that are frustrated with the game\’s difficulty.

  • Awesome, can’t wait for the next updates or PSn store downloads or both together! I love this game and anyone still playing Stardust needs to jump into Novastrike cause it’s such a better game.

    The missions actually add more depth to the game and I think in the offset, like you two were saying, kind of confuses people cause all they want to do is fly around 1 screen shooting things or rather that’s what they’re use to. Novastrike, I hope, paves the way for more games that deviate from the typical blue print we’ve seen on the PSN store, but more importantly I hope it paves the way for you guys to get some serious content up and to work on other projects for the Ps3.

    • Hiya gamesblow – really glad you\’re enjoying it. I\’ve updated our website with stuff we\’re working on currently. Our plan is to support NOVASTRIKE for a while, and I\’ve just posted some details on what our first update will contain. Per the description on my site I\’ll post another blog entry here once we\’ve submitted the update into testing with Sony.

  • I don’t know if anyone is checking this anymore, but in case you are I just wanted to add that I recently did an interview with playstationlifestyle, and I’m posting a link so that you can check it out if you’d like.

    http://playstationlifestyle.net/2008/06/26/interview-novastrike-developer-tiki-games/

    We’re still working hard on NOVASTRIKE, don’t worry. :)

  • Cool stuff, man! I can’t wait to check out the new patches, myself. I do my best to evangelize to everyone on psn how great this game is when you give it a chance and get past the difficulty at 1st.

  • Hi again, gamesblow. Yes, I’ve seen you promoting NOVASTRIKE on various forums – thank you for that.

    We’re presently on track to submit the update in early August, and I’ll do another official blog post here when we’ve officially submitted the update – there are some other features that we’re adding that I think players will appreciate that haven’t been mentioned yet. Subsequently I’ll be doing a full list of everything the update will include at that point.

    Naturally I’ll respond to comments then, and then I plan on doing another blog post when the update is released (detailing the trophy requirements for earning them) so I can directly read and respond to comments from folks that have downloaded and played the update (or new customers that are waiting for the updated version before buying the game).

    Support for NOVASTRIKE is by no means stopping at the first update, and I plan on evolving the game into a better product over time both based on customer feedback as well as what we have planned for NOVASTRIKE here at Tiki Games.

    Have a good 4th of July weekend.

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