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	<title>Comments on: PixelJunk Eden: Trophies Galore!</title>
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	<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Cobra Girl</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-92172</link>
		<dc:creator>Cobra Girl</dc:creator>
		<pubDate>Mon, 28 Jul 2008 21:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-92172</guid>
		<description><![CDATA[I think I&#039;ve deleted my gamesave at least 3 times now; this game is really awesome!!  And its just a demo!  I&#039;m really looking forward to picking this one up Thursday and playing for hours on end!

Congratulations Q Games!!  I think you have made the game that will really start to bring attention to the PlayStation Network, and I predict you&#039;ll be in the top downloads spot for a few weeks.  Awesome job!!]]></description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve deleted my gamesave at least 3 times now; this game is really awesome!!  And its just a demo!  I&#8217;m really looking forward to picking this one up Thursday and playing for hours on end!</p>
<p>Congratulations Q Games!!  I think you have made the game that will really start to bring attention to the PlayStation Network, and I predict you&#8217;ll be in the top downloads spot for a few weeks.  Awesome job!!</p>
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		<title>By: nexex</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-92060</link>
		<dc:creator>nexex</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-92060</guid>
		<description><![CDATA[Thank you for the burn-in option, please add this to Monsters!]]></description>
		<content:encoded><![CDATA[<p>Thank you for the burn-in option, please add this to Monsters!</p>
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		<title>By: DudeFX</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91876</link>
		<dc:creator>DudeFX</dc:creator>
		<pubDate>Sun, 27 Jul 2008 08:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91876</guid>
		<description><![CDATA[Thanks dcuthbert for the reply. 

So are you planning to add trophies and online co-op to Monsters? I hope you can answer before 7/31, as I will only get this game if the answer is yes to both questions. 

Also is Eden going to be $9.99?

Thanks for the tips, I&#039;m going to revisit Eden this week and play a little harder.]]></description>
		<content:encoded><![CDATA[<p>Thanks dcuthbert for the reply. </p>
<p>So are you planning to add trophies and online co-op to Monsters? I hope you can answer before 7/31, as I will only get this game if the answer is yes to both questions. </p>
<p>Also is Eden going to be $9.99?</p>
<p>Thanks for the tips, I&#8217;m going to revisit Eden this week and play a little harder.</p>
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		<title>By: Sigmakan</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91857</link>
		<dc:creator>Sigmakan</dc:creator>
		<pubDate>Sun, 27 Jul 2008 02:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91857</guid>
		<description><![CDATA[@227 Both games do have burn-in protection.  It just lowers the intensity of the white, but it definitely helps.  I remember playing without it for about 30mins and noticing a very nice big burn in blotch, but when I turned on the burn-in protection it was greatly reduced even after 1+ hours of gameplay.  I do wish that there was a way to remove static text/logos from games.  While burn-in is temporary, it can be a little distracting when there are cutscenes or movies that have a pure color and you can really notice things like the pixel junk logo.]]></description>
		<content:encoded><![CDATA[<p>@227 Both games do have burn-in protection.  It just lowers the intensity of the white, but it definitely helps.  I remember playing without it for about 30mins and noticing a very nice big burn in blotch, but when I turned on the burn-in protection it was greatly reduced even after 1+ hours of gameplay.  I do wish that there was a way to remove static text/logos from games.  While burn-in is temporary, it can be a little distracting when there are cutscenes or movies that have a pure color and you can really notice things like the pixel junk logo.</p>
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		<title>By: equalsP</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91850</link>
		<dc:creator>equalsP</dc:creator>
		<pubDate>Sun, 27 Jul 2008 01:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91850</guid>
		<description><![CDATA[Love the Eden demo (going to pick that up) and just got Monsters to see whats all the fuss about. Love everything you guys have done so far. 

With Eden, its probably the most addictive simple game I&#039;ve ever played. And the co-op looks incredible, now I just need to pick up another controller.

The only grip I have about the games is the white box at the bottom middle of the screen. I have a plasma and I am hesitant to play for to long because of burn in (overly paranoid, but that will help it last longer).  What you did in the Eden demo (lower it&#039;s brightness) works but I&#039;d rather it have a much darker tone (say dark gray with lighter gray text, like an inverse), so I can enjoy the game for longer periods of time and feel safe about it. Oh and if you guys do the trophy update for Monsters, can you add the burn protection feature to that as well.

Thanks and keep up the great work!]]></description>
		<content:encoded><![CDATA[<p>Love the Eden demo (going to pick that up) and just got Monsters to see whats all the fuss about. Love everything you guys have done so far. </p>
<p>With Eden, its probably the most addictive simple game I&#8217;ve ever played. And the co-op looks incredible, now I just need to pick up another controller.</p>
<p>The only grip I have about the games is the white box at the bottom middle of the screen. I have a plasma and I am hesitant to play for to long because of burn in (overly paranoid, but that will help it last longer).  What you did in the Eden demo (lower it&#8217;s brightness) works but I&#8217;d rather it have a much darker tone (say dark gray with lighter gray text, like an inverse), so I can enjoy the game for longer periods of time and feel safe about it. Oh and if you guys do the trophy update for Monsters, can you add the burn protection feature to that as well.</p>
<p>Thanks and keep up the great work!</p>
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		<title>By: nbogard</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91839</link>
		<dc:creator>nbogard</dc:creator>
		<pubDate>Sat, 26 Jul 2008 23:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91839</guid>
		<description><![CDATA[From the trailers and previews, I didn&#039;t expect Eden to be high-level fun. But after playing through the demo, through every combination of obtained spectra, I can hardly wait for the full release.

The controls were definitely frustrating for about the first 45 minutes of play. But it&#039;s true, eventually the controls just &quot;click&quot; and maneuvering your grimp feels natural.

To get the most out of the demo, I used multiple accounts (or deleting game save date). After getting all five spectra in garden-one, I started over and got 4 in garden-two, and then 3 in garden-three. After that you can go back and try to plant all seeds before clearing (although I could not find a counter for total planted seeds). There are about 30 in g-one, 40 in g-two, and 30 in g-three.

In the demo there are 3 gardens with 5 spectra in each. The main menu shows a total of 50 spectra can be collected. Does this mean we will have a total of 10 gardens in the full release? And what is the relatively large spectra within the garden-three petals? What can we expect in the full release that goes beyond the demo, besides new music and garden cosmetics? The gameplay for the windy garden looks very cool.

Damn, it&#039;s only been five minutes. July 31st will never be here.]]></description>
		<content:encoded><![CDATA[<p>From the trailers and previews, I didn&#8217;t expect Eden to be high-level fun. But after playing through the demo, through every combination of obtained spectra, I can hardly wait for the full release.</p>
<p>The controls were definitely frustrating for about the first 45 minutes of play. But it&#8217;s true, eventually the controls just &#8220;click&#8221; and maneuvering your grimp feels natural.</p>
<p>To get the most out of the demo, I used multiple accounts (or deleting game save date). After getting all five spectra in garden-one, I started over and got 4 in garden-two, and then 3 in garden-three. After that you can go back and try to plant all seeds before clearing (although I could not find a counter for total planted seeds). There are about 30 in g-one, 40 in g-two, and 30 in g-three.</p>
<p>In the demo there are 3 gardens with 5 spectra in each. The main menu shows a total of 50 spectra can be collected. Does this mean we will have a total of 10 gardens in the full release? And what is the relatively large spectra within the garden-three petals? What can we expect in the full release that goes beyond the demo, besides new music and garden cosmetics? The gameplay for the windy garden looks very cool.</p>
<p>Damn, it&#8217;s only been five minutes. July 31st will never be here.</p>
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		<title>By: Rob79</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91806</link>
		<dc:creator>Rob79</dc:creator>
		<pubDate>Sat, 26 Jul 2008 19:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91806</guid>
		<description><![CDATA[Great to see you still answering questions multiple pages later, I asked earlier about the spike move on PSP and while I understnad no sensor in the PSP could the move not be mapped to a button also?  I would think this would be easy to do, but maybe I am wrong, please if you can explain it in a bit more detail.  Thanks for the GREAT games! &gt;;)]]></description>
		<content:encoded><![CDATA[<p>Great to see you still answering questions multiple pages later, I asked earlier about the spike move on PSP and while I understnad no sensor in the PSP could the move not be mapped to a button also?  I would think this would be easy to do, but maybe I am wrong, please if you can explain it in a bit more detail.  Thanks for the GREAT games! &gt;;)</p>
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		<title>By: dcuthbert</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-351658</link>
		<dc:creator>dcuthbert</dc:creator>
		<pubDate>Sat, 26 Jul 2008 17:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-351658</guid>
		<description><![CDATA[The spike move isn\&#039;t possible on the psp (no SIXAXIS sensor unfortunately), but you can hold down on the analog stick to increase your downwards movement.  (you can also do this on the ps3)]]></description>
		<content:encoded><![CDATA[<p>The spike move isn\&#8217;t possible on the psp (no SIXAXIS sensor unfortunately), but you can hold down on the analog stick to increase your downwards movement.  (you can also do this on the ps3)</p>
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		<title>By: shonrbel</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91790</link>
		<dc:creator>shonrbel</dc:creator>
		<pubDate>Sat, 26 Jul 2008 17:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91790</guid>
		<description><![CDATA[I tried the demo and the game is so beautiful and addictive, original... this is really a good one PS3 needs more guys like you.
Speaking of, do you guys have plans for a blu ray disc game ?]]></description>
		<content:encoded><![CDATA[<p>I tried the demo and the game is so beautiful and addictive, original&#8230; this is really a good one PS3 needs more guys like you.<br />
Speaking of, do you guys have plans for a blu ray disc game ?</p>
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		<title>By: Rob79</title>
		<link>http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/comment-page-5/#comment-91778</link>
		<dc:creator>Rob79</dc:creator>
		<pubDate>Sat, 26 Jul 2008 14:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=718#comment-91778</guid>
		<description><![CDATA[Hope you are still reading these posts.  I just have one questions, love the remote play features in your games, the only thing I can not do is the spike move with the PSP, is there a way to do this or can we get it added in a future patch?  Thanks for the GREAT series I have bought EVERY one!]]></description>
		<content:encoded><![CDATA[<p>Hope you are still reading these posts.  I just have one questions, love the remote play features in your games, the only thing I can not do is the spike move with the PSP, is there a way to do this or can we get it added in a future patch?  Thanks for the GREAT series I have bought EVERY one!</p>
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