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	<title>Comments on: Inside the Developers Studio: Kyle Shubel</title>
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	<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: Rion</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-87911</link>
		<dc:creator>Rion</dc:creator>
		<pubDate>Wed, 16 Jul 2008 04:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-87911</guid>
		<description>Is there any possibility to speak to one or two of you guys about &quot;How to become a game developer&quot;?

I really really love games. But in adition to tha fact that I love playing games, I&#039;d love to know how they actually work and what progress it takes to build a game from the scretch.

But the problem is to get into it... You have to study and so on but who on earth can bare that?
I live in germany and if I want to study &quot;game design&quot; I would have to pay about 800€ a month to the university! 800€! That&#039;s $1280! 
IS THERE NO OTHER WAY???</description>
		<content:encoded><![CDATA[<p>Is there any possibility to speak to one or two of you guys about &#8220;How to become a game developer&#8221;?</p>
<p>I really really love games. But in adition to tha fact that I love playing games, I&#8217;d love to know how they actually work and what progress it takes to build a game from the scretch.</p>
<p>But the problem is to get into it&#8230; You have to study and so on but who on earth can bare that?<br />
I live in germany and if I want to study &#8220;game design&#8221; I would have to pay about 800€ a month to the university! 800€! That&#8217;s $1280!<br />
IS THERE NO OTHER WAY???</p>
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		<title>By: Xanog</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-86966</link>
		<dc:creator>Xanog</dc:creator>
		<pubDate>Tue, 15 Jul 2008 16:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-86966</guid>
		<description>Awesome, thanks for putting my question up there!

And Kyle, come back to PSU, we need you to teach the newbies about how awesome Killzone 2 will be. Don&#039;t make me say &quot;please&quot; with a &quot;w&quot;.</description>
		<content:encoded><![CDATA[<p>Awesome, thanks for putting my question up there!</p>
<p>And Kyle, come back to PSU, we need you to teach the newbies about how awesome Killzone 2 will be. Don&#8217;t make me say &#8220;please&#8221; with a &#8220;w&#8221;.</p>
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		<title>By: Dave18901</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-85050</link>
		<dc:creator>Dave18901</dc:creator>
		<pubDate>Sat, 12 Jul 2008 22:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-85050</guid>
		<description>Kyle, I never played the orginal Killzone for PS2, but I did play the demo that I got free at EB Games. What I&#039;m saying is that if you&#039;re going to keep anything from the original game make the way the melee system works. Every time I played that demo I thought it was so cool how realistic it was when you go up to a guy and do a melee combo that was unique with the type of weapon you use. Just thought you should know.</description>
		<content:encoded><![CDATA[<p>Kyle, I never played the orginal Killzone for PS2, but I did play the demo that I got free at EB Games. What I&#8217;m saying is that if you&#8217;re going to keep anything from the original game make the way the melee system works. Every time I played that demo I thought it was so cool how realistic it was when you go up to a guy and do a melee combo that was unique with the type of weapon you use. Just thought you should know.</p>
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		<title>By: mrnagy88</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-85038</link>
		<dc:creator>mrnagy88</dc:creator>
		<pubDate>Sat, 12 Jul 2008 20:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-85038</guid>
		<description>Hey Kyle,
Will Little Big Planet have some sort of inventory system?
I would like to create a level where you can collect bombs for some massive level destruction :-)</description>
		<content:encoded><![CDATA[<p>Hey Kyle,<br />
Will Little Big Planet have some sort of inventory system?<br />
I would like to create a level where you can collect bombs for some massive level destruction :-)</p>
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		<title>By: DRTHV8R</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84797</link>
		<dc:creator>DRTHV8R</dc:creator>
		<pubDate>Fri, 11 Jul 2008 23:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84797</guid>
		<description>@ Kyle Shubel

I have noticed a few gaming sites reporting that LBP will &quot;limit&quot; or the customizability that user generated content will have. The problem seems to stem from fear that people will create objects in the environments that are obscene or simply copywrighted. I would ask that you PLEASE find a way to simply censor what get&#039;s posted rather than cut back on what we can build. In other words, since we all have to click &quot;I agree&quot; on the licese agreement we have with any online game, then put some wording in there that says if a user posts obscene content, that it will be taken down. Repeat offenders can simply lose the ability to upload their content. 
What can you tell us about this &quot;limiting&quot; we are hearing about to make us feel better? LBP is FAR too innovative of an experience to allow this to happen. Thank you! :)</description>
		<content:encoded><![CDATA[<p>@ Kyle Shubel</p>
<p>I have noticed a few gaming sites reporting that LBP will &#8220;limit&#8221; or the customizability that user generated content will have. The problem seems to stem from fear that people will create objects in the environments that are obscene or simply copywrighted. I would ask that you PLEASE find a way to simply censor what get&#8217;s posted rather than cut back on what we can build. In other words, since we all have to click &#8220;I agree&#8221; on the licese agreement we have with any online game, then put some wording in there that says if a user posts obscene content, that it will be taken down. Repeat offenders can simply lose the ability to upload their content.<br />
What can you tell us about this &#8220;limiting&#8221; we are hearing about to make us feel better? LBP is FAR too innovative of an experience to allow this to happen. Thank you! :)</p>
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		<title>By: Brokoro</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84748</link>
		<dc:creator>Brokoro</dc:creator>
		<pubDate>Fri, 11 Jul 2008 20:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84748</guid>
		<description>I must say, that this series of developer questionaires is really a great way to bring the gamers in tune with the developers and can really bring together a sense of community.
Keep it up!</description>
		<content:encoded><![CDATA[<p>I must say, that this series of developer questionaires is really a great way to bring the gamers in tune with the developers and can really bring together a sense of community.<br />
Keep it up!</p>
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		<title>By: the_icon</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84741</link>
		<dc:creator>the_icon</dc:creator>
		<pubDate>Fri, 11 Jul 2008 19:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84741</guid>
		<description>2 bad unlike Deb, he doesn&#039;t answer most of ur questions.</description>
		<content:encoded><![CDATA[<p>2 bad unlike Deb, he doesn&#8217;t answer most of ur questions.</p>
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		<title>By: MidgetguyII</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84739</link>
		<dc:creator>MidgetguyII</dc:creator>
		<pubDate>Fri, 11 Jul 2008 19:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84739</guid>
		<description>I love these interviews! I like getting to hear what the people who make the games love most about games... It&#039;s just cool! :)</description>
		<content:encoded><![CDATA[<p>I love these interviews! I like getting to hear what the people who make the games love most about games&#8230; It&#8217;s just cool! :)</p>
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		<title>By: StalkingSilence</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84720</link>
		<dc:creator>StalkingSilence</dc:creator>
		<pubDate>Fri, 11 Jul 2008 18:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84720</guid>
		<description>@Travis,
I find it hilarious when you comment on other dev&#039;s posts!  haha nice work.  Really though, it does show a deeper level of community and makes us feel like we&#039;re at Sony or something in some weird way.  Keep it up!</description>
		<content:encoded><![CDATA[<p>@Travis,<br />
I find it hilarious when you comment on other dev&#8217;s posts!  haha nice work.  Really though, it does show a deeper level of community and makes us feel like we&#8217;re at Sony or something in some weird way.  Keep it up!</p>
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	<item>
		<title>By: StalkingSilence</title>
		<link>http://blog.us.playstation.com/2008/07/inside-the-developers-studio-kyle-shubel/comment-page-2/#comment-84713</link>
		<dc:creator>StalkingSilence</dc:creator>
		<pubDate>Fri, 11 Jul 2008 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=625#comment-84713</guid>
		<description>@Kyle Shubel
&quot;LBP has both online multiplayer and offline multiplayer of up to 4 players on 1-4 PS3’s.&quot;

Can I play 1 player across 4 PS3&#039;s?  haha jk, thanks for all the responses here!</description>
		<content:encoded><![CDATA[<p>@Kyle Shubel<br />
&#8220;LBP has both online multiplayer and offline multiplayer of up to 4 players on 1-4 PS3’s.&#8221;</p>
<p>Can I play 1 player across 4 PS3&#8217;s?  haha jk, thanks for all the responses here!</p>
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