You may have stayed up a bit late last weekend – but not like 150 or so students at Parsons The New School for Design did. That’s how many talented/lucky/dedicated people participated in the 24-hour LittleBigPlanet GameJam.
The goal: produce the best level in that short amount of time.
The results: awesome enough to surprise even the Media Molecule representatives who were on-hand to help judge the results.
I spoke with MM’s Kareem Ettouney and Kenny Young shortly after the presentations. Pay close attention to their excitement – if levels this good can be made in 24 hours, imagine what you gamers will do in a week.
We’ll have the winners (Team Good Sportsmanship) back on the blog soon to share their LittleBigExperience, and best of all – you’ll be able to play all these levels once the game hits stores October 21.
Very nice, can’t wait to play it…
Also can’t wait for today’s North American Beta info.
I’d love to see/read the reviews for this game. There’s a ton of people on my friends list that made it in the beta and they are all saying it’s gody!
Where are the Beta keys for US?
Nice, cant wait!
Thanks Jeff.
Looks great !
I’ll bet when this comes out, lots of people will be playing the whole day and night if they have the free time.
Unfortunately i wasnt lucky enough to recieve a beta key, but i have friends that recieved one and they are delighted with the game. Congrats to everyone involved in this game,
This is definatly SONYS year..
October is going to be a big month i feel..
Hey SCEA where are our BETA keys???????????
No love for the blogspot regulars?
@Violater chill… information with sites with keys for NA will be out soon
So jealous! I wish I was there
also the obligatory “where is my beta key pleaaaase” ;)
I really enjoyed watching one of the students take on the level they made to be like “Shadow of the Colossus”
i really like the fact we can use the PSEye to make quick textures of anything!
I can’t wait to see some of the options to create stuff..
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ONE QUESTION!
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So, do the objects we place in the game already have predefined attributes like physics and stuff, or is there a language based script we can alter to make th values different?
kinda like Flash Action Script, with if/thens commands?
just wondering..
thanks for this post!
Will the Parsons levels be available as DLC from the start?
Yup, there\’ll be a Parsons Planet, as I understand it.