What a big day, huh? It has got to be the best week ever for the store. (Ro Hernandez told me to write that.)
I am honored to announce that Mega Man 9 will be available today on the PLAYSTATION Network for only $9.99. Our beloved Blue Bomber returns to his 8-bit roots in this 9th adventure of the original storyline. Here’s the rundown:
In the year 20XX, after the events of Mega Man 8, multiple riots have sprung up all over the world. Many people suspect that this is another plot from Dr. Wily. Dr. Light is stunned to recognize that some of the robots rioting on the TV screen are his own creations. Even more stunning, Dr. Wily appears on television to proclaim that Dr. Light is the evil mastermind behind these latest catastrophic incidents. Now, Mega Man must set out to stop the rogue robots and discover the truth behind the attacks. *SPOILER ALERT* (It really is Dr. Wily’s evil plot to rule the world. Shhhh!)
This project has really been a labor of love for all the hard core Mega Man fans. When I first read the game design doc for this project, I though this was some kind of joke. 8-bit graphics in this day and age? Intentional flickering and tearing? Extra difficulty levels? Whaaaat? When I started to really delve into this assignment and talk to hundreds of Mega Man fans, I began to understand that there is a certain affinity, a passion for this character. People would tell me their experiences with Mega Man 2 and how they had to sneak in play sessions to avoid their mom yelling at them for spending too much time with their NES. I started to feel better.
Inafune-san got it right with this game. This is his baby. He knew the importance of living up to the original series and how introducing “9” meant high expectations. He recruited a large team (yes that’s right), with the talent to pull this off. A team that knew what a pixel perfect jump meant. A team that understood the intricacies of classic level design, on how placing a certain enemy at a certain place would affect a person’s speed run strategy. A team that could compose an epic musical score within the limitations of 1980s technology. Try to pull off a Picasso with 4 crayons and you’ll understand that creating an 8-bit classic in this era is not an easy task. Play the game, or just try out the demo first, and enjoy the little details that scream “fan service”.
If this is the first time you’ll play a Mega Man game, you’ll understand why older gamers complain that games these days just aren’t as challenging anymore (Damn kids, jk). Be patient though and don’t throw your DualShock through your screen. I bet you’ll have a sudden itch to go back and try the level again. You’ll cuss, you’ll kick your dog and pick fights with your girlfriend. When you finally complete the level after the umpteenth time, you’ll finally realize the magic that is Mega Man.
On a side note, I know you’ll have a lot of questions, and I expect this thread to be pretty active. If I don’t get to your answers right away, it’s because I’m at the Age of Booty party introducing for the first time to the public, playable Proto Man (Horse armor, he is not). Talk to you soon!
Your friend from Capcom,