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	<title>Comments on: PAIN: DA-WOOD &amp; DA-MOCKRACY</title>
	<atom:link href="http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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	<item>
		<title>By: MoltenKevlar</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-123490</link>
		<dc:creator>MoltenKevlar</dc:creator>
		<pubDate>Fri, 24 Oct 2008 03:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-123490</guid>
		<description><![CDATA[This weeks PAINLab.....

http://www.youtube.com/watch?v=1aSQ94LxsSE]]></description>
		<content:encoded><![CDATA[<p>This weeks PAINLab&#8230;..</p>
<p><a href="http://www.youtube.com/watch?v=1aSQ94LxsSE" rel="nofollow">http://www.youtube.com/watch?v=1aSQ94LxsSE</a></p>
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	<item>
		<title>By: MoltenKevlar</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-123489</link>
		<dc:creator>MoltenKevlar</dc:creator>
		<pubDate>Fri, 24 Oct 2008 03:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-123489</guid>
		<description><![CDATA[This weeks PainLab....

http://www.youtube.com/watch?v=1aSQ94LxsSE]]></description>
		<content:encoded><![CDATA[<p>This weeks PainLab&#8230;.</p>
<p><a href="http://www.youtube.com/watch?v=1aSQ94LxsSE" rel="nofollow">http://www.youtube.com/watch?v=1aSQ94LxsSE</a></p>
]]></content:encoded>
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	<item>
		<title>By: Luigifest</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-123188</link>
		<dc:creator>Luigifest</dc:creator>
		<pubDate>Thu, 23 Oct 2008 15:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-123188</guid>
		<description><![CDATA[Should create a jose conseco character, not a G.W.Bush...I could find some bottled up tension on the bash bro.]]></description>
		<content:encoded><![CDATA[<p>Should create a jose conseco character, not a G.W.Bush&#8230;I could find some bottled up tension on the bash bro.</p>
]]></content:encoded>
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	<item>
		<title>By: NBCraftsman</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122929</link>
		<dc:creator>NBCraftsman</dc:creator>
		<pubDate>Wed, 22 Oct 2008 22:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122929</guid>
		<description><![CDATA[@&quot;kmac0378&quot; - N/P at all, glad to help.

I think your daughter might get a kick out of the &quot;Ninja&quot; character, not to mention &quot;Sackboy&quot; when he is released. Enjoi PAIN.

peace.
[-NBCraftsman]]]></description>
		<content:encoded><![CDATA[<p>@&#8221;kmac0378&#8243; &#8211; N/P at all, glad to help.</p>
<p>I think your daughter might get a kick out of the &#8220;Ninja&#8221; character, not to mention &#8220;Sackboy&#8221; when he is released. Enjoi PAIN.</p>
<p>peace.<br />
[-NBCraftsman]</p>
]]></content:encoded>
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		<title>By: kmac0378</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122789</link>
		<dc:creator>kmac0378</dc:creator>
		<pubDate>Wed, 22 Oct 2008 17:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122789</guid>
		<description><![CDATA[NB - Thanks for the detailed response to my concerns. I can handle innuendo. My two year old doesn&#039;t pick up on any of that yet. She does however, repeat pretty much anything she hears, hence the concern from this latest trailer as a father trying my best to avoid such content (virtually impossible in today&#039;s &quot;teen/adult&quot; entertainment saturated world). So I appreciate your comments from one who owns the game, and will be picking this game up shortly. Thanks again!]]></description>
		<content:encoded><![CDATA[<p>NB &#8211; Thanks for the detailed response to my concerns. I can handle innuendo. My two year old doesn&#8217;t pick up on any of that yet. She does however, repeat pretty much anything she hears, hence the concern from this latest trailer as a father trying my best to avoid such content (virtually impossible in today&#8217;s &#8220;teen/adult&#8221; entertainment saturated world). So I appreciate your comments from one who owns the game, and will be picking this game up shortly. Thanks again!</p>
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		<title>By: MoltenKevlar</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122553</link>
		<dc:creator>MoltenKevlar</dc:creator>
		<pubDate>Tue, 21 Oct 2008 22:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122553</guid>
		<description><![CDATA[@Anyone interested

I have been creating a PAINLabs Journal of sorts on my youtube channel. Heres the latest showing Defender.

http://www.youtube.com/watch?v=aOOl73gcr8A]]></description>
		<content:encoded><![CDATA[<p>@Anyone interested</p>
<p>I have been creating a PAINLabs Journal of sorts on my youtube channel. Heres the latest showing Defender.</p>
<p><a href="http://www.youtube.com/watch?v=aOOl73gcr8A" rel="nofollow">http://www.youtube.com/watch?v=aOOl73gcr8A</a></p>
]]></content:encoded>
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		<title>By: NBCraftsman</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122459</link>
		<dc:creator>NBCraftsman</dc:creator>
		<pubDate>Tue, 21 Oct 2008 03:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122459</guid>
		<description><![CDATA[Aloha, &quot;kmac0378&quot;...

Ahhh ok, gotcha.

Now your comments make more sense given you haven&#039;t actually played PAIN.

Let me give you my take on the trailer. I feel the trailer was designed to give you a sense of the &quot;context&quot; for the premise why the PAIN characters are existing in this new featured world/environment.

The &quot;bleep&quot; of the director&#039;s offending curse words in the trailer are there for their comedic effect similarly akin to the way a &quot;grawlix&quot; is used in comic strips.

To my memory there is NO actual cursing in any part of PAIN. FYI, I have purchased all the PAIN DLC that is currently available.

With that said, the flavor of the humor can be considered crude, but never really raunchy in any sense.

Innuendo is the biggest friend to the humor found in PAIN, not to mention that the game is a physics &quot;love-letter&quot; to the Havok engine, so slapstick styled crotch-shots can abound. But, this is no different to the &quot;funny&quot; found on the primetime show AFV/&quot;America&#039;s Funniest Home Videos&quot; which has been around since 1990.

Regarding the game itself, I suggest you definitely go buy it.

The Abusement Park level is fantastic in itself. The one aspect of PAIN that I really enjoy is the level of finite detail that is applied to every asset in the game world. Use the &quot;fly-around&quot; camera and you will see what I mean.

Gameplay does have a learning curve but once you get &quot;it&quot; the physics &amp; strategy (not to mention some of the hidden humor) will start to flow for you. I have also found that PAIN has given me renewed appreciation for the raw physics involved in game design, especially when playing around with the new weekly &quot;PAIN Labs&quot;.

Hope that helped.....peace
[-NBCraftsman]]]></description>
		<content:encoded><![CDATA[<p>Aloha, &#8220;kmac0378&#8243;&#8230;</p>
<p>Ahhh ok, gotcha.</p>
<p>Now your comments make more sense given you haven&#8217;t actually played PAIN.</p>
<p>Let me give you my take on the trailer. I feel the trailer was designed to give you a sense of the &#8220;context&#8221; for the premise why the PAIN characters are existing in this new featured world/environment.</p>
<p>The &#8220;bleep&#8221; of the director&#8217;s offending curse words in the trailer are there for their comedic effect similarly akin to the way a &#8220;grawlix&#8221; is used in comic strips.</p>
<p>To my memory there is NO actual cursing in any part of PAIN. FYI, I have purchased all the PAIN DLC that is currently available.</p>
<p>With that said, the flavor of the humor can be considered crude, but never really raunchy in any sense.</p>
<p>Innuendo is the biggest friend to the humor found in PAIN, not to mention that the game is a physics &#8220;love-letter&#8221; to the Havok engine, so slapstick styled crotch-shots can abound. But, this is no different to the &#8220;funny&#8221; found on the primetime show AFV/&#8221;America&#8217;s Funniest Home Videos&#8221; which has been around since 1990.</p>
<p>Regarding the game itself, I suggest you definitely go buy it.</p>
<p>The Abusement Park level is fantastic in itself. The one aspect of PAIN that I really enjoy is the level of finite detail that is applied to every asset in the game world. Use the &#8220;fly-around&#8221; camera and you will see what I mean.</p>
<p>Gameplay does have a learning curve but once you get &#8220;it&#8221; the physics &amp; strategy (not to mention some of the hidden humor) will start to flow for you. I have also found that PAIN has given me renewed appreciation for the raw physics involved in game design, especially when playing around with the new weekly &#8220;PAIN Labs&#8221;.</p>
<p>Hope that helped&#8230;..peace<br />
[-NBCraftsman]</p>
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		<title>By: kmac0378</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122317</link>
		<dc:creator>kmac0378</dc:creator>
		<pubDate>Mon, 20 Oct 2008 19:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122317</guid>
		<description><![CDATA[Hey NB - I&#039;m specifically addressing the trailer in the original post here. I don&#039;t own the game (but it&#039;s been on my short list to buy for some time now), but this trailer turned me off. Now, if the game itself tones it down quite a bit, great! But I&#039;d be surprised if the trailer is not representative of the game itself. Maybe some owners of the game can comment?]]></description>
		<content:encoded><![CDATA[<p>Hey NB &#8211; I&#8217;m specifically addressing the trailer in the original post here. I don&#8217;t own the game (but it&#8217;s been on my short list to buy for some time now), but this trailer turned me off. Now, if the game itself tones it down quite a bit, great! But I&#8217;d be surprised if the trailer is not representative of the game itself. Maybe some owners of the game can comment?</p>
]]></content:encoded>
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		<title>By: NBCraftsman</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122167</link>
		<dc:creator>NBCraftsman</dc:creator>
		<pubDate>Mon, 20 Oct 2008 00:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122167</guid>
		<description><![CDATA[I am little lost/confused what the &quot;language&quot; issue is?

IMHO, the humor in PAIN is tame compared to some of the situational comedy on the FOX primetime shows like Family Guy and American Dad (both, very funny shows).

If someone could elaborate a little more specifically it would be greatly appreciated. Thanks.

[-NBCraftsman]]]></description>
		<content:encoded><![CDATA[<p>I am little lost/confused what the &#8220;language&#8221; issue is?</p>
<p>IMHO, the humor in PAIN is tame compared to some of the situational comedy on the FOX primetime shows like Family Guy and American Dad (both, very funny shows).</p>
<p>If someone could elaborate a little more specifically it would be greatly appreciated. Thanks.</p>
<p>[-NBCraftsman]</p>
]]></content:encoded>
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		<title>By: kmac0378</title>
		<link>http://blog.us.playstation.com/2008/10/17/pain-da-wood-da-mockracy/comment-page-2/#comment-122160</link>
		<dc:creator>kmac0378</dc:creator>
		<pubDate>Mon, 20 Oct 2008 00:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2731#comment-122160</guid>
		<description><![CDATA[Ok. One more thought before the horse is beat to a bloody pulp (and I&#039;m starting to annoy myself so I&#039;ll shut up after this). The language thing is not so much an issue for me, but it&#039;s a huge decision on what I bring into my house and &quot;play&quot; throughout the day. A game like this forces me to play at night, with headphones on, while the rest of my family lives in their protective bubbles (heh). Therefore, my play time is limited to late nights versus enjoying this game throughout the day/evening (or any other time I choose).

I guess I&#039;m disappointed in the direction of the game, that limits my playability, and therefore negitively affects my decision to purchase. As a developer, I would think you&#039;d want to know all stumbling blocks on a consumers&#039; path to purchase. As dumb as mine might seem to you, I did want to share.

]]></description>
		<content:encoded><![CDATA[<p>Ok. One more thought before the horse is beat to a bloody pulp (and I&#8217;m starting to annoy myself so I&#8217;ll shut up after this). The language thing is not so much an issue for me, but it&#8217;s a huge decision on what I bring into my house and &#8220;play&#8221; throughout the day. A game like this forces me to play at night, with headphones on, while the rest of my family lives in their protective bubbles (heh). Therefore, my play time is limited to late nights versus enjoying this game throughout the day/evening (or any other time I choose).</p>
<p>I guess I&#8217;m disappointed in the direction of the game, that limits my playability, and therefore negitively affects my decision to purchase. As a developer, I would think you&#8217;d want to know all stumbling blocks on a consumers&#8217; path to purchase. As dumb as mine might seem to you, I did want to share.</p>
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