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	<title>Comments on: A Programmer’s Look Inside BioShock</title>
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	<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>By: nxp3</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117852</link>
		<dc:creator>nxp3</dc:creator>
		<pubDate>Mon, 13 Oct 2008 12:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117852</guid>
		<description>railenmiles  &#124;  October 11th, 2008 at 5:16 am

2k says, they can’t do anyfing about the slight blurriness. They say it’s just how the hardware happens to run their code.

In this generation of consoles, the PS3 is more similar to a PC than the 360. 360 is unique due to the unified architecture designed by Radeon to go with the console’s CPU.
--------------------------
Whatever you say might be quoted by someone else, but the fact that there are great looking games out there for the ps3 would disprove that fact.  Look at wipeoutHD, uncharted, resistance, ratchet and clank.  All with stunning graphics and play at very good acceptable speed.  I can&#039;t beleive how good wipeout looks.  Yet all the multiplatfrom games seem to look like crap.  The only game that looks decent in my eyes that is multiplatfrom is call of duty 4, and I wouldn&#039;t even say it&#039;s up to ps3 standards even.  Those bluriness is put in there on purpose to give you a sense of depth, but you know what, it works in film but does not work in game.  I see a trend going on here, all the games that I don&#039;t like seem to be on the unreal engine, I think it must have something to do with it.  Oh virtual Fighter 5 was worked on the ps3 first, and that look awesome, I haven&#039;t seen the 360 version so I can&#039;t say how it is.  But seems to me, it makes more sense to lead on the PS3 then go to the 360 version.

I will say soemthing here that make a lot of sense.  Think of the 360 as a dvd player and the ps3 as a bluray player.  You got 2 movies showing, identical movie.  Bluray looks great.  The 360 plays the dvd, it looks great for the 360 owners, that&#039;s what they&#039;re used to.  Now take that dvd and play it on the ps3, guess what, you&#039;re going to say, wow, that look like crap.  We know what the ps3 is capable of, we can&#039;t go back to standard definition.  And what you take a 360 game and make it into a ps3 game without redoing all the work in hidef, you&#039;ll get a crappy looking game.</description>
		<content:encoded><![CDATA[<p>railenmiles  |  October 11th, 2008 at 5:16 am</p>
<p>2k says, they can’t do anyfing about the slight blurriness. They say it’s just how the hardware happens to run their code.</p>
<p>In this generation of consoles, the PS3 is more similar to a PC than the 360. 360 is unique due to the unified architecture designed by Radeon to go with the console’s CPU.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Whatever you say might be quoted by someone else, but the fact that there are great looking games out there for the ps3 would disprove that fact.  Look at wipeoutHD, uncharted, resistance, ratchet and clank.  All with stunning graphics and play at very good acceptable speed.  I can&#8217;t beleive how good wipeout looks.  Yet all the multiplatfrom games seem to look like crap.  The only game that looks decent in my eyes that is multiplatfrom is call of duty 4, and I wouldn&#8217;t even say it&#8217;s up to ps3 standards even.  Those bluriness is put in there on purpose to give you a sense of depth, but you know what, it works in film but does not work in game.  I see a trend going on here, all the games that I don&#8217;t like seem to be on the unreal engine, I think it must have something to do with it.  Oh virtual Fighter 5 was worked on the ps3 first, and that look awesome, I haven&#8217;t seen the 360 version so I can&#8217;t say how it is.  But seems to me, it makes more sense to lead on the PS3 then go to the 360 version.</p>
<p>I will say soemthing here that make a lot of sense.  Think of the 360 as a dvd player and the ps3 as a bluray player.  You got 2 movies showing, identical movie.  Bluray looks great.  The 360 plays the dvd, it looks great for the 360 owners, that&#8217;s what they&#8217;re used to.  Now take that dvd and play it on the ps3, guess what, you&#8217;re going to say, wow, that look like crap.  We know what the ps3 is capable of, we can&#8217;t go back to standard definition.  And what you take a 360 game and make it into a ps3 game without redoing all the work in hidef, you&#8217;ll get a crappy looking game.</p>
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		<title>By: CyberPunk</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117682</link>
		<dc:creator>CyberPunk</dc:creator>
		<pubDate>Sun, 12 Oct 2008 06:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117682</guid>
		<description>ALL GAMES BASED ON UNREAL ENGINE LOOK CRAPPIER ON THE PS3. And that´s due to the fact that it took Epic year to optimize UE on pc´s. When the 360 came out, they saw a paradise islando to land at, because it is somehow a pc, and Ps3 is a different kind of horse.

With so many great games like Dead Space, LBP, Motorstorm, R2, etc... it is hard to believe that a 1 year sucky old port is going to have retail space.

I also cancelled my preorder after mi BIG DISSAPOINTMENT when I played the demo.

Ps3 players do not deserve leftovers...</description>
		<content:encoded><![CDATA[<p>ALL GAMES BASED ON UNREAL ENGINE LOOK CRAPPIER ON THE PS3. And that´s due to the fact that it took Epic year to optimize UE on pc´s. When the 360 came out, they saw a paradise islando to land at, because it is somehow a pc, and Ps3 is a different kind of horse.</p>
<p>With so many great games like Dead Space, LBP, Motorstorm, R2, etc&#8230; it is hard to believe that a 1 year sucky old port is going to have retail space.</p>
<p>I also cancelled my preorder after mi BIG DISSAPOINTMENT when I played the demo.</p>
<p>Ps3 players do not deserve leftovers&#8230;</p>
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		<title>By: iamacn</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117671</link>
		<dc:creator>iamacn</dc:creator>
		<pubDate>Sun, 12 Oct 2008 01:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117671</guid>
		<description>After playing the demo I canceled my pre-order. 

Are you guys really charging $60.00 for this imbarrasing port? LOL</description>
		<content:encoded><![CDATA[<p>After playing the demo I canceled my pre-order. </p>
<p>Are you guys really charging $60.00 for this imbarrasing port? LOL</p>
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		<title>By: Ortohinco</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117614</link>
		<dc:creator>Ortohinco</dc:creator>
		<pubDate>Sat, 11 Oct 2008 17:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117614</guid>
		<description>Not only does the game require a 5 gb install, it costs $60, looks worse then the 360 version, and has framerate problems.  

No one should support this crap</description>
		<content:encoded><![CDATA[<p>Not only does the game require a 5 gb install, it costs $60, looks worse then the 360 version, and has framerate problems.  </p>
<p>No one should support this crap</p>
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		<title>By: railenmiles</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117603</link>
		<dc:creator>railenmiles</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117603</guid>
		<description>And just because we&#039;re not supposed to sit too close to the TV doesn&#039;t give any excuses for devs to be blatantly lazy. Do what you have to DO! 

I&#039;m not implying 2k were lazy. They work hard, they deserve to party hard with the full price they&#039;re charging ya fer.</description>
		<content:encoded><![CDATA[<p>And just because we&#8217;re not supposed to sit too close to the TV doesn&#8217;t give any excuses for devs to be blatantly lazy. Do what you have to DO! </p>
<p>I&#8217;m not implying 2k were lazy. They work hard, they deserve to party hard with the full price they&#8217;re charging ya fer.</p>
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		<title>By: railenmiles</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117602</link>
		<dc:creator>railenmiles</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117602</guid>
		<description>Just remember guys, we&#039;re not really supposed to sit too close to the TV.</description>
		<content:encoded><![CDATA[<p>Just remember guys, we&#8217;re not really supposed to sit too close to the TV.</p>
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		<title>By: railenmiles</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117601</link>
		<dc:creator>railenmiles</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117601</guid>
		<description>I remember ages ago pondering about what edge could Radeon&#039;s Unified Architecture bring to the 360? And this might be it.

So, we get slight blurriness. While we&#039;ve got Cell&#039;s sheer horsepower, built in HD and blu ray. And free online to boot (don&#039;t even think of changing that sony! You&#039;ll regret it).

Now, we need devs to tap that Cell&#039;s Arse and use Blu-rays storage capacity. Multiplatforms will hamper this tapping of arse.

Of course I could be way wrong . I&#039;m not a programmer. tee hee</description>
		<content:encoded><![CDATA[<p>I remember ages ago pondering about what edge could Radeon&#8217;s Unified Architecture bring to the 360? And this might be it.</p>
<p>So, we get slight blurriness. While we&#8217;ve got Cell&#8217;s sheer horsepower, built in HD and blu ray. And free online to boot (don&#8217;t even think of changing that sony! You&#8217;ll regret it).</p>
<p>Now, we need devs to tap that Cell&#8217;s Arse and use Blu-rays storage capacity. Multiplatforms will hamper this tapping of arse.</p>
<p>Of course I could be way wrong . I&#8217;m not a programmer. tee hee</p>
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		<title>By: railenmiles</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117600</link>
		<dc:creator>railenmiles</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117600</guid>
		<description>Why games always look blurry on PS3? No it is not because the Cell architecture can&#039;t support anti-aliasing. Mirror edge was talkin about how great it was for an SPU to do anti-aliasing. Killzone 2 was running multi-sampling anti aliasing on the SPU as well (whatever that means) as part of the engine&#039;s deferred rendering (whatever that means).

My theory IS! Why the 360 version looks sharper is because it has a Unified Architecture (whatever that means) thanks to Radeon, giving the 360 a slight edge on the graphix department.

The RSX is still based on the 6800 Nvida cards. Note RSX is twice more powerful than 6800, and slightly faster than the 7800 gfx card which was released right after the PS3 release.

Modern and faster Nvidia GFX cards now employs a unified architecture. Radeon gives the 360 a slight edge on this one.

2k says, they can&#039;t do anyfing about the slight blurriness. They say it&#039;s just how the hardware happens to run their code.

In this generation of consoles, the PS3 is more similar to a PC than the 360. 360 is unique due to the unified architecture designed by Radeon to go with the console&#039;s CPU.

I remember Radeon touting it&#039;s unified architecture back in the days when the first specs of the consoles were released to the public. Nvidia replied that they are confident with what they decided for the PS3.</description>
		<content:encoded><![CDATA[<p>Why games always look blurry on PS3? No it is not because the Cell architecture can&#8217;t support anti-aliasing. Mirror edge was talkin about how great it was for an SPU to do anti-aliasing. Killzone 2 was running multi-sampling anti aliasing on the SPU as well (whatever that means) as part of the engine&#8217;s deferred rendering (whatever that means).</p>
<p>My theory IS! Why the 360 version looks sharper is because it has a Unified Architecture (whatever that means) thanks to Radeon, giving the 360 a slight edge on the graphix department.</p>
<p>The RSX is still based on the 6800 Nvida cards. Note RSX is twice more powerful than 6800, and slightly faster than the 7800 gfx card which was released right after the PS3 release.</p>
<p>Modern and faster Nvidia GFX cards now employs a unified architecture. Radeon gives the 360 a slight edge on this one.</p>
<p>2k says, they can&#8217;t do anyfing about the slight blurriness. They say it&#8217;s just how the hardware happens to run their code.</p>
<p>In this generation of consoles, the PS3 is more similar to a PC than the 360. 360 is unique due to the unified architecture designed by Radeon to go with the console&#8217;s CPU.</p>
<p>I remember Radeon touting it&#8217;s unified architecture back in the days when the first specs of the consoles were released to the public. Nvidia replied that they are confident with what they decided for the PS3.</p>
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		<title>By: sephiroth_4</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117598</link>
		<dc:creator>sephiroth_4</dc:creator>
		<pubDate>Sat, 11 Oct 2008 10:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117598</guid>
		<description>360 version is, in fact, superior to the PS3 version.  But interesting read though, breaking down the technical details for console gamers.  Here&#039;s to optimizing for the PS3!!!</description>
		<content:encoded><![CDATA[<p>360 version is, in fact, superior to the PS3 version.  But interesting read though, breaking down the technical details for console gamers.  Here&#8217;s to optimizing for the PS3!!!</p>
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		<title>By: nxp3</title>
		<link>http://blog.us.playstation.com/2008/10/a-programmer%e2%80%99s-look-inside-bioshock/comment-page-3/#comment-117340</link>
		<dc:creator>nxp3</dc:creator>
		<pubDate>Fri, 10 Oct 2008 16:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2421#comment-117340</guid>
		<description>With the power of the ps3 it would seem they would be able to do more for bioshock but from the video comparison, it looked exactly the same as the xbox 360 version.  I&#039;m not easy to please, there&#039;s been very few games that I think are worth it to be on the ps3.  I mean if I want the same game as a 360, I&#039;d buy a 360 because it&#039;s cheaper.  No, I buy a ps3 because I know it can do more so do more with it.</description>
		<content:encoded><![CDATA[<p>With the power of the ps3 it would seem they would be able to do more for bioshock but from the video comparison, it looked exactly the same as the xbox 360 version.  I&#8217;m not easy to please, there&#8217;s been very few games that I think are worth it to be on the ps3.  I mean if I want the same game as a 360, I&#8217;d buy a 360 because it&#8217;s cheaper.  No, I buy a ps3 because I know it can do more so do more with it.</p>
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