Hello from Tokyo! This is Tetsuya Mizuguchi from Q Entertainment.
As you may or may not have heard, we are happy to announce that we will be bringing LUMINES Supernova very soon on PSN.
Back in 2005, the original concept for the PSP was to be the Walkman of the 21st century. This new handheld machine was packed full of promises, so we worked hard to have a game ready for the hardware launch. That game was called “Lumines”. The inspiration for Lumines came to me one night as I was sitting on a sandy beach looking up at the starry skies. Beautiful graphics, powerful sound, and the ability to affect both while playing, all packed into such a tiny portable package – Lumines was my answer to the 21st century walkman!
So here we are now in 2008. High-definition graphics have become the new standard and online technology has advanced, bringing the world even closer together. Into this environment comes the PlayStation 3, with built-in hard drive and Blu-ray disc support, as well as full online capabilities. I think the PS3 is really helping to drive this technology trend. I am very pleased that the latest version of Lumines – LUMINES Supernova – will be available on this powerful platform.
Well, it’s not 2006 anymore, so of course we have updated all aspects of the game to bring it up to current standards. This includes making the game downloadable, improving the graphics so they are now even more colorful, pumping up the sound, and adding all-new modes!
It was important that LUMINES Supernova be a downloadable game, so that PS3 players from around the world could purchase it instantly and easily at a reasonable price.
Naturally the graphics are displayed in full HD, and the sound is delivered in 5.1 surround sound. Of course this is not the first HD version of LUMINES, however, we have succeeded in making the game even more colorful and vibrant for an even more exciting gameplay experience.
We created several brand-new backgrounds or “skins” as we call it, as well as adding an all-new mode called “Dig Down” mode. This is a mission-type mode in which the screen is already nearly full of blocks, and the player must dig down to the bottom of the screen by deleting the blocks. We have also completely reworked the “Sequencer” mode which was featured in LUMINES II on the PSP. Players can arrange the provided sound blocks any way they like to create their own original soundtrack!
Although LUMINES originally appeared on the PSP, it has also appeared on other platforms. Now a re-envisioned, evolved version is returning home to Sony hardware. I hope you will enjoy playing this latest installment of LUMINES as much as you did the previous versions!
And finally, LUMINES Supernova features a LittleBigPlanet themed skin, which will be included in the Challenge Mode! What more can you ask for than a special appearance by Sackboy from LBP! A big thanks to the kind folks at Media Molecule and Sony Computer Entertainment!
Well, that’s it for now…until next time!