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Dec 17

Crash Commando Available Tomorrow on PSN – First Tips and Strategies

Olof Gustafsson's Avatar Posted by Olof Gustafsson on Dec 17, 2008 // CEO, EPOS Game Studios

We introduced Crash Commando to you last week, and now that the game is out tomorrow on PlayStation Network, we wanted to talk more about the game modes and give you some tips about how to rack up the kills.


The game modes:

Free-for-all frenzies or team-based skirmishes. Reach the target score first to win! In these modes, bots can be included offline as well as online.

Map Objectives is a game mode exclusive to multiplayer. It is based on having two teams – an attacking team and a defending team. The attackers have to meet set objectives while the defenders try to stop them.

A Map Objectives game is played in steps. At the beginning only some objectives are available, and by accomplishing them, new ones become available until they have all been met and the attackers win. Points are awarded to the attacking team depending on met objectives. The defenders can win by defending efficiently to force the time to run out, since the attackers have to meet objectives to gain extra time. This means that an efficient defense can cut an attack short.

There are two types of objectives games; Espionage and Sabotage:

Crash Commando - Data terms

In Espionage, the attackers need to download data from four data terminals scattered across the map, and bring them home safely to be uploaded to HQ.

Crash Commando - Control pnls

In Sabotage, the attackers need to destroy three clusters of control panels. Each cluster contains three panels and each is destroyed by running up to it and planting a bomb on them. It takes time for the bomb to go off so it is important to guard the panel until it does explode, since defenders otherwise can get there and defuse them.

Strategy tips:

As we have been playing the game like crazy, we have a few insider tips for you, so you can get an upper hand on people while they are busy figuring this out by themselves!

The number one tip that comes to mind is how to aim using the right stick! The best and easiest way to learn to get the bullets to end up where you want them – namely, in the bodies of your enemies – is to have the right stick constantly at a full tilt in the direction you want to aim, and adjust it using a circular motion. Basically you never should release the stick from full tilt while aiming and firing, unless you need that thumb of yours to, e.g., push a button to go to the other side or reload.

The second tip is to get to know each weapon’s strengths and weaknesses – knowing them, you will soon figure out how you can use the environments to your advantage with your weapon against your enemies.

The third tip is that C4 is a really good counter to vehicles because when they’re attached to a vehicle (or soldier J), they kill instantly when detonated.

Crash Commando_2

The fourth tip is to keep track of your jetpack fuel meter since you do have a limited supply that begins to regenerate quickly when you’re back on your feet again. You use it to get to higher grounds as well as in a very useful move called “spinning.” To spin, push the left stick down and slightly left or to the right while pushing the jetpack button, and you will spin away quickly in the chosen direction as long as you still have jetpack fuel left.

The last tip is to actually select your survival bonuses when you receive them during a game. You don’t want to miss out on them – they can give you regenerative health (together with a small max health boost), faster running speed, or quicker jetpacks and the ability to kill people by spinning near them. And you can have all three at the same time, if you manage to earn it.


We have been playing against the “same-old” players for quite a while now, and we really look forward to be playing the game with and against new players online for greater challenges (the Sony producers are easy meat). We might have the upper hand for a little time until you get the hang of it, but after that we are counting on getting our butts kicked.

If you have any questions about the game, we will try to answer them as best we can on the blog.

We hope to see you online – let the frag-fest begin! The game is available on PSN tomorrow for $9.99, so what are you waiting for?

//Add Your Own

90 Comments   33 Replies

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+ GGCAN on December 17th, 2008 at 1:54 pm said:

Thanks Olof…will have to check this game out tomorrow.


+ Neil on December 17th, 2008 at 2:01 pm said:

Reminds me of Contra + Halo and Warhawk.


+ edward_moffet on December 17th, 2008 at 2:02 pm said:

i’m totally buying this! this game looks so sick! great job sony!


+ Azured_Scorpio on December 17th, 2008 at 2:04 pm said:

Looks like a lot of fun! Can’t wait to share it with my brothers!


+ blakepro on December 17th, 2008 at 2:08 pm said:

Does this game have any local multiplayer? (either splitscreen or shared screen)

If so, can two people on the same system go online and play against other people?


+ absolute on December 17th, 2008 at 2:10 pm said:



+ Jpaq on December 17th, 2008 at 2:25 pm said:

Looks AWESOME!!! What time(est) tomorrow will it release? I am Itchin to spend some $$.

    Olof Gustafsson's Avatar


    + Brian Dunn on December 17th, 2008 at 4:59 pm said:

    It will go out with the weekly store publish, which is usually around 2PM.


+ jqtaxpayer on December 17th, 2008 at 2:27 pm said:

This looks sharp… but will there be a demo?

‘Cause here’s a little strategy for you: show people in a crap economy what their money is going to get them and they’ll be more eager to part with it. ;-)


+ F3aturePreacher on December 17th, 2008 at 2:30 pm said:



+ F3aturePreacher on December 17th, 2008 at 2:30 pm said:

Is there in-game access to music stored on the PS3 hard drive, i.e. custom soundtracks?

    Olof Gustafsson's Avatar


    + misaksson on December 19th, 2008 at 1:58 am said:

    Nope, Olof really really wanted you to listen to his soundtracks for a while at least! Nah just kidding :), it will definitly be considered to be added in future patch improvements/DLC!


+ lowerfactor on December 17th, 2008 at 2:37 pm said:

can’t wait will there be trophies


+ Pinhead_x on December 17th, 2008 at 2:40 pm said:

YES there will be trophies! C’mon people READ the DAMN blog and stop asking the same stupid questions.

Features at a glance:

* Frantic, adrenaline-pumping gameplay with exaggerated, slapstick violence!
* Fight on the ground and in the air, using jetpacks or in vehicles!
* Choose between several varying weapons, super weapons and stationary weapon systems!
* 8 maps!
* 1-12 players online play!
* Team-based and deathmatch game modes!
* Single-player vs bots game modes!
* Trophies!
* Online ranking boards!
* Player Profile with persistent stats and Duty Records!
* Voice support!

M.U.S.T H.A.V.E.

    Olof Gustafsson's Avatar


    + Daimion Pinnock on December 17th, 2008 at 3:55 pm said:

    Thanks for that Pinhead_x!!! :o)


+ blkant on December 17th, 2008 at 2:42 pm said:

Oh come on, don’t you think you could have fit at least one girl in it? Just one really cute one? :P

    Olof Gustafsson's Avatar


    + Daimion Pinnock on December 17th, 2008 at 3:56 pm said:

    I tried, but unfortunately to no avail, maybe next time. ;o)


+ zookey on December 17th, 2008 at 2:49 pm said:

DLC to add Ninjas plz? LOL JK either way looks pretty cool–like what Warhawk would be like with 2D gameplay—actually the art style is very similar to Warhawk–but that is a good thing :-)


+ ky181 on December 17th, 2008 at 3:01 pm said:

no demo no buy


+ daviddoel on December 17th, 2008 at 3:03 pm said:

Voice and trophies and $9.99? I’m in!


+ TouchyEd on December 17th, 2008 at 3:10 pm said:

It drives me nuts when developers post these articles announcing games they want us to buy, but then don’t even bother to answer any questions.

    Olof Gustafsson's Avatar


    + misaksson on December 18th, 2008 at 2:10 am said:

    We try to answer the questions we have answers for as soon as we can – though due to the time difference between Europe and US, Brian and Daimion has helped us out answering questions while we\’ve been sleeping. Then we are also busy working on some really cool ideas for DLC. :)


+ Ghostm on December 17th, 2008 at 3:11 pm said:

I didnt know this title didnt have Trophy support. Guess I’ll pass on it.

    Olof Gustafsson's Avatar


    + Brian Dunn on December 17th, 2008 at 5:00 pm said:

    It does, as other people have pointed out — it was mentioned in last week\’s post.

    Hope you\’ll reconsider, because it\’s a blast to play, no pun intended. :D


+ TehGreenFox on December 17th, 2008 at 3:29 pm said:

It has Trophy support


+ erico316 on December 17th, 2008 at 3:31 pm said:

@EPOS Game Studios i never heard of you guys what games have u guys made before if this is your first game what can you tell me about the team that worked on it?
any thought on the ps3 that you would like to share?
is this the first game of many to come?


+ SpLinT on December 17th, 2008 at 3:32 pm said:

I’m buying it


+ TheHater on December 17th, 2008 at 3:37 pm said:

I will buy this tomorrow. I like supporting studio that get games on the PSN on time.


+ HairyToeKnuckles on December 17th, 2008 at 3:40 pm said:

Time limit in the screenshot = pass.

    Olof Gustafsson's Avatar


    + Brian Dunn on December 17th, 2008 at 5:02 pm said:

    Basically it\’s multiplayer gameplay style, so matches are over when either the score limit is reached, or when the timer runs out. Like if you create a match with a kill limit of 1000, but a time limit of 15 minutes, match is over when someone gets to 1000 kills or when time runs out.

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