The Last Guardian

Jan 15

Magic Ball for PS3 Available Today

Olga Sokolova's Avatar Posted by Olga Sokolova on Jan 15, 2009 // Producer, Creat Studios

Hello once again, and welcome to the Magic Ball blog!

Magic Ball (available today, January 15 for $9.99 on the PS Store) is another addictive game from Creat Studios and TikGames and it’s filled with fast action, great humor and giggle-inducing fun.

While the game doesn’t have an overall storyline like Cuboid, we have created comedic scenes for each level – so in a way, each level has its own little story! Each of the scenes is divided between two visual themes – Pirates and Knights – and each theme has its own mini-story scenes.

Magic Ball boasts a vast number of trophies that players can try and achieve – each of the trophies requires the player to overcome a specific challenge. It was a blast trying to come up with the trophies, and we tried to keep a lot of them consistent with the humorous themes of Magic Ball. For example, we have the “25 in a row” trophy where you need to complete 25 levels in a row and several “Goodbye Cruel World” trophies where the player needs to pick up 5 skulls while completing the level.

One of the strategic elements of Magic Ball is the random Power-Ups that fall from pieces of the level that are broken up by the Magic Ball. The Power-Ups are completely random, and the challenge is trying to get your paddle over to where they are falling, while also keeping the Magic ball in play!

But be careful – not all Power-Ups are beneficial! As you complete levels, you will unlock new Power-Ups, so keep an eye out for them! Here’s a hint – try to get the ball through gaps in the objects so that the ball will bounce between the objects. This will break them up quicker, which makes less work for you! ;)

Magic Ball for the PSN is a unique twist on the “ball-breaker” type of game. We have true 3D environments and superior physics and graphics, and every object in the playing field is completely destructible. All of these elements combined really push Magic Ball to the next level.

We’re also excited about the look and feel of our mini-scenes. We think they are really fun – and Magic Ball also has multiplayer with VOIP support! So what could be more fun than smashing up some objects and scoring points and Power-Ups with your friends!?

We all loved the original Magic Ball and were inspired to make our own version with our own unique twists, including new takes on some of the classic levels and adding some bonus ones as well! During the development of the game, we were able to bring in some focus groups that allowed us to make tweaks and adjustments that really helped to round out the fun-factor for each of the levels.

One of the areas that really got an overhaul during testing was the difficulty level of the game – apparently it was too easy! Man, you PSN players are really hardcore!

We are quite proud of our levels, and our lead designer and lead artist worked on them constantly during the development cycle. We had originally planned for a more casual game, but testing proved that players wanted more action. So we rebalanced and are really happy with the outcome.

Two of the other areas that were reworked completely were the SFX (special effects) and VFX (visual effects) of Magic Ball. The power of the PS3 allowed us to do many things that we had originally thought we might have a hard time with, but special effects such as waving grass and flowers are easily handled by the PS3 and the real-time physics with several hundred – even thousands! – of objects were easily managed. Once we saw how much more we were able to do graphically, we could then re-budget our development time and concentrate on gameplay.

We had a blast developing and playing Magic Ball, and we hope you will too. Let us know what you think!

//Add Your Own

114 Comments   45 Replies

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+ TouchyEd on January 15th, 2009 at 8:22 am said:

You guys should consider changing your name from “Creat Studios” to “Re-Create Studios”.

You keep “developing” games that already exist in near identical form.

    Olga Sokolova's Avatar


    + Olga Sokolova on January 15th, 2009 at 8:36 am said:

    Haha! But we would all need to get new business cards and stationary printed, so we better leave \’Creat\’ as is :-) Keep an eye out for our future releases this year, which promise to be quite original, and extremely awesome!


+ Raacky on January 15th, 2009 at 8:22 am said:

i love getting replies…haha 2 in one week woooo…anyway game looks fun, maybe once im not broke i will surely pick this game up!!!


+ TouchyEd on January 15th, 2009 at 8:26 am said:

Thanks for the reply Olga (about Alawar). I give props to every developer who actually sticks around to answer questions (many don’t). I’ll be buying this game when it arrives later today. Looks like a lot of fun.

Cuboid is great too.


+ leetfoo on January 15th, 2009 at 8:27 am said:

How does the competitive multiplayer work?

    Olga Sokolova's Avatar


    + Olga Sokolova on January 15th, 2009 at 11:52 am said:

    There are 2 bats on the screen, one for each player. The one that gets the most points wins:)


+ mikeja72 on January 15th, 2009 at 8:35 am said:

Hopefully someone from Sony is reading these as well? This looks like a cool game and all but when is Savage Moon coming out?


+ SantanaClaus89 on January 15th, 2009 at 8:36 am said:

I guess this means no Savage Moon today… *sigh*… I hope I’m wrong.


+ mikeja72 on January 15th, 2009 at 8:42 am said:

I really hope so too. Its available in other English-speaking regions right? No offense to this or Cuboid, but Im only interested in Savage Moon at the moment…


+ legoman-D on January 15th, 2009 at 8:57 am said:

Got this one on UK PSN today. It looks amazing in 1080. The gameplay is really well balanced, not too difficult early on & there are so many power-ups, they come thick & fast. Got to learn to spot the good ones from the bad ones – early days yet :)

I’ve always been a fan of Breakout & Arkanoid on the old Atari consoles & ST but this has a little more to it… I think I’ve found something that might keep me away from Mahjong Tales for a while :) Any chance of a level editor for this one or any hints to when Mahjong Tales level editor will be available?

The £7.99 UK price point is just a little on the expensive side for me, but I realise our £s aren’t worth the paper they are printed on these days ;)

Thanks again for another great game, let’s see cuboid available over here soon & hope you sell loads – I imagine this will be the biggest seller of the 3.


+ webly12 on January 15th, 2009 at 9:07 am said:

great innovation of a old game the penguin ice breaker was lacking somthing like this kudos to you guys hope is on the epsn as well

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