If you played Resistance: Fall of Man, you know that Insomniac continually looked for ways to improve the online experience, even several months after the game’s release. We’re taking the same approach with Resistance 2, as patch 1.40 will be available for download on Monday, January 26 (you’ll automatically receive the download prompt the next time you play the game). The patch addresses several areas, including:
Multiplayer Progression
Some people have seen their competitive and/or cooperative characters reset to level 1. For several of those cases, this patch will not only bring back all the XP, stats, and attributes that you’ve lost, but it will also add to your character profile the XP/stats/attributes that you’ve earned since those levels were reset. For example, say you were a level 20 medic and after being reset to level 1, and you earned 5,000 XP. Thanks to the patch, you’ll return a level 20 medic and that 5,000 XP will be added to your profile.
This patch will also correct some medal and trophy issues, including the “Killing Machine” trophy (if you’ve already accumulated 10,000 kills but haven’t received this trophy, it’ll pop up as soon as you download the patch).
Here are some additional patch 1.40 details:
Trophy/Medal/Ribbons
- “Salute Me” trophy is not awarded until player reaches level 31 (Lieutenant)
- “Berserker” trophy can be collected during non-ranked games
- “Survivor” medal can be collected in cooperative games
- “Sure Shot” ribbon is awarded if player has accuracy of exactly 50%
Clans
- Added clan support for viewing members, sending invites, and setting up clan tags
- Default clan region is now USA
Match Balancing
- Unbalanced ranked games are cancelled in staging before the game is started
- Parties are prevented from matchmaking into free-for-all Deathmatch games
Competitive
- Loadouts can be disabled in the “Create Game” screen in competitive games
- Balanced the chance of dropping large ammo pickups in competitive games
- Core Control scoreboard displays “Kills”
- Improved scoreboard formatting
Cooperative
- Balanced the amount of XP gained by the Medic class in cooperative games
- Stalker movement enabled in cooperative games
- Small ammo pickups don’t give LAARK ammo in cooperative games
Weapons/Gameplay
- Splash damage on Pulse Cannon can damage the player firing it
- Rossmore reticule better reflects its accuracy
- Fire is easier to shake off
- Players cannot swap weapons in the middle of a melee attack
Miscellaneous
- Localized text updates
- Network message optimizations
- EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
Now you may be asking, “But what about adding the option to save the second player’s character progress?” Truth be told, it required a certain PS3 firmware that wasn’t available at the time of Resistance 2’s release. We now have that firmware and are currently working to implement the feature. As soon as it’s ready, we’ll get it out to you.
If you have any questions regarding the patch, please visit and post in the MyResistance.net message boards. The Insomniacs will be there to help answer them.
Do you guys know about the “Now it’s a paperweight” exploit? Take an Auger and continue firing at the reactor after it blows up and you can get countless medals…
Thanks for the update!
They should make a patch where people actually die when you shoot them.
Hallelujah
Glad I maxed my medic out when I could get 60K a game lol.
Anyways, great update! Looking forward to the changes as I just started Competitive.
Nice update!!
(can’t wait to see those stalkers moving around!)
:)
Thx for the patch! Really appreciate it… but like a lot of people have already said. We would KILL for a patch that allow you to play the single player campaign in coop online/offline. Just add a random dude like in the first Resistance, we could care less if the story make no sense after that. Since most of us have already done it in single player. That would be really great if you could add this, IF it is possible.
I’m going to miss getting double the experience in some games on coop as a medic. I thought i was just that darn good ):
Can we please please get some new co op missions? This game is screaming for some more.
Thank you very much for this update!!!!
I really want to see the Stalkers moving and also making them less 15% week and more aggressive.
We will always be with you Insomniac!
Very cool. But please, please, give us some new maps!
Thanks Insomniac!
Nice.. This should get me back into this game.
How about adding this: require a friggin’ microphone for playing co-op!
How can people afford a $400+ console and a $60 game, yet be too cheap to buy a Blue Tooth (or USB) headset!
Can’t wait for this on Monday!
The moving stalker sounds much better. I also cannot wait for player 2 keeping their stats in co-op.
Any chance of screenshots like in R1?
@63 Maybe some people don’t like talking when they game? Others don’t want to hear fowl mouths.
i wish that 10,000 kills trophy was 5,000.
10,000 is going to take hundreds of hours. i also wish you guys would patch Ratchet and Resistance for trophies, but I know that’s not gonna happen.
Yes awesome news
and now I wait
*waits*
Can somebody answer me this.
I beat the campaign on NORMAL difficulty, and I know you have to beat HARD to unlock SUPERHUMAN…but I don’t want to play the campaign 2 more times to beat Super Human…if I download a save file that has SUPERHUMAN unlocked, and start the SUPERHUMAN campaign from scratch, will it sill unlock the trophy?
Pretty sure you can\’t download the campaign file from someone else due to trophies causing us to tie PSN accounts to saves now.