If you played Resistance: Fall of Man, you know that Insomniac continually looked for ways to improve the online experience, even several months after the game’s release. We’re taking the same approach with Resistance 2, as patch 1.40 will be available for download on Monday, January 26 (you’ll automatically receive the download prompt the next time you play the game). The patch addresses several areas, including:
Multiplayer Progression
Some people have seen their competitive and/or cooperative characters reset to level 1. For several of those cases, this patch will not only bring back all the XP, stats, and attributes that you’ve lost, but it will also add to your character profile the XP/stats/attributes that you’ve earned since those levels were reset. For example, say you were a level 20 medic and after being reset to level 1, and you earned 5,000 XP. Thanks to the patch, you’ll return a level 20 medic and that 5,000 XP will be added to your profile.
This patch will also correct some medal and trophy issues, including the “Killing Machine” trophy (if you’ve already accumulated 10,000 kills but haven’t received this trophy, it’ll pop up as soon as you download the patch).
Here are some additional patch 1.40 details:
Trophy/Medal/Ribbons
- “Salute Me” trophy is not awarded until player reaches level 31 (Lieutenant)
- “Berserker” trophy can be collected during non-ranked games
- “Survivor” medal can be collected in cooperative games
- “Sure Shot” ribbon is awarded if player has accuracy of exactly 50%
Clans
- Added clan support for viewing members, sending invites, and setting up clan tags
- Default clan region is now USA
Match Balancing
- Unbalanced ranked games are cancelled in staging before the game is started
- Parties are prevented from matchmaking into free-for-all Deathmatch games
Competitive
- Loadouts can be disabled in the “Create Game” screen in competitive games
- Balanced the chance of dropping large ammo pickups in competitive games
- Core Control scoreboard displays “Kills”
- Improved scoreboard formatting
Cooperative
- Balanced the amount of XP gained by the Medic class in cooperative games
- Stalker movement enabled in cooperative games
- Small ammo pickups don’t give LAARK ammo in cooperative games
Weapons/Gameplay
- Splash damage on Pulse Cannon can damage the player firing it
- Rossmore reticule better reflects its accuracy
- Fire is easier to shake off
- Players cannot swap weapons in the middle of a melee attack
Miscellaneous
- Localized text updates
- Network message optimizations
- EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
Now you may be asking, “But what about adding the option to save the second player’s character progress?” Truth be told, it required a certain PS3 firmware that wasn’t available at the time of Resistance 2’s release. We now have that firmware and are currently working to implement the feature. As soon as it’s ready, we’ll get it out to you.
If you have any questions regarding the patch, please visit and post in the MyResistance.net message boards. The Insomniacs will be there to help answer them.
can you guys believe this, where else do you get this close and personal with the devs of our favorite games? (no where)
but i have to say good job on the games Insomniac and please keep up the good work! i have the game and love it!
This is awesome, but I cant wait for the split screen stats to work properly. THATS what I want more than anything..
I am excited about the Stalker Moving. That will be interesting!
Sweet!
Would love to see a premium map expansion that added several co-op maps and upped the level cap to 60.
The thought would be that you probably shouldnt try these new harder levels until you are close to level 30… would be awesome.
I would pay good money for something like that!
This is great news! I’m just wondering, are there plans to ever let Defensive kills be registered in Skirmish?
Nothing about it freezing at the main menu at all?
I am not a rare case, there are many people that have this problem.
Please help Bryan.
GREAT update!!! Now, waiting on the 2nd player save stats feature and this game will be perfect!!!!!!!!!!!!!!!!!
@Kai: please explain to me how you could possibly make an obviously single-player well-balanced title into a co-op title without ruining the balance and completely changing the story arc?
Army of Two makes sense with two players, Resistance Co-Op online makes sense with /n/ players, but hacking split-screen co-op into a true single-player game is just strange at best.
Personally I’m still waiting to be able to enter a new co-op game without having to first leave the stats screen, and then move the cursor over co-op, and then wait for a new matchmaking session.
“Press start to play another round” would make a lot more sense.
Also, why can’t I add people to my list or invite them to my party directly from the various stats screens?
I got R2 on the first day it came out, and i still havent beat this game yet. Online play is fun.
Also, I know this is not exactly related to the patch, but when are you guys planning on correcting the way the data appears for Co-Op on MyRes?
We\’ll be making some tweaks to the website (as as well as adding new features to MyRes) over the coming weeks.