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No Gravity: The Plague Of Mind Coming to PSN Tomorrow

Sebastien Rubens's Avatar + Posted by Sebastien Rubens on Feb 25, 2009 // Anozor

Intergalactic Adventurers

WE WANT YOU!

The Krosso Empire, the oldest and most powerful empire which ever existed, is looking for intrepid pilots to help find a cure to the “Plague Of Mind,” an unknown sickness mysteriously affecting people’s minds.

Join our forces and fly up to 5 different spaceships with outstanding capacities and weaponries. Explore the different worlds of our ever-extending empire and help your fellow citizens!

Krosso Empire – Service of intergalactic research

No Gravity, a science-fiction space journey that goes beyond a simple space shooter, hit the headlines for the first time in 2007 as a “homebrew” game for the PSP. It was acclaimed as a game that “puts tons of retail games to shame with its incredible polish.”

It was a long time ago, and since then, No Gravity has been entirely rewritten and improved to meet higher standards: this is the new version you will be able to download on the PlayStation Store tomorrow for your PSP.

You will be able to choose up to 5 spaceships (paired with pilots), each of them having different capabilities that you can use to your advantage across 31 different missions (each mission is composed of different sectors).

Some spaceships are faster which can help with time limited missions, or have more powerful weapons which help destroy bosses, or have better shields which can help sustain attacks from highly powerful weapons.

The most powerful two ships will be unlocked when you reach some specific goals. Note that you will be able to use any ship in the first person, but also in the third person.



You will start discovering the game with a tutorial mission designed to help you get to grips with the handling of this game, offering great playability, by training yourself to fly whilst locking and shooting at asteroids. Following this introduction, the game will offer you a wide range of gameplay which you’ll discover as you progress through the plot.

Although most of the video footage and previous coverage for No Gravity has been about the shooting aspects, the game also has more complex flight challenges such as escort missions, cargo retrieval using short range sonar, time limited missions, and even infiltration and strategy!

There is a level which illustrates many aspects of the game. During the first four minutes you must solely protect a group of spaceships until reinforcements arrive (Note: we spent a lot of time chasing a bug there!). You have to choose what ship to protect depending on their damage level (at least 50% of the convoy must survive) and also manage correctly the limited number of boosters you have left. This is a stressful sector because you have to handle a lot of information at the same time. When the reinforcements arrive, you need to continue protecting them using this time, a more strategic approach with your wingmen (hoping a group a them will defend your cargo more effectively).

If you have a look at the trailer, you will notice that some enemies are huge. Some can be really HUGE! You’ll even have to fly into an enemy spaceship to destroy it from within! (Does it remind you of a well known film?)

In the images below, you are helping one enormous battleship fight against another huge battleship, and the fight sequence is truly awesome (lots of explosions, directional outstanding sound, and finishing in a massive explosion!).

No Gravity The Plague of Mind screenshot 06 No Gravity The Plague of Mind screenshot 04

But don’t worry — you will face standard “bosses” and you will even find a giant mechanical kind of crab. ;)

No Gravity The Plague of Mind screenshot 03

When I was testing the game, there was one boss I could not kill…I asked our 2D artist (and main tester) how to kill it and his advice was: “with rage!!!” (I am sure you’ll get what I mean when you get there).

From time to time, you will have some missions where you will be able to “rest” a little, for example, when you have to retrieve cargo from shipwrecks in the asteroids world. The sonar only works at short range, so you will not “hear anything” as long as you do not fly close to the wrecks. The visuals in this particular level are dramatic, mixing dark space, flying closely to wrecks, and really stunning lens flare/lighting effects.

The game will take you through six different worlds: “normal” space, asteroid worlds, through to the mother planet of your enemies, propagating the plague of mind. It means you will not only be flying in space. At least six levels are over a planet and two other levels are not in space.

No Gravity The Plague of Mind screenshot 01 No Gravity The Plague of Mind screenshot 02

One of the last levels, over the enemy’s mother planet, is huge! You will have to destroy many energy generators and radars spread across a massive area.

The game is concluded in an apotheosis by the destruction of several generators within the planet.

No Gravity The Plague of Mind screenshot 05

We hope you will enjoy this game and we would be pleased to hear your feedback at nogravity@anozor.com

//Add Your Own

57 Comments   3 Replies

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51

+ LN_MEXWARRIOR on February 26th, 2009 at 8:29 am said:

Does this have Custom soundtrack support??


52

+ Elsa on February 26th, 2009 at 10:03 am said:

… it’s nice to see some of the people in the homebrew community getting some recognition! It would be nice if Sony encouraged the legitimate homebrew scene (while continuing to discourage game piracy of course).


53

+ NeCrom-X on February 26th, 2009 at 10:04 am said:

Why do games that look like they should be on PS3 end up on PSP and games that end up on PS3 should be on PSP with a lot of the PSN titles.


54

+ scralpha on February 26th, 2009 at 11:45 am said:

This looks good enough to buy! Too bad it’s nowhere to be found on PSN…


    Sebastien Rubens's Avatar

     

    + Sebastien Rubens on February 26th, 2009 at 12:42 pm said:

    Hi. The PlayStation Store guys at Sony told me the store update be probably around 2pm PST. Sorry for the wait.


55

+ Djryuzaki on February 26th, 2009 at 2:18 pm said:

Giant enemy crab? Will we be able to attack its weak point for massive damage?!?

lol sorry I just had to say it! xD


    Sebastien Rubens's Avatar

     

    + Sebastien Rubens on February 26th, 2009 at 2:46 pm said:

    Of course you will be able to do that! ;)


56

+ Djryuzaki on February 27th, 2009 at 6:10 pm said:

Oh I got a serious question too. This game looks AMAZING, but also kinda short. Do you think we can maybe get some add on content in the future perhaps….? Because I would totally but it :D


57

+ Djryuzaki on February 27th, 2009 at 6:10 pm said:

*buy it lol xD


58

+ SoundwaveIV on February 28th, 2009 at 9:55 am said:

Looks awesome.
I’ve been waiting for a good Colony Wars-esque game (what a great sleeper trilogy on the PSX!) for the PSP.
This looks like a winner for me.
Quick but important question: Will it be released to UMD at all or is it a strictly PSN PSP downloadable?
Thanks and congrats on the SONY support!


59

+ tech_ninja on March 2nd, 2009 at 12:54 am said:

After playing through the first 7 missions, I’m reminded of old PS classics like Colony Wars and Descent. I would add Wing Commander, but it doesn’t have the ability to coordinate with your wingmen. But it’s a very well-done game, and it’s absolutely beautiful to watch.


60

+ xStatiCa on March 2nd, 2009 at 8:07 pm said:

I was all excited too until I saw a comment mention it was for PSP. I was hoping for more precise PS3 controller handling. I still might get it but it is a harder decision for me. I personally think the PSP needs a more precise (more throw) analog stick to give a more console precision feel to it.


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