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	<title>Comments on: Red Alert 3 PS3 &#8211; Demo, DLC, and Details</title>
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	<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Dan_Aykroyd</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-4/#comment-201766</link>
		<dc:creator>Dan_Aykroyd</dc:creator>
		<pubDate>Tue, 07 Apr 2009 15:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-201766</guid>
		<description><![CDATA[=========================================
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation
PART 4
=========================================

Reviews keep coming and more and more they talk about the M*E*S*S that is playing with the DualShock. One quote from GamesRadar (http://www.gamesradar.com/ps3/command-conquer-red-alert-3/review/command-conquer-red-alert-3-ultimate-edition/a-20090401152624630010/g-2008060512367958083) sums up everything I said and complained before the game even came out:

&quot;However, the problem isn’t – unlike many others – that these controls don’t cover enough commands to allow you to effectively manage your troops: it’s that they’re forced to work with too many possible options. Each unit has at least one secondary attack, two different types of movement, and four stances. You’re asked to make the most of all these while building new troops and structures, managing a co-commander, and calling in special weapons attacks. It’s far too confusing – even after hours of practice.&quot;]]></description>
		<content:encoded><![CDATA[<p>=========================================<br />
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation<br />
PART 4<br />
=========================================</p>
<p>Reviews keep coming and more and more they talk about the M*E*S*S that is playing with the DualShock. One quote from GamesRadar (<a href="http://www.gamesradar.com/ps3/command-conquer-red-alert-3/review/command-conquer-red-alert-3-ultimate-edition/a-20090401152624630010/g-2008060512367958083" rel="nofollow">http://www.gamesradar.com/ps3/command-conquer-red-alert-3/review/command-conquer-red-alert-3-ultimate-edition/a-20090401152624630010/g-2008060512367958083</a>) sums up everything I said and complained before the game even came out:</p>
<p>&#8220;However, the problem isn’t – unlike many others – that these controls don’t cover enough commands to allow you to effectively manage your troops: it’s that they’re forced to work with too many possible options. Each unit has at least one secondary attack, two different types of movement, and four stances. You’re asked to make the most of all these while building new troops and structures, managing a co-commander, and calling in special weapons attacks. It’s far too confusing – even after hours of practice.&#8221;</p>
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		<title>By: DJM420</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-4/#comment-198210</link>
		<dc:creator>DJM420</dc:creator>
		<pubDate>Thu, 02 Apr 2009 05:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-198210</guid>
		<description><![CDATA[Maybe you should&#039;ve bought the PC version if you&#039;re gonna cry about mouse and keyboard crap!!!]]></description>
		<content:encoded><![CDATA[<p>Maybe you should&#8217;ve bought the PC version if you&#8217;re gonna cry about mouse and keyboard crap!!!</p>
]]></content:encoded>
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		<title>By: rollingfred</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-4/#comment-196900</link>
		<dc:creator>rollingfred</dc:creator>
		<pubDate>Wed, 01 Apr 2009 14:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-196900</guid>
		<description><![CDATA[Tried the demo, and it&#039;s definitely a great game. However, not supporting mouse/keyboard (which I have) is quite a deterrent for this kind of game.
I would buy it wholeheartedly if we had the guarantee that this support will come as well.
Delivering patches on PS3 games seems to be used quite a bit.
EA (and/or David Seeholzer): Any discussion on the matter? Any hope? (We already know that you&#039;re not supporting k/m at the moment, so please don&#039;t answer that)]]></description>
		<content:encoded><![CDATA[<p>Tried the demo, and it&#8217;s definitely a great game. However, not supporting mouse/keyboard (which I have) is quite a deterrent for this kind of game.<br />
I would buy it wholeheartedly if we had the guarantee that this support will come as well.<br />
Delivering patches on PS3 games seems to be used quite a bit.<br />
EA (and/or David Seeholzer): Any discussion on the matter? Any hope? (We already know that you&#8217;re not supporting k/m at the moment, so please don&#8217;t answer that)</p>
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		<title>By: Zimon</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-4/#comment-196031</link>
		<dc:creator>Zimon</dc:creator>
		<pubDate>Mon, 30 Mar 2009 09:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-196031</guid>
		<description><![CDATA[I&#039;ve never played an Red Alert game before but I decided to buy this and OMG!! It&#039;s soooo good!!!!

* hot sexy women (in HD)
* mechs (transformers)
* hilarious story (Peter Stormare is so funny! &quot;Oh snap!&quot;)
* advanced controls (high learning curve but once you get it it&#039;s faster than mouse+keyboard IMO)

I&#039;m having a fangasm over here. Please release Uprising expansion on PSN!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played an Red Alert game before but I decided to buy this and OMG!! It&#8217;s soooo good!!!!</p>
<p>* hot sexy women (in HD)<br />
* mechs (transformers)<br />
* hilarious story (Peter Stormare is so funny! &#8220;Oh snap!&#8221;)<br />
* advanced controls (high learning curve but once you get it it&#8217;s faster than mouse+keyboard IMO)</p>
<p>I&#8217;m having a fangasm over here. Please release Uprising expansion on PSN!</p>
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		<title>By: Dan_Aykroyd</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-4/#comment-195433</link>
		<dc:creator>Dan_Aykroyd</dc:creator>
		<pubDate>Fri, 27 Mar 2009 12:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-195433</guid>
		<description><![CDATA[=========================================
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation
PART 3
=========================================

I keep on reading reviews as they appear in MetaCritic and they keep on bringing up the K&amp;M support (plus the users comments at the bottom show the interest) and mention that the game falls short because it&#039;s doesn&#039;t have it.

Here, more quotes from the recently uploaded 1UP.com review (http://www.1up.com/do/reviewPage?cId=3173469&amp;p=37):

&quot;Command &amp; Conquer: Red Alert 3 is a top-quality RTS in almost every respect, but the whole thing just doesn&#039;t work smoothly on a console.&quot;

&quot;[...] most movement around a level isn&#039;t done via a minimap interface; […] I found myself jumping to an area and then rapidly making a few smaller jumps to zero in before I finally started building and fighting.&quot;

&quot;And as for building, that&#039;s done primarily with the right trigger: […] It works about as well as any console RTS interface, but it&#039;s still pretty darn clumsy.&quot;

&quot;But I&#039;m honor-bound to keep it real here, and the real is: This game is clumsier on console than on PC.&quot;

&quot;Bottom line: RA3&#039;s not bad, but if you have a good PC, you&#039;re better off buying that version instead.&quot;]]></description>
		<content:encoded><![CDATA[<p>=========================================<br />
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation<br />
PART 3<br />
=========================================</p>
<p>I keep on reading reviews as they appear in MetaCritic and they keep on bringing up the K&amp;M support (plus the users comments at the bottom show the interest) and mention that the game falls short because it&#8217;s doesn&#8217;t have it.</p>
<p>Here, more quotes from the recently uploaded 1UP.com review (<a href="http://www.1up.com/do/reviewPage?cId=3173469&#038;p=37" rel="nofollow">http://www.1up.com/do/reviewPage?cId=3173469&#038;p=37</a>):</p>
<p>&#8220;Command &amp; Conquer: Red Alert 3 is a top-quality RTS in almost every respect, but the whole thing just doesn&#8217;t work smoothly on a console.&#8221;</p>
<p>&#8220;[...] most movement around a level isn&#8217;t done via a minimap interface; […] I found myself jumping to an area and then rapidly making a few smaller jumps to zero in before I finally started building and fighting.&#8221;</p>
<p>&#8220;And as for building, that&#8217;s done primarily with the right trigger: […] It works about as well as any console RTS interface, but it&#8217;s still pretty darn clumsy.&#8221;</p>
<p>&#8220;But I&#8217;m honor-bound to keep it real here, and the real is: This game is clumsier on console than on PC.&#8221;</p>
<p>&#8220;Bottom line: RA3&#8242;s not bad, but if you have a good PC, you&#8217;re better off buying that version instead.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: tuxmando</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-3/#comment-195209</link>
		<dc:creator>tuxmando</dc:creator>
		<pubDate>Thu, 26 Mar 2009 22:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-195209</guid>
		<description><![CDATA[Actually, you couldn&#039;t be bothered with K&amp;M - so where else did you cut corners? I turned down the PC version because of DRM, but with PS3 you&#039;re just being lazy. Where are Westwood when you need them?]]></description>
		<content:encoded><![CDATA[<p>Actually, you couldn&#8217;t be bothered with K&amp;M &#8211; so where else did you cut corners? I turned down the PC version because of DRM, but with PS3 you&#8217;re just being lazy. Where are Westwood when you need them?</p>
]]></content:encoded>
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	<item>
		<title>By: tuxmando</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-3/#comment-195197</link>
		<dc:creator>tuxmando</dc:creator>
		<pubDate>Thu, 26 Mar 2009 22:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-195197</guid>
		<description><![CDATA[Gutted, six months after everyone has their copies, the PS3 gets a look in with a demo. But only if you&#039;re in the states? The UK not a worthwhile market then? And what gives with the apparent lack of K&amp;M?]]></description>
		<content:encoded><![CDATA[<p>Gutted, six months after everyone has their copies, the PS3 gets a look in with a demo. But only if you&#8217;re in the states? The UK not a worthwhile market then? And what gives with the apparent lack of K&amp;M?</p>
]]></content:encoded>
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		<title>By: sherco-rotivator</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-3/#comment-194834</link>
		<dc:creator>sherco-rotivator</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-194834</guid>
		<description><![CDATA[I&#039;m just so glad that they haven&#039;t bothered uploading the EU version. It really is uplifting, The games available just not the demo, So basically its £40 risking if its any good or just buy an x box (which i definatley will not do!). 
Once again thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just so glad that they haven&#8217;t bothered uploading the EU version. It really is uplifting, The games available just not the demo, So basically its £40 risking if its any good or just buy an x box (which i definatley will not do!).<br />
Once again thanks!</p>
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		<title>By: skipswift</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-3/#comment-194773</link>
		<dc:creator>skipswift</dc:creator>
		<pubDate>Thu, 26 Mar 2009 15:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-194773</guid>
		<description><![CDATA[It&#039;s amazing to me that EA chooses not to respond to address these concerns about keyboard/mouse support other than to say &quot;we&#039;re not doing it&quot;, especially considering they respond in detail on other topics and even take the time to thank consumers who have posted positive comments. Does EA not have time for consumers with concerns?

It&#039;s just bad customer service. At least tell us why keyboard/mouse support isn&#039;t being considered given the demand and be transparent. Explaining with you&#039;re doing one thing (new control scheme) is not the same as explaining why you&#039;re not doing something else (keyboard/mouse). Ignoring consumers and simply reiterating the position that the new joystick control scheme is better is a great way to kill a brand. Successful brands are defined by consumers, not by companies.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing to me that EA chooses not to respond to address these concerns about keyboard/mouse support other than to say &#8220;we&#8217;re not doing it&#8221;, especially considering they respond in detail on other topics and even take the time to thank consumers who have posted positive comments. Does EA not have time for consumers with concerns?</p>
<p>It&#8217;s just bad customer service. At least tell us why keyboard/mouse support isn&#8217;t being considered given the demand and be transparent. Explaining with you&#8217;re doing one thing (new control scheme) is not the same as explaining why you&#8217;re not doing something else (keyboard/mouse). Ignoring consumers and simply reiterating the position that the new joystick control scheme is better is a great way to kill a brand. Successful brands are defined by consumers, not by companies.</p>
]]></content:encoded>
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		<title>By: Dan_Aykroyd</title>
		<link>http://blog.us.playstation.com/2009/03/09/red-alert-3-ps3-demo-dlc-and-details/comment-page-3/#comment-194164</link>
		<dc:creator>Dan_Aykroyd</dc:creator>
		<pubDate>Wed, 25 Mar 2009 12:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7472#comment-194164</guid>
		<description><![CDATA[=========================================
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation
PART 2
=========================================

Well... the IGN review went online, and I&#039;m GLAD to say that they pointed many of the issues I posted before with the mouse and keyboard support; kind of as if it was me who wrote the review (even the same wording)!
Link: http://ps3.ign.com/articles/965/965807p1.html

Here are some excerpts; hope you David reconsider patching the game to support M&amp;K:

&quot;Even then, you&#039;ll still be hit or miss on certain orders or commands to troops, which isn&#039;t what you need when an enemy force is barreling down on you with guns blazing.&quot;

&quot;[...] For example, assigning groups and selecting specific types of units on screen works rather well, but commanding individual units can be quite difficult.&quot;

&quot;[...] This can quickly become annoying as you have to fight your way through the menus each time you want to do something,&quot;

&quot;Fighting with the controls is one of those situations where you simply wonder why mouse and keyboard support wasn&#039;t included in the first place.&quot;]]></description>
		<content:encoded><![CDATA[<p>=========================================<br />
MOUSE &amp; KEYBOARD: Rant, Reason and Explanation<br />
PART 2<br />
=========================================</p>
<p>Well&#8230; the IGN review went online, and I&#8217;m GLAD to say that they pointed many of the issues I posted before with the mouse and keyboard support; kind of as if it was me who wrote the review (even the same wording)!<br />
Link: <a href="http://ps3.ign.com/articles/965/965807p1.html" rel="nofollow">http://ps3.ign.com/articles/965/965807p1.html</a></p>
<p>Here are some excerpts; hope you David reconsider patching the game to support M&amp;K:</p>
<p>&#8220;Even then, you&#8217;ll still be hit or miss on certain orders or commands to troops, which isn&#8217;t what you need when an enemy force is barreling down on you with guns blazing.&#8221;</p>
<p>&#8220;[...] For example, assigning groups and selecting specific types of units on screen works rather well, but commanding individual units can be quite difficult.&#8221;</p>
<p>&#8220;[...] This can quickly become annoying as you have to fight your way through the menus each time you want to do something,&#8221;</p>
<p>&#8220;Fighting with the controls is one of those situations where you simply wonder why mouse and keyboard support wasn&#8217;t included in the first place.&#8221;</p>
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