Final Fantasy XIV: Heavensward

Mar 19

I Came To Bring The PAIN

Jason Coker's Avatar Posted by on Mar 19, 2009 // Associate Producer, SCEA

My Peoples, it’s no secret that PAIN is the People’s Game. Our community has asked us for certain features or types of gameplay, and we’ve taken that feedback and turned it into modes, characters, bug fixes, and so on. No doubt, continued development of PAIN is a time-consuming process filled with pitfalls and turmoil, but in the end, it seems to be working out for the best. We never seem to be able to give you enough content quickly enough, but we get some quality feedback every time we release new content (not just praise – constructive criticism is welcome, too).

PAIN was never designed with online play in mind. The sheer number of active objects flying around at any given time during a single launch is ridiculous to process, and then when you factor in the possibility of each of those objects hitting another object – perhaps an exploding one – the situation becomes even nuttier. With that in mind, we were a bit stupefied when the People said that they wanted PAIN online. That is by no means a small task, but somehow the evil geniuses at Idol Minds have managed to pull it off, and the patch is now live. The patch is free, and it will allow you to play all your favorite multiplayer PAIN Modes against your buddies online. You can get your text chat on, of course, but it wouldn’t be PAIN without being able to talk trash, so we’ve included voice chat as well. Personally, I think that getting a strike or even a spare in PAIN Bowling with Jarvis’ L2 + X pose says more than I ever could, but it’s your world.

We’re about to drop the Smack Pack on you (sold separately), which includes the Darts and Fortress game Modes. As I’m sure you know, traditional Darts wouldn’t be suitable for PAIN. We wouldn’t dare make something as simple as launching a character into an oversized dartboard. Instead, you have to launch you character toward a giant sticky billboard with multiple bullseyes painted on it, in the process grabbing another character (or bomb) and chucking it at the billboard. Sounds simple enough, eh? Oh, I forgot to mention the fact that your opponents have distractions to jack you up during your flight to the billboard. It makes it even more satisfying to clear the distractions and pull off a bullseye, so I hope your game is in order.

PAIN Update Screenshot Darts

Fortress is the other half of the Smack Pack, and it pits you against up to three opponents, each of you with a giant fortress on a floating platform in the sky. On offense, your task is to aim at an opponent’s fortress, launch and grab an exploding object, and chuck it at their fortress to inflict maximum damage. Every bit of damage you do costs that player points, and when their score reaches zero, that player is eliminated. Obviously, we’d never make it easy for you to do something like that, so at the beginning of each game, every player gets a chance to select their defenses, which range from everything from reinforcements that toughen up your walls, to flying mailboxes and cereal that knock launching enemies out of play, to blue screens that fly up and take out enemies and/or their projectiles. Fortress is a blast to play (no pun intended), so make sure your trash talk is ready.

PAIN Update Screenshot Fortress

Like all of the current offline multiplayer Modes in PAIN, Darts and Fortress are playable offline, too. In both modes, the various objects and distractions in the game depend on the environment in which you’re playing. For example, if you’re playing Fortress in the Amusement Park, you’re grabbing and chucking exploding teddy bears. Likewise, if you’re playing Fortress in the Movie Studio, you might see some cameras being used to strengthen your opponents’ walls. Both Modes will be playable in all future environments as well.

As always, we look forward to hearing back from you all on online multiplayer once you get a taste. It’s a nice addition to the world of PAIN, and I have a feeling that everybody’s going to be “leveling up” their PAIN skills as a result of the new competition within the community. Let us know what you think. As always, we’re listening. So get out of here and GO ONLINE LATER TODAY!!!!!!

//Add Your Own

89 Comments   21 Replies

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+ chubigans on March 19th, 2009 at 9:05 am said:

I love PAIN. You guys are the best in bringing all this content out for this little game. Easily the best downloadable game ever.



+ TheMacX on March 19th, 2009 at 9:09 am said:

sweet :-)


+ joostin on March 19th, 2009 at 9:10 am said:

You the man Jason! PAIN is one of my all-time favs from the PSN. Sure PixelJunk and Warhawk are on that list as well, but this game takes the cake!

I love the dev support for this game. I have been there for the good ol days before trophies, before the HOFF, and before the Smack Pack! This game has more than fulfilled my expected ROI! Again great work and you have my vote as one of the top devs this generation.

ps. The only thing I would love more about PAIN is if we could have a map editor, nothing too fancy like making an entire level, but perhaps you could do something similar to Halo 3’s forge mode. Give us the maps and allow us to customize the obstacles and gameplay options. Would make online replay value unlimited!


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    + Jason Coker on March 19th, 2009 at 10:58 am said:

    Thanks for the props, Joostin. A level editor is something we have considered, but it is a huge, gargantuan task that would essentially prevent us from releasing more content. However, I wouldn\’t rule it our as something we could revisit down the road.


+ Zezzler on March 19th, 2009 at 9:12 am said:

Pretty cool, keep up the cool updates


+ Ftwrthtx on March 19th, 2009 at 9:13 am said:

I’ve already updated and love the new online aspects of the game. Can’t wait for the darts.

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    + Jason Coker on March 19th, 2009 at 10:59 am said:

    You\’ll be seeing it later today!


+ KSPRAYDAD on March 19th, 2009 at 9:18 am said:

Really wish there was a kid friendly version of this game.

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    + Jason Coker on March 19th, 2009 at 11:22 am said:

    Understood. Between Travis (Senior Producer), Idol Minds, and myself, we have a collective maturity level of about a 15 year-old, so the T rating didn\’t surprise us. We wanted to keep some silly, juvenile, slapstick humor in the game, and that certainly kept us out of \”E\” territory. What we DIDN\’T want to do was make it a really violent mess. People have actually asked us for blood and guts in the game, but that\’s not really funny to us. I laugh when I see a Dad take a shot in the groin on a funny videos show because I know he\’s OK, and I think PAIN is along those lines. ….with the occasional potty joke thrown in for good measure.


+ lowhonor on March 19th, 2009 at 9:21 am said:

you guys should just make a new game already

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    + Jason Coker on March 19th, 2009 at 11:17 am said:

    …we are.


+ jakinov on March 19th, 2009 at 9:21 am said:

should get moar celebs and playstaiton characters.


+ Bildo818 on March 19th, 2009 at 9:22 am said:

I do love PAIN although I am horrible at it, but I will say, HARDEST TROPHIES EVER!!!! I don’t even have 1!


+ chubigans on March 19th, 2009 at 9:24 am said:

“Really wish there was a kid friendly version of this game.”



+ SolduNuts on March 19th, 2009 at 9:24 am said:

Nice Jason, I love the community support you guys show. Keep up with the DLC. This game rocks!

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    + Jason Coker on March 19th, 2009 at 11:23 am said:

    Thanks, yo. Didn\’t I see you online in PAIN earlier?


+ KSPRAYDAD on March 19th, 2009 at 9:27 am said:

@10…what is there not to understand?

PAIN is rated T…I’d like a E version


+ stlthriot on March 19th, 2009 at 9:28 am said:

Great game and it’ll be interesting to try out online play. :)

A little sad we have to purchase Darts & Fortress modes. When does this pack release and how much?

When will you be announcing the new environment?

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    + Jason Coker on March 19th, 2009 at 11:25 am said:

    Within the next week or two, we\’ll be letting it all hang out, my friend.

    The next environment is called \”Sore Spots\”. DON\’T TELL ANYBODY!! It\’ll be our little secret.


+ Capt-Fury- on March 19th, 2009 at 9:28 am said:

Thanks for the excellent support Idol Minds, Travis and Coker.


+ DimiKun on March 19th, 2009 at 9:29 am said:

Nice, Downloading now!


+ Se7enthSign on March 19th, 2009 at 9:29 am said:

Yeah, I have to agree. The trophies are nothing more than an evil tease. I hadn’t touched this game in months and probably would have deleted it if it wasn’t for my huge hard drive. Now, I’m going to have to give it another look.


+ EvoAnubis on March 19th, 2009 at 9:30 am said:

Whoa, wait…online multiplayer is live NOW? Coolness!


+ StalkingSilence on March 19th, 2009 at 9:34 am said:

Excited for you guys… very nice. I might try it out!


+ Fallen_Guardian on March 19th, 2009 at 9:37 am said:

And Andy Dick is coming to PAIN! lol.

PAIN is a great PSN game, ill be sure to tell my bro about this, he loves PAIN to death.


+ jimfear on March 19th, 2009 at 9:38 am said:

nice im gonna start to play this game cause… with no online mode it was boring :)

Thank you idol minds


+ BUCKNAZT on March 19th, 2009 at 9:46 am said:

Will you guys release a character packs? Kinda sucks having to download them one by one.

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    + Jason Coker on March 19th, 2009 at 11:26 am said:

    BuckNazT – First off, that\’s one of the illest login names ever. Secondly, that\’s a very cool idea, and it\’s something we\’re going to try and make happen.


+ dowaito on March 19th, 2009 at 9:49 am said:

Pain is fabulous, and you people at Idol Minds rock.
Thanks for all the great updates.


+ Jon_Mclane on March 19th, 2009 at 9:49 am said:

Great News (Would have been better from Travis) so is sackboy ever coming to pain or was that just an awesome rumor?

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    + Jason Coker on March 19th, 2009 at 11:28 am said:

    Jon_Mclane – My apologies for my inability to be Travis. If it\’s any consolation, I\’m trying to grow several inches taller and get a better sun tan. As for Sackboy in PAIN, it\’s nothing that I\’m aware of.


+ StrykerIsland on March 19th, 2009 at 9:56 am said:

This should have been there from the beginning, was very bummed when I bought it and there was no online play. Thanks you for making this update free, you’ve vindicated my original purchase. :)


+ mad0joker1995 on March 19th, 2009 at 9:58 am said:

yea another pain game goodie


+ AmericanNinja1 on March 19th, 2009 at 10:02 am said:

Awesome news! Cant wait! :)


+ reson8er on March 19th, 2009 at 10:05 am said:

I love how in Japan this game is called “Mr. PAIN” lol.

Reminds me of Mr. Sparkle.

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    + Jason Coker on March 19th, 2009 at 11:28 am said:

    I swear to you – I had exactly the same thought when I heard about the name. Classic Simpsons!


+ Obi_Al_Kenobi on March 19th, 2009 at 10:10 am said:

Jason Cocker:

I just want to know when are going to add Online Multiplayer Support?

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    + Jason Coker on March 19th, 2009 at 11:29 am said:

    …not sure who this \”Cocker\” guy is, but please read above. It\’s out today. …like… NOW, baby!


+ DonnyG on March 19th, 2009 at 10:26 am said:

I hate Andy Dick. Thank you for putting him in Pain.


+ SPOPS on March 19th, 2009 at 10:26 am said:

Sounds good. Honestly I have been pretty bored with PAIN. But this might freshen things up a bit and give me a reason to go and play it again.


+ SmogItUp on March 19th, 2009 at 10:27 am said:

PAIN team is amazing. Always coming up with fresh content


+ deadahead on March 19th, 2009 at 10:28 am said:

AWESOME! I can’t wait!


+ The_Punisher111 on March 19th, 2009 at 10:36 am said:

Uterlly sweet! :)


+ The_Punisher111 on March 19th, 2009 at 10:41 am said:

“Fortress is a blast to play, (no pun intended).”
LOL “pun” are the 3 letters in my name ^_^
yay im famous again!

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    + Jason Coker on March 19th, 2009 at 11:30 am said:

    I was thinking of you when I typed that. No, really, I was!


+ SPOPS on March 19th, 2009 at 10:42 am said:

How about some multilayer trophies now :)


+ tearsofash on March 19th, 2009 at 10:47 am said:

This is just the thing! I was playing PAIN for the first time in ages, and actually used the video editor for the first time. I was wondering when these were going to come out. I can’t wait to get knocked up.


+ Dark_Fire_101 on March 19th, 2009 at 10:47 am said:

Wow, the dev support from this game is astonishing. Lots of people keep bashing this game but the devs just keep coming back and continuing their support adding even more additions to a great game. KUDOS!

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    + Jason Coker on March 19th, 2009 at 11:35 am said:

    NOBODY is gonna keep a good game down! We really don\’t have a problem if folks don\’t dig PAIN. No game is for EVERYbody, and to perfectly blunt, some people just LOVE to hate (and the anonymity of the Internet makes it that much easier). But we really do love the game, the community seems to dig what we\’re doing, and we\’re gonna keep on keepin\’ on. Thanks for the support.


+ VixDiesel on March 19th, 2009 at 10:51 am said:

It’s about effing time you guys put in the online multiplayer. NOW I have a reason to actually play this again and perhaps even buy stuff for it.

Thank you!


+ Craazy on March 19th, 2009 at 10:53 am said:

Free?……Satan is super cold right now


+ Kittens323 on March 19th, 2009 at 10:53 am said:

Now I’ll finally get to play with other people! Thank you so much Idol Minds!


+ Nynja on March 19th, 2009 at 10:53 am said:

Cool stuff! A thought off subject;

Want a PS3 price cut? Would it be feasible to offer a low end PS3 at a reduced manufacturing cost and retail cost?

Release a system with the bare-bones minimum to play games and enjoy PSN. Take out the wireless adapter, remove the rechargeable battery from the DS3, make the included controller wired, shrink the HDD back down to 20 or 40GB.

If people want wireless, they can buy an adapter. If they want a rechargeable wireless DS3, buy it separately. If they want a larger HDD, buy a new one.

There you have it. The “PS3 Essential”.


+ Xoonaka on March 19th, 2009 at 10:53 am said:

…why couldn’t we have a simple darts game? The whole grabbing and throwing mechanic is painful sometimes…


+ lakaiHIGH on March 19th, 2009 at 10:59 am said:

best running support for a PSN downloadable title for sure! this much content is too much too handle. great job travis and congratulations to the rest of the guys on the team for creating such an awesome game.


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+ Travis Williams on March 19th, 2009 at 11:00 am said:

@Xoonaka: Team PAIN does nothing simple. Come on we laugh in the face of danger Hahahahahaha

@Darkfire: Thanks dood!

@Obi: Today mang! Get in there.

@Jon_McLane: Jason Coker is the AP on PAIN since day one. He’s been at Sony longer than I have. You need to give the man his props as he’s one of the prime movers of PAIN.

@Stryker: We’ve said this before. There are some things we think should be free and others shouldn’t. We were always dedicated to making sure the BASE package of PAIN is always worth the 9.99

@Buck: I think we are considering it. That’s a marketing question and not a Product Development one. We just make the donuts we don’t sell ’em.

Have fun with Online! I am sure Jason will be answering questions too.


+ TheZed88 on March 19th, 2009 at 11:00 am said:

Pain + On-line = No Sleep.

It has been a few months since I’ve fired up Pain, but that changes tonight!


+ KSPRAYDAD on March 19th, 2009 at 11:01 am said:


1. The marginal cost difference between 20GB and 80Gb is about $6 in bulk…you can’t even find a manufacturer of 20GB HDD 2.5″ anymore.

2. Wired controllers…how does SONY recoup the cost of a new manufacturing line for these new controllers? You also need to have retailers commit more space to this product…ain’t gonna happen.

3. Removing wireless. Could be done but again a Wireless B module in bulk is under $10.

So you’ve gone back in time to the original SKU and shaved about $20 off the cost without addressing the controller manufacturing costs.

How about: PS3 selling through at same or better rate at this point in its life cycle as its HD competitor did while maintaining a price well in excess of that competitor.

Congrats SONY on your sweet machine….Now back to Idol Minds.


+ AntDaGamer on March 19th, 2009 at 11:23 am said:

Yeah I’m glad you guys put this in. Besides my 7 year old son I had no one else to play it with. My wife use to but well she moved on she kept getting whipped when we Pain bowled. So this is great. It makes me actually want to consider buying more modes. So will they be multiplayer support for the add ons? Also can we unlock some of the multiplayer trophies online?

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    + twilliams on March 19th, 2009 at 12:42 pm said:

    Yes the new modes releasing today are off and online modes. All trophies are for offline play currently.


+ Microshock on March 19th, 2009 at 11:24 am said:

@ 40, wireless controllers, try plugging in your usb cord to a port in a laptop and then into your controller, now try to play flower, OH YEAH REAL COMFORTABLE!

All of the features are a big part of why the ps3 is a great system, because its included! I hate hate hate recharging AA batteries..


+ hoofrog on March 19th, 2009 at 11:26 am said:

Woo hoo! Thanks for the patch. This is the only thing I have really wanted in Pain. Great job to you all.


+ leetfoo on March 19th, 2009 at 11:27 am said:

Sadly, I’m done with this game until you GIVE US THE ABILITY TO CHANGE CHARACTERS WHILE ON THE LAUNCHER. Quittting the whole game just to change characters is too PAINful to bear.
That said, you guys still rule.

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    + twilliams on March 19th, 2009 at 12:46 pm said:

    I will try to get this in Leet, but no promises. My Lead Programmer Carl hates my face when I make him add features I don\’t warn him about.

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