Hello from GDC 09! My name is Mike Acton and I’m the Engine Director at Insomniac Games. Last year at GDC we announced our Nocturnal Initiative and how we were going to use that to share some of the source code and research that happens here at Insomniac Games with the industry as a whole. [...]
The time has come for all of you virtual rock stars to get your butts into PlayStation Home and show off your sickest riffs and slickest licks. That’s right – on Thursday, March 26th, Activision is launching their first PlayStation Home space to support their hit franchise – Guitar Hero. And you’re invited to the [...]
Game on! Tomorrow (March 26) we’ll be bringing you a host of downloadable content for Resistance 2, plus another patch that helps improve the online experience even further (and includes several requests that came from…well, you!). So let’s get right down to it, shall we? The DLC comes in two forms: new competitive multiplayer maps [...]
Day 3 of GDC, so here comes our 3rd developer interview from God of War III As it stands, nobody is better at God of War III than Todd Papy. When SCEA Santa Monica first showed the game to the gaming press last month, Todd was behind the controls (and he only died once). In [...]
It’s day two of the PlayStation.Blog.Lounge at the 2009 Game Developers Conference, and developer Titan Studios is showing off the upcoming PSN game Fat Princess. We know you’ve been asking tons of questions about the game, so Jeff sat down with SCEA Senior Producer Deborah Mars and Associate Producer Matt Morton for some great info [...]
Hi. This is Kenichi Ogasawara, a producer at KOEI and the creator of Dynasty Warriors: Strikeforce for PSP. We’re launching a new multiplayer demo tomorrow on PlayStation Store, so I came by to share some thoughts about the game. Over the years, we’ve gained a lot of support for the Dynasty Warriors series, but the [...]
As Game Developer’s Week continues, we bring you the 2nd of our 5-part interview series with the people creating God of War III. Today, Art Director Ken Feldman tells us the mythology behind the story of Kratos, and where they get those gory ideas.
It’s day one of GDC 2009, and the PlayStation.Blog.Lounge is up and running, hosting media, developers and fans all week long. And right now we’re thrilled that Tarsier Studios is showing off Rag Doll Kung Fu: Fists of Plastic inside the Lounge to some early-bird media. You already know what the game is all about, [...]