<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ratchet &amp; Clank Future Weapons Contest: Our Fave Fives #3</title>
	<atom:link href="http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
	<lastBuildDate>Mon, 23 Nov 2009 08:20:57 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: t178abc</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-225107</link>
		<dc:creator>t178abc</dc:creator>
		<pubDate>Sat, 30 May 2009 06:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-225107</guid>
		<description>Great weapons!</description>
		<content:encoded><![CDATA[<p>Great weapons!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DustyBlue</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222194</link>
		<dc:creator>DustyBlue</dc:creator>
		<pubDate>Sat, 23 May 2009 20:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222194</guid>
		<description>There are so good... Couldn&#039;t they at least be DLC that you can use after you beat the game? Or something along those lines? I really like the Chickaboom. LOL @ &quot;alluring booby trap&quot;.</description>
		<content:encoded><![CDATA[<p>There are so good&#8230; Couldn&#8217;t they at least be DLC that you can use after you beat the game? Or something along those lines? I really like the Chickaboom. LOL @ &#8220;alluring booby trap&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LOCO209</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222172</link>
		<dc:creator>LOCO209</dc:creator>
		<pubDate>Sat, 23 May 2009 19:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222172</guid>
		<description>WOW    MY WIFE made the(hand drawn) 
ALIEN ABDUCTIONATOR! HER name is 
PATRICIA  SAVALA   she was really hoping to win    but we were out of town and she didn&#039;t check her e-mail in time to say, she was from the US ...  BUT this weapon is a must in one way or another for the ratchet and clank story line .... WISH it was one the playstation people could vote on ..HINT HINT lol  have a good one INSOMNIAC</description>
		<content:encoded><![CDATA[<p>WOW    MY WIFE made the(hand drawn)<br />
ALIEN ABDUCTIONATOR! HER name is<br />
PATRICIA  SAVALA   she was really hoping to win    but we were out of town and she didn&#8217;t check her e-mail in time to say, she was from the US &#8230;  BUT this weapon is a must in one way or another for the ratchet and clank story line &#8230;. WISH it was one the playstation people could vote on ..HINT HINT lol  have a good one INSOMNIAC</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: krae_man</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222162</link>
		<dc:creator>krae_man</dc:creator>
		<pubDate>Sat, 23 May 2009 16:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222162</guid>
		<description>Wow, you guys keep on saying &quot;we thought of this on our own and decided against it&quot; and have said &quot;great idea but we dont have the time to do it&quot; for everything else.

Is this a &quot;create a weapon&quot; contest or a &quot;Guess the weapon we&#039;ve already decided(and started) to make&quot; contest?</description>
		<content:encoded><![CDATA[<p>Wow, you guys keep on saying &#8220;we thought of this on our own and decided against it&#8221; and have said &#8220;great idea but we dont have the time to do it&#8221; for everything else.</p>
<p>Is this a &#8220;create a weapon&#8221; contest or a &#8220;Guess the weapon we&#8217;ve already decided(and started) to make&#8221; contest?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: waffman11</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222143</link>
		<dc:creator>waffman11</dc:creator>
		<pubDate>Sat, 23 May 2009 11:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222143</guid>
		<description>@#12: It sounds a little like you wanted some of the weapons to be in the games because they had good concept art, which isn&#039;t a very good reason. Also, Insomniac has to meet a budget and a deadline, but I don&#039;t think those words mean anything to you.</description>
		<content:encoded><![CDATA[<p>@#12: It sounds a little like you wanted some of the weapons to be in the games because they had good concept art, which isn&#8217;t a very good reason. Also, Insomniac has to meet a budget and a deadline, but I don&#8217;t think those words mean anything to you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zacypoo11</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222141</link>
		<dc:creator>zacypoo11</dc:creator>
		<pubDate>Sat, 23 May 2009 08:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222141</guid>
		<description>Cant Wait To Hear About What All Happened At E3 I Hope You Guys Do A Great Job! Ratchet and Clank A Crack In Time Will Make Other Games Very Jelous</description>
		<content:encoded><![CDATA[<p>Cant Wait To Hear About What All Happened At E3 I Hope You Guys Do A Great Job! Ratchet and Clank A Crack In Time Will Make Other Games Very Jelous</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: krae_man</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222133</link>
		<dc:creator>krae_man</dc:creator>
		<pubDate>Sat, 23 May 2009 06:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222133</guid>
		<description>How many &quot;red rings of death&quot; gun ideas did you guys get?</description>
		<content:encoded><![CDATA[<p>How many &#8220;red rings of death&#8221; gun ideas did you guys get?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeigh</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222127</link>
		<dc:creator>Jeigh</dc:creator>
		<pubDate>Sat, 23 May 2009 03:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222127</guid>
		<description>I&#039;d have to agree with Maluraq (35)- the raritanium upgrading system from ToD was far too easy.  It seemed like no sooner do you start filling it up than you are finished entirely.  The obvious solution is to have more upgrades (perhaps in the Omega forms), but maybe just placing higher prices on them could add some challenge.  

I can&#039;t wait to see what- Kellar Canyon, was it?- looks like.</description>
		<content:encoded><![CDATA[<p>I&#8217;d have to agree with Maluraq (35)- the raritanium upgrading system from ToD was far too easy.  It seemed like no sooner do you start filling it up than you are finished entirely.  The obvious solution is to have more upgrades (perhaps in the Omega forms), but maybe just placing higher prices on them could add some challenge.  </p>
<p>I can&#8217;t wait to see what- Kellar Canyon, was it?- looks like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeigh</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222124</link>
		<dc:creator>Jeigh</dc:creator>
		<pubDate>Sat, 23 May 2009 03:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222124</guid>
		<description>I LOVED the fact that you guys did an audio podcast yesterday.  I listened to it maybe two or three times while leveling up in Disgaea 3.  Full Moon Show rocks!  :D</description>
		<content:encoded><![CDATA[<p>I LOVED the fact that you guys did an audio podcast yesterday.  I listened to it maybe two or three times while leveling up in Disgaea 3.  Full Moon Show rocks!  :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maluraq</title>
		<link>http://blog.us.playstation.com/2009/05/ratchet-clank-future-weapons-contest-our-fave-fives-3/comment-page-1/#comment-222113</link>
		<dc:creator>Maluraq</dc:creator>
		<pubDate>Sat, 23 May 2009 01:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10518#comment-222113</guid>
		<description>I love the weapons in the series, and I&#039;ve also loved the total lack of consistency.  From one game to the next, technology ceases to exist or suddenly pops out of nowhere.

One feature I quite liked having to pick my own weapon upgrade path in Future, but the paths were too easy to complete :-)

Now if you had that with optional secondary fire options selectable only after the path hits certain edge points (adding lava, ice, etc. like a previous game had) would be very interesting indeed.

Keep it up you guys, on my fourth or fifth time through R&amp;C: Future.</description>
		<content:encoded><![CDATA[<p>I love the weapons in the series, and I&#8217;ve also loved the total lack of consistency.  From one game to the next, technology ceases to exist or suddenly pops out of nowhere.</p>
<p>One feature I quite liked having to pick my own weapon upgrade path in Future, but the paths were too easy to complete :-)</p>
<p>Now if you had that with optional secondary fire options selectable only after the path hits certain edge points (adding lava, ice, etc. like a previous game had) would be very interesting indeed.</p>
<p>Keep it up you guys, on my fourth or fifth time through R&amp;C: Future.</p>
]]></content:encoded>
	</item>
</channel>
</rss>