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MotorStorm: Pacific Rift – Making Tracks with the Speed and Adrenaline Expansions

Jed Ashforth's Avatar + Posted by Jed Ashforth on Jun 12, 2009 // Game Director, Evolution Studios

As you’re probably already aware, we’ve got 2 massive new packs lining up on the start grid, in the shape of ‘Expansion: Speed’ and ‘Expansion: Adrenaline’. For most players, the biggest news with these packs is all those new tracks, of course! New tracks for the game is always on every player’s wishlist in the number one spot, and our track designers have been working non-stop since the completion of Pacific Rift last year on a whole clutch of fantastic new tracks. MotorStorm has always been critically lauded for its great track designs, and these new ones have all been designed by the same team who crafted Pacific Rift’s 16 original tracks, so they have a top-tier pedigree!

In each of the new expansions there are 3 brand new tracks, playable in all online modes, and offline in Time Attack, Free Play, and Split Screen. Let’s take in the holiday brochure descriptions of the new locations, pack by pack.

First off, the Expansion: Speed tracks;

Quicksands

The sea breeze in your racing leathers, the sand in your face, crystal clear seawater in your gas tank…Quicksands isn’t just sun-kissed, it’s sun-smooched-on-the-doorstep-and-put-out-on-the-first-date. When ‘beautiful azure waters’ sits so close to ‘brutal, deadly crossovers’ in the brochure description, you’ll be saying, “Wish you were here,” while wishing you were somewhere else at the same time.

Quicksands1 Quicksands2

Darkfire Swamp

No sooner was this swamp-based track completed than Mother Nature decided to do some heavy handed redesign. With fissures opened up along its length, long-stagnant pools drained and dried, and deadly molten lava rolling in for some hot pool party action, the MotorStorm organizers decided it was the best redesign EVER.

Darkfire 1 Darkfire2


Engorged

Through an impossibly narrow chasm where sunlight rarely shines, natures torrents carve new, untamed-able routes for her disciples to follow. Big boulders, fast waters and epic vistas; this track satisfies every appetite. One to really gorge on, you’ll need a hunger for survival – get ready to jump to the main course.

Engorged01 Engorged02

Moving onto Expansion: Adrenaline;

Reef Runner – The world’s downright-prettiest boat graveyard, Reefrunner combines hard, fast sand flats, wide coastal shallows and a lightning-fast, foliage-packed jungle sprint. Lightweights should look to hop over the sand banks, heavyweights can tear through the shallows, and everyone else can stick to the middle routes while trying to apply the sunblock and get their swimming trunks on for the post-race beach party.

Reefrunner1 Reefrunner2

Brimstone – Spurred on by a love of all things stupid and deadly, the hardcore lunatics united and set up this battlefield of a racetrack. Located inside an unstable volcanic wasteland, Brimstone offers smoking craters, sulphurous lakes, and deadly underground lava tubes. Hell above and Hell below makes this a hell of a good place to stage a race.

Brimstone1 Brimstone2

Hollowed Earth – At the top of the Island lies the racetrack at the bottom of the world. Built in and around a cavernous and complex natural cave system, Hollowed Earth demands fast reactions, racing discipline, and the ability not to think about the millions of tons of unstable volcanic rock directly above your head. A torch and a mining helmet probably wouldn’t go amiss, either.

Hollowed01 Hollowed02

As you may well know by now, each expansion pack also re-introduces familiar tracks in entirely new ways. Dubbed as ‘Track Variants’, there are 8 in total, selected from the most popular online tracks, and all given the ‘Volcanic’ subtitle. Rather than just tweaking the tracks by adding a few routes here and closing a few others off there with barriers or fencing, we’ve chosen to theme these redesigns around the idea of the Island going fully volcanic! Imagine lava Bombs spattering the track, erupting volcanoes, ash falling in the air, lava spewing across racing lines, the whole works! Each of these tracks features different degrees of ‘natural interference’ ; at one end of the scale we have The Edge Volcanic, which as an Air track isn’t going to see too much direct Lava interference, but is going to have its racing lines significantly affected by huge chunks of molten rocks smashing all over the track. At the other extreme, Earth and Fire tracks like Rift Volcanic and Scorched Volcanic show just what can happen at ground zero when the fires of hell spill out over the raceways! Lava levels rise, mud fields bake and crack, standing water evaporates, and tracks you think you know all too well suddenly provide an altogether different racing experience! We’re hoping you’re going to love the variety and surprises these new tracks provide, and that you’ll all enjoy getting your head around the new strategic racing approaches they require!

Next time, we’re going to take an in-depth look at the massive new single/multiplayer experience that is Speed Weekend, debuting in the Expansion: Speed pack! Keep those motors running!

//Add Your Own

50 Comments   10 Replies

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51

+ Robbo1983 on June 20th, 2009 at 12:03 pm said:

Will there ever be a download for this game that will let you create your own paint colours and graphics for your vehicle because that would bring a cool individualisation to peoples vehicles when on-line and off-line.


52

+ GigaGrabit on June 20th, 2009 at 12:33 pm said:

oh come on when are we gonna get it im excited now..


53

+ SuperLuigiBros63 on June 24th, 2009 at 10:22 pm said:

Thats cool, but is this for the UK only because many videos that I have seen on the packs have UK on them?
Ex:
Motorstorm Pacific Rift UK Speed Expansion


54

+ Neoviny23 on June 28th, 2009 at 5:10 am said:

First of all: I am happy to see these 2 packs. The tracks look awesome & the cars fantastic. I hope these packs will bring me back to MSPR.
I stopped playing this game a few month ago due to 1 reason: the difficult-level was way to hard on the last 4 or 5 races in each zone. I mean, you can’t win due to your skill! You need tons of luck. This is brutal to gamers nerves when you play 4 or 5 hours just to win one race. I mean, take razorback for example. I managed to drive excellent times in rank-8 festival-match and I become better & better & better, but the opponents are allways a few seconds ahead. Sometimes it look just like the physics & boost-rules doesn’t exist for the cpu. This kind of KI is so frustrating. I’m still missing 1 or 2 races in the festival mode & I am very well aware off the fact, that I can only win them with luck, at least hopefully when my direct opponent makes an error & crahses himself.

I really hope that the programmers work on this as well. I love this game so much, but to cure my nerves, I am still in pause-mode.

Well, as someone wrote above: to win 3 online-games in a row is nonsens after you reach a higher online-rank. You will never get it.


55

+ Neoviny23 on June 28th, 2009 at 5:16 am said:

PS: once I met a platinum-trophy-owner online who drived awesome. I asked him how he had managed it to get all the trophies. His short answer was:

“pure luck !!!”


56

+ Zooyork26 on June 28th, 2009 at 10:59 am said:

nah i can get 3 in a row daily…. you just need to be a great driver :P


57

+ Musiceel on June 29th, 2009 at 7:59 am said:

Although I have finished the offline MSPR Festival, beat the 128 dev. times, scored GOLD on all Speed and Elimination events and got a time into the Online Leader boards top 50 ONCE the fastest times posted on some tracks are hard to believe? Some I can imagine eventually being able to match but others seem to be impossible and having read before about people finding ways to keep the boost on all the time I wonder if there is some “cheat” that does that now, so you can just hold boost as long as you want? I know that when and how much you let the Boost refill is critical but I’ve tried following some Ghosts I downloaded and they just disappear at the start and I never see them again! Any thoughts anyone?


58

+ Musiceel on June 29th, 2009 at 8:14 am said:

Hi again, re the expansion packs is it definitely two packs as the names suggest and does that mean we’ll have to make two purchases to have the lot? Also is it safe to assume each pack will include the new vehicles that are in the trailers? If some of them they are locked it’d be ok but if they have to be bought separately as well that wouldn’t be quite so ok at all!! Great game, love it, a few bugs but nothing that seriously detracts from the overall buzz. No one has said much about Microbadges, I think they’re worthwhile, especially for online bragging rights!


59

+ Neoviny23 on June 29th, 2009 at 9:36 am said:

@ zooyork26

lol – congrats for being an awesome driver ! :-)
I mean, with my skills now I would win 3 races in a row, well, but only if I start a new carrer after deleting my savegame to drive in newbie-mode against totaly noobs :-)

@ musiceel: yes, there is just one thought that can explain that: because the guys focus totally on the second round to be able to drive at topspeed+boost at the starting line… round one is warm-up and they kick ass in second round.


60

+ tkidman on July 1st, 2009 at 7:13 pm said:

Finished the festival last night and want to say that this is the best racing game that I’ve ever played – it’s absolutely brilliant. It deserves so much more than its metacritic ranking – there’s just so many ‘edge of your seat’ moments, the soundtrack is phenomonal, the feel of all the vehicles is spot on, the feeling of out of control speed and danger is unsurpassed and the art direction and style oozes class! Well done to the entire team who worked on this game.
Any word on the release date for the expansions?


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