Man, somehow we missed the incredibly cool upcoming PSN game, Shatter, at E3. Thankfully, the kind folks at developer Sidhe agreed to participate in the PSB’s first-ever video interview using the PlayStation Eye. And considering the company resides down in New Zealand (insert generic Flight of the Conchords quip here), it’s just about the only way to get them talking in-person.
Shatter is like Arkanoid on steroids…and we mean that in the most positive way. Here, Managing Director Mario Wynands talks about the game’s slick graphics, power-ups and unique push/pull gameplay that makes this PSN game the real deal.
And what do you think of the PS3 Video Chat format via the Eye? Drop a comment and let us know…it could be a great way to conduct interviews with folks from across the globe.
Shatter? Doesn’t that sounds a little too close to [DELETED]? I don’t know, pardon my French, but it’s not the name I would’ve picked, folks…
I think it’s a great idea to keep the Playstation Eye format. Anyway you gotta represent!
Loved the PS Eye idea its looks really cool and you guys should do all of your interviews like this you know so then you wont have to make all these arrangements for a meeting place for a face to face interview. And Jeff one question, will you guys plan to make the rumored Playstation Cloud soon
Thanks in Advance!!
Loved the PS Eye idea
lol pause it at 6:27 chris was about to fall asleep. :P
Anyways I like the idea of the video chat over the PS eye. Is there anyway that you can randomly select people with PS eye’s on the blog to also sit in and ask questions? You know like G4?
Overall good, but Chris’ Audio was harder to hear.
Cool interview. You guys seem to be adding a lot of cool features to the Blog.
*A feature I would like to see is PlayStation Blog integration on the XMB!
Cool interview. It seems you guys are adding a lot of cool features.
*A feature I would like to see is PlayStation Blog integration into the XMB!
Can someone write word from movie, time 1:24? I don’t know this word and what does it mean. Cannot find in dictionary.
I said \”Breakout\” and \”Arkanoid\” around that time which are the example retro games the dev team played as kids which Shatter was inspired by.