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WipEout Fury Developer Diary – New Game Modes (+date & price)

Daimion Pinnock's Avatar + Posted by Daimion Pinnock on Jul 17, 2009 // Producer, SCEA

Hey everyone! We’re back with number three in our series of developer diaries featuring the WipEout HD Fury add-on pack. This week we have Zico Liu, Programmer on the WipEout HD development team.

Hi everyone! This is Zico Liu, programmer on WipEout HD; you all might remember me from the “Beat Zico” trophy. Before I talk about what I’ve been up to on the WipEout HD Fury expansion pack, I would just like to let you know that the pack will be available from PlayStation Store on Thursday, July 23rd for $9.99.

The pack will provide three new race types – Eliminator, Zone Battle and Detonator, 12 new tracks, 13 new ships, 6 new music tracks, a redesigned menu system, a new campaign to complete as well a host of new trophies to win. Oh and let’s not forget the additional ranks for you to achieve online. We are really excited about the content and hope you enjoy all the new features.

Also, on Tuesday July 21st, we are releasing a free update to the existing game. If you boot up WipEout HD at around 5pm GMT, you will be prompted to download the update. It will add a number of new features and tweaks to menus of the game including a brand new statistics section, new redesigned ship and track select screens and some new community/online features.

Now let’s get back to what I’ve been up to since HD was originally released. I’ve been busy working on the new game modes, mostly Eliminator and Zone Battle but also a bit on Detonator.

WipEout HD Fury - Detonator1

Eliminator mode was relatively easy to get in since it was taken from WipEout Pulse but we wanted to make it even better. Someone came up with the idea of having the 180 degree flip, which allows you to flip your ship, fly backwards down the track and fire your weapons at on coming opponents, like the Quake, which I know some people missed being able to do like they could in Pulse.

We also didn’t want people doing all the hard work of reducing an opponent’s shield, to then have someone else steal the kill and you receive nothing. So rather than the straight forward kills system seen in Pulse, we have introduced a points system where you are awarded points for completing laps, inflicting damage and getting the kill. The winner is the first player to reach the target score.

Playable as both a single player game as well as online we are really pleased with the end product and hope that players will enjoy the new mode.

WipEout HD Fury - Eliminator1 WipEout HD Fury - Eliminator2


Zone Battle, our 8 player version of Zone mode, was a bit more difficult to get right as it went through several iterations and name changes. We started with just a one on one duel mode, which was basically a split screen version of Zone which you played until one person lost their entire shield. The initial idea of the zone bar was to speed up the other player so they go faster which hopefully meant they would crash more often and be destroyed sooner than if they were travelling slower. Unfortunately this idea didn’t really work as we had hoped and we returned to the drawing board.

As we wanted the game to be played online with up to 8 players, we had to come up with an idea that didn’t have people sitting around waiting until everyone else had been eliminated, so we introduced the idea of racing towards a target zone which meant the race would end at the same time for everyone.

With this in mind the zone bar was changed to increase your own zones so you can reach the target quicker. To add a bit of variety we wanted some obstacles on the track which is where the zone barrier idea came from.

Every time you use your zone bar to boost you leave a zone barrier on the track to try and slow down your opponents. This means that players have to constantly look out for the barriers and try to avoid them or use up their zone bar to shield themselves.

I think it turned out very well and hopefully people will enjoy playing it in the Fury expansion pack!

WipEout HD Fury - ZoneBattle1 WipEout HD Fury - ZoneBattle2

Other stuff that I was working on was the new ship, track and campaign cell selection screens for the new front-end, and also the HUD’s for the new modes.

Finally I hope everyone enjoys this expansion and please don’t hate me too much, it’s not really that hard to Beat Zico.

So there you have it! Be sure to check out the update on Tuesday, and watch out for the Fury add-on, coming Thursday July 23!

//Add Your Own

67 Comments

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51

+ Coertcom on July 17th, 2009 at 3:24 pm said:

I’d buy it if the game had a true ‘easy’ option.


52

+ LasBaCkDraft on July 17th, 2009 at 3:33 pm said:

I want this Addon so much, but I live in Europe = NO PSN CARDS :(


53

+ gettinmoney662 on July 17th, 2009 at 4:00 pm said:

The novice difficulty level for the campaign is incredibly easy. If you can’t beat that, then you suck. That’s all there is to it.


54

+ Chazberry on July 17th, 2009 at 4:26 pm said:

This is by far one of the most feature rich PSN games out there. I hope you guys continue to update the game for some time to come and I’ll keep buying new expansions :)


55

+ MarinoBrea on July 17th, 2009 at 4:49 pm said:

YEAH!!! YOU CAN CHARGE ME NOW IF YOU WANT , I’M SOLD!!!


56

+ BETO4LIFE- on July 17th, 2009 at 6:36 pm said:

Yo ZICO , I beat u like 6 or more times , plz make a new trophy like that but more difficult.. so i can own u again lol

thanks 4 the new game modes


57

+ midnightshade on July 17th, 2009 at 6:59 pm said:

NEXT WEEK!!!! NO WAY! great…love wipeout waiting for this!!!!!!!!!!!!


58

+ RogueCommando on July 17th, 2009 at 8:24 pm said:

Ha! Zico, you have been beaten. You are right, its not that hard to beat Zico but its damn near impossible to get arcade perfect and elite campaign legend


59

+ korny1980 on July 18th, 2009 at 2:30 am said:

Brilliant! This sounds like great value as well considering what Burnout Paradise charges for one car or LBP for one costume. :)


60

+ OmniBot on July 18th, 2009 at 11:26 am said:

By 12 tracks, do you mean 6 tracks and the reverse version of each?

Why did you only add a few bronze trophies and no silver or gold? The super challenging trophies are what kept me coming back to WipEout HD. I think 3 new game modes deserve some form of ‘Zone Zeus’ or ‘Beat Zico’ class gold.


61

+ DesertChicken on July 19th, 2009 at 8:41 am said:

Will these new multiplayer modes have split screen support?


62

+ Azira013 on July 19th, 2009 at 10:56 am said:

Is too that hard to beat Zico!!! XD


63

+ RogueCommando on July 19th, 2009 at 7:52 pm said:

ayyy was my comment deleted? i thought my choice of words were E10+


64

+ deafwing on July 21st, 2009 at 8:29 am said:

sweet! bring it!


65

+ Azira013 on July 21st, 2009 at 6:38 pm said:

I downloaded the patch and now it freezes up when I am online. I’ve never had problems like this before.


66

+ StatixEx on July 25th, 2009 at 4:06 am said:

Wipeout has been one of my favourite games of all time, possibly a main reason into why i bought one. The HD and Fury expansions are works of art guys. Love the modes, love the tracks, excellent work, hope to see more content or indeed another game


67

+ StubbornPuppet on July 28th, 2009 at 10:00 am said:

Played it for hours last night and, as usual, I am blown away. I have always been a bit Wipeout fan (exception of stupid Wipeout for PS2) and was moist with anticipation that the original Leads studio team was on the job when the new titles started to hit the PSP a few years back. When Wipeout HD came along, and for only $20, I was pleased to say it was the best Wipeout ever… until yesterday. Seriously, this Fury pack is more of a whole new game in the series. All new tracks, all new menus, all new game modes and all new ships.

Thanks for providing me the best racing game in history. See you online.


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