Greetings! My name is Ollie Barder and I’m a senior games designer at doublesix, the studio behind the recent PlayStation Network exclusive Burn Zombie Burn! Along with other members of our studio, I worked a lot on the game’s scripting and level design. So when you see zombies and weapons spawn in lovely patterns and forcing you into choke points, that’s me.
We’ve also been hard at work at expanding the Burn Zombie Burn! universe since the game was released in March. With our new Home space, set in a themed graveyard, you can literally walk amongst the undead in the same way as you do in game. There’s also a cool maze populated with some zombies too. Naturally, there’s a selection of apparel available for purchase as well.
In addition to our new Home space, there’s also a patch out now that has YouTube and background music support. This means you can record in-game footage and then upload it to YouTube to show off your skills. Background music support means you can select music to playback in game via the XMB and the music you have stored on your PlayStation 3. Enjoy!
Awesome news! Love the game! :D
Hmm, does the patch fix the controls?
The shooting mechanics we used in BZB were borne out of necessity due to the inclusion of melee weapons and, most importantly, that of the torch. Specifically, the torch allows you to run through non-flaming zombies unharmed but if you were able to change the direction of the torch pointed in relation to the way Bruce is moving you’ll get hit from behind. Dual stick controls work very well with shooting mechanics but when you start adding a variety of melee approaches (from baseball bats, to chainsaws and lawnmowers) its flaws become very apparent.