What’s up PlayStation Nation? Unfortunately, I’ve been banned from doing comment contests, but I’ll make sure I think of something cool to do on my blog in the near future. (The PSB servers can’t handle us, lol)
Anyway, I’m here to talk about Capcom’s next fighting game, Fate/Unlimited Codes, specifically designed for the PSPgo. This game will be available next week, September 3, and is exclusive to the PlayStation Network. Fate is developed by Eighting, the talented group responsible for the Bloody Roar series and Tatsunoko Vs Capcom.
Based on the popular Japanese visual novel/anime, Fate/unlimited codes takes place in a local town in Japan where 7 pairs of ‘Masters’ and ‘Servants’ compete for the ‘Holy Grail’ that will grant them any wish. This compelling combat experience features a deep roster of characters and unique fighting moves, while employing a fast-paced, weapons-based fighting system that is sure to meet any Capcom fans highest expectations. It also features beautiful 3D graphics and a pseudo-3D fighting system. (Side-stepping evades FTW!)
Kazuhiro Tsuchiya, the producer of this game and known for his work on the Street Fighter Alpha series, loves the PS community and wants to share a few things about Fate. Take it away Tsuchiya-san!
Fate/unlimited codes is an ultimate fighting game made available on PSP, which was originally a popular arcade VS fighting game in Japan. In addition to arrangements made to fit to the PSP platform, almost all the fighting systems known for Capcom games and Fate’s original systems have been implemented to enhance the gameplay.
Speedy combination attacks are the core of this game. You’ll discover a very intuitive move canceling system that adds variety and depth to the gameplay. For instance, while you are attacking your opponent with a sequence of combos, your opponent dodges, then counters with a special move. You can swiftly cancel your own move to throw a counterattack! This is sure to excite even the most seasoned fighting gamer.
Of course, high level techniques are not all what Fate is about. Each command input is made so simple that anyone can freely play any character. The in-depth training mode will allow anyone from the beginner to the veterans to improve their moves.
Additionally, the game content is as voluminous as a packaged version. It offers 17 playable characters, 8 game modes, 250+ stage missions, and more to meet your expectations.
Next week, I’ll share with you about enriched game modes and unique characters. Stay tuned!
Kazuhiro Tsuchiya (CAPCOM)
Tsuchiya-san is one cool cat. I played against him at Comic-Con and he demolished me with his Shiro, pulling off push blocks, air combos, and special cancel links to ultra combos. I was not worthy.
I’ll leave you with these short, but flashy combo videos. ‘Till next time my friends!
Question for John regarding MvC2…
I bought the PSN release, and immediate jumped into a quick Arcade round, Normal difficulty…
…I had my ass handed to me. This is weird, as I’m pretty adept at Normal mode, so I tried the Ps2 version just to be sure. No problem. I aced the match, a few flawless victories…no biggie.
So I figured the difficulty had been changed. So I switched to Easy…same thing. By the 5th round, I continued 18 times before passing, and shut the game off because it was infuriatingly difficult…on EASY. I tried the Ps2 version…no problem, obviously.
The difficulty in MvC2 has either been tweaked to be WAY TOO HARD or there is a major glitch preventing the difficulty from changing at all. You should look into this. I have sworn off buying all Capcom games from PSN henceforth.
Here\’s what\’s happening. The game is pretty much an exact port of the Dreamcast version. In arcade mode, the CPU gets more difficult as you accumulate more points. This is why, after Round 5, it\’s getting really hard. Add to the fact that the CPU \”thinks\” you are already a good player since all the chracters are unlocked.