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	<title>Comments on: More Gravity Crash Details for PS3 and PSP</title>
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	<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Ausohoj</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-265127</link>
		<dc:creator>Ausohoj</dc:creator>
		<pubDate>Thu, 03 Sep 2009 04:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-265127</guid>
		<description><![CDATA[okay, let me know what you think of the tagline i made up for this game (which is looking awesome BTW)

&quot;Space used to be just black and white, but the developers of this game decided it wasn&#039;t atractive&quot;

Took me all of 5 seconds to think up! What do you thing?]]></description>
		<content:encoded><![CDATA[<p>okay, let me know what you think of the tagline i made up for this game (which is looking awesome BTW)</p>
<p>&#8220;Space used to be just black and white, but the developers of this game decided it wasn&#8217;t atractive&#8221;</p>
<p>Took me all of 5 seconds to think up! What do you thing?</p>
]]></content:encoded>
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		<title>By: plaztiksyke</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264847</link>
		<dc:creator>plaztiksyke</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264847</guid>
		<description><![CDATA[Watching the trailer again, I&#039;m curious why the light from the particles doesn&#039;t blend with the light of the objects that they approach. In the old vector games, when objects got too close they would get brighter. 

That same effect would be really nice here, if you can accomplish it. I&#039;m pretty sure other similar games on other platforms have ;)]]></description>
		<content:encoded><![CDATA[<p>Watching the trailer again, I&#8217;m curious why the light from the particles doesn&#8217;t blend with the light of the objects that they approach. In the old vector games, when objects got too close they would get brighter. </p>
<p>That same effect would be really nice here, if you can accomplish it. I&#8217;m pretty sure other similar games on other platforms have ;)</p>
]]></content:encoded>
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		<title>By: plaztiksyke</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264842</link>
		<dc:creator>plaztiksyke</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264842</guid>
		<description><![CDATA[Game looks awesome, definitely a day one purchase for me if the price is appropriate.
Some questions:

1. Will we get satisfying explosions like in Blast Factor?

2. Who is doing the music? Will the music (and other sound assets) be 24-bit and/or lossless?

3. Awesome about the 1080p! Is that the native resolution? Is it using FSAA?

4. Also great about the local co-op mode! Though I greatly prefer local co-op *without* split-screen.

5. Will we be able to rate other users&#039; levels and sort by rating and number of votes when browsing for new levels?

6. I really liked how Shatter and Astro Tripper told me the high scores per level/mode of only my friends, by default. I hope this game does something similar.

Looking forward to it, keep up the good work! :)]]></description>
		<content:encoded><![CDATA[<p>Game looks awesome, definitely a day one purchase for me if the price is appropriate.<br />
Some questions:</p>
<p>1. Will we get satisfying explosions like in Blast Factor?</p>
<p>2. Who is doing the music? Will the music (and other sound assets) be 24-bit and/or lossless?</p>
<p>3. Awesome about the 1080p! Is that the native resolution? Is it using FSAA?</p>
<p>4. Also great about the local co-op mode! Though I greatly prefer local co-op *without* split-screen.</p>
<p>5. Will we be able to rate other users&#8217; levels and sort by rating and number of votes when browsing for new levels?</p>
<p>6. I really liked how Shatter and Astro Tripper told me the high scores per level/mode of only my friends, by default. I hope this game does something similar.</p>
<p>Looking forward to it, keep up the good work! :)</p>
]]></content:encoded>
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		<title>By: Wuggyboobeaufuf</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264840</link>
		<dc:creator>Wuggyboobeaufuf</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264840</guid>
		<description><![CDATA[@42

You will I will eventually accept being screwed?

No. 

I will continue to play old games that I can access any time I want and not worry about them disappearing.]]></description>
		<content:encoded><![CDATA[<p>@42</p>
<p>You will I will eventually accept being screwed?</p>
<p>No. </p>
<p>I will continue to play old games that I can access any time I want and not worry about them disappearing.</p>
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		<title>By: Chipper</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264627</link>
		<dc:creator>Chipper</dc:creator>
		<pubDate>Wed, 02 Sep 2009 17:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264627</guid>
		<description><![CDATA[@Gilrod Thanks. Boy that brings back memories. Man, is that dating us or what?]]></description>
		<content:encoded><![CDATA[<p>@Gilrod Thanks. Boy that brings back memories. Man, is that dating us or what?</p>
]]></content:encoded>
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		<title>By: Grouken</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264610</link>
		<dc:creator>Grouken</dc:creator>
		<pubDate>Wed, 02 Sep 2009 16:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264610</guid>
		<description><![CDATA[Another game with the word &quot;Crash&quot; in it?]]></description>
		<content:encoded><![CDATA[<p>Another game with the word &#8220;Crash&#8221; in it?</p>
]]></content:encoded>
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		<title>By: Blackjack</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264609</link>
		<dc:creator>Blackjack</dc:creator>
		<pubDate>Wed, 02 Sep 2009 16:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264609</guid>
		<description><![CDATA[I recently rediscovered Gravitar on the DS, through a very mediocre-port with controls that barely worked.  I used to love that game as a kid, and I couldn&#039;t help but think- I wish somebody would modernize the concept and recreate it.

This will be a day 1 game for me, if its good I&#039;ll also buy it on the PSP because this is the type of game I just one to pick up and play for no reason once and awhile.]]></description>
		<content:encoded><![CDATA[<p>I recently rediscovered Gravitar on the DS, through a very mediocre-port with controls that barely worked.  I used to love that game as a kid, and I couldn&#8217;t help but think- I wish somebody would modernize the concept and recreate it.</p>
<p>This will be a day 1 game for me, if its good I&#8217;ll also buy it on the PSP because this is the type of game I just one to pick up and play for no reason once and awhile.</p>
]]></content:encoded>
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	<item>
		<title>By: DANO69</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264597</link>
		<dc:creator>DANO69</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264597</guid>
		<description><![CDATA[WOW...SORRY DEVS BUT THIS GAME LOOKS REALLY CHEAP MADE.]]></description>
		<content:encoded><![CDATA[<p>WOW&#8230;SORRY DEVS BUT THIS GAME LOOKS REALLY CHEAP MADE.</p>
]]></content:encoded>
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		<title>By: TwinDad</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264592</link>
		<dc:creator>TwinDad</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264592</guid>
		<description><![CDATA[Elegant? The XMB? Surely you people jest. The XMB is highly functional, but was never a thing of beauty. I like the way it works, simple and effective. 

Can we stop thread trolling for the firmware please. Email Sony about, some posting about it here.]]></description>
		<content:encoded><![CDATA[<p>Elegant? The XMB? Surely you people jest. The XMB is highly functional, but was never a thing of beauty. I like the way it works, simple and effective. </p>
<p>Can we stop thread trolling for the firmware please. Email Sony about, some posting about it here.</p>
]]></content:encoded>
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	<item>
		<title>By: gus_xl</title>
		<link>http://blog.us.playstation.com/2009/09/01/more-gravity-crash-details-for-ps3-and-psp/comment-page-2/#comment-264589</link>
		<dc:creator>gus_xl</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15534#comment-264589</guid>
		<description><![CDATA[Cool, thanks.]]></description>
		<content:encoded><![CDATA[<p>Cool, thanks.</p>
]]></content:encoded>
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