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Ratchet & Clank Future: A Crack in Time Axiom City Walkthrough

Chris Morell's Avatar + Posted by Chris Morell on Sep 22, 2009 // Senior Social Media Specialist

At PAX, we scored some time with James Stevenson, Community Manager at Insomniac Games who was kind enough to walk us through some brand new Axiom City gameplay in Ratchet & Clank Future: A Crack in Time. Specifically, James gives us the lowdown on a heap of weapons — including the all-powerful (and deceivingly small) Rift Inducer — and what they can do.

October 27 is fast approaching, so don’t forget about the pre-order bonuses!

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62 Comments

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51

+ crazykiller666 on September 23rd, 2009 at 1:47 am said:

ANother one Please Make games that matter


52

+ Liamario on September 23rd, 2009 at 4:07 am said:

Please do not waste development time making another resistance. The first 2 games were mediocre at the very best


53

+ RuthlessEd on September 23rd, 2009 at 7:35 am said:

Looks great (visually), but will this game be even slightly challenging from a gameplay perspective?

R&C:ToD was, to be fair, a great looking game too. But it was so freakin’ easy that it was almost not even a game. You basically just blasted things endlessly, solved a few simple puzzles, and beat the game without ever really dying or even being tested.

I would suggest implementing far fewer of the endless “easy” targets and add some really difficult, devious, and destructive enemies.


54

+ t178abc on September 23rd, 2009 at 8:44 am said:

How big is the arsenal in ACiT? Is it bigger or smaller than in ToD? In ToD there was 23 or 24 weapons and combat devices, it depends on if you count the Groovitron and the Golden Groovitron as the same or two different devices.


55

+ saltru on September 23rd, 2009 at 10:56 am said:

I can’t wait for this game I have played every single RaC game that has come out except for Ratchet and Clank: Going Mobile. But I heard it’s just a watered down version of “Going Commando”.


56

+ anotherdae on September 23rd, 2009 at 11:16 am said:

How long is the new R&C Future? Is it as long or longer than the first one.


57

+ Sindred on September 23rd, 2009 at 11:50 am said:

Damn, this really kicks ass. October will belong to this and Uncharted 2. I’m going to have my hands full. Can’t wait to go back to space with R&C… Well R at first.


58

+ jimmyfoxhound on September 23rd, 2009 at 11:54 am said:

Man, the lack of posts in this blog make me a tad worried. This R&C game may be a bust and go totally under the radar with everyone going on about Uncharted 2 and CoD:MW2. Sad.


59

+ FAMILYGY3319 on September 23rd, 2009 at 5:30 pm said:

He said that for the first time they are adding a skill element to the game. So does that mean all the other games were almost too easy? Yes


60

+ Tequila_Shot on September 24th, 2009 at 12:21 am said:

Why can’t more games be more cartoony and funny? Have all protagonist in games become roided space marines or generic badass with no personality? Thank you so much Insomniac for still having a funny bone!


61

+ spencethmn on September 24th, 2009 at 3:57 am said:

Looks like a great game, love the weapons.


62

+ Azurium on September 24th, 2009 at 12:24 pm said:

hey, IG guys. real great job on ACiT.
looking forward to it! can u guys plz tell me whether there is gonna be a german collector’s edition or not?
cuz if there won’t be one i’m gonna get one from the UK/somewhere else definately!

at least reply, in case u dunno anything just say dunno :D


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