<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Developer Diary #2: The Saboteur for PS3</title>
	<atom:link href="http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Sat, 25 May 2013 16:29:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360586</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360586</guid>
		<description><![CDATA[I agree.  EA definitely has the baggage of a bad wrap.  It\&#039;s hard when you\&#039;re that big of a company to not get targeted. :)  I’ll admit I was as sad as the next guy to lose Origin and Bullfrog but the reality is EA is a different company it was back then.]]></description>
		<content:encoded><![CDATA[<p>I agree.  EA definitely has the baggage of a bad wrap.  It\&#8217;s hard when you\&#8217;re that big of a company to not get targeted. :)  I’ll admit I was as sad as the next guy to lose Origin and Bullfrog but the reality is EA is a different company it was back then.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360585</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360585</guid>
		<description><![CDATA[I see what you\&#039;re saying here and sorry the idea seems insensitive.  The idea behind the dagger is that Sean killed an officer to get the dagger and turns the use of the tool against it\&#039;s former owner.  There\&#039;s a lot of times in the game when Sean will re-purpose gear he has taken from Nazis he\&#039;s killed, only to use it against them (guns, uniforms, vehicles, using AA guns to blow up occupation, etc).

That being said, if you preorder the game you don\&#039;t have to use the dagger either by not entering the code or not actually doing the action in the game (the player has the choice to use this stealth kill).]]></description>
		<content:encoded><![CDATA[<p>I see what you\&#8217;re saying here and sorry the idea seems insensitive.  The idea behind the dagger is that Sean killed an officer to get the dagger and turns the use of the tool against it\&#8217;s former owner.  There\&#8217;s a lot of times in the game when Sean will re-purpose gear he has taken from Nazis he\&#8217;s killed, only to use it against them (guns, uniforms, vehicles, using AA guns to blow up occupation, etc).</p>
<p>That being said, if you preorder the game you don\&#8217;t have to use the dagger either by not entering the code or not actually doing the action in the game (the player has the choice to use this stealth kill).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ShtayimPac</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-291590</link>
		<dc:creator>ShtayimPac</dc:creator>
		<pubDate>Mon, 02 Nov 2009 04:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-291590</guid>
		<description><![CDATA[Hello Tom,

My name&#039;s Gil and I&#039;m from Israel.
I was a bit skeptical about your game first but I must admit that after reading this interview my mind has been changed. Kudos do you guys.
There&#039;s something that&#039;s bugging me as an Israeli and a jew in particular though. You see, my grandparents escaped the holocaust but then again, if I pre-order your game I overheard I could get a Hiter&#039;s Youth Dagger. Wouldnt you say it&#039;s a bit like spitting in the face? How can you guys give out presents that have anything to do with the Nazi regime?]]></description>
		<content:encoded><![CDATA[<p>Hello Tom,</p>
<p>My name&#8217;s Gil and I&#8217;m from Israel.<br />
I was a bit skeptical about your game first but I must admit that after reading this interview my mind has been changed. Kudos do you guys.<br />
There&#8217;s something that&#8217;s bugging me as an Israeli and a jew in particular though. You see, my grandparents escaped the holocaust but then again, if I pre-order your game I overheard I could get a Hiter&#8217;s Youth Dagger. Wouldnt you say it&#8217;s a bit like spitting in the face? How can you guys give out presents that have anything to do with the Nazi regime?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shadowkiller11</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-291459</link>
		<dc:creator>shadowkiller11</dc:creator>
		<pubDate>Sat, 31 Oct 2009 23:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-291459</guid>
		<description><![CDATA[Looks great, going to get this whats with some of the haters though purely hating on a game because its EA seriously. EA did have some bad reputation and still has some but at the end of the day they are producing not developing also EA has made alot of great games. Mercenaries 2 i loved but it did have a few flaws so yeah.]]></description>
		<content:encoded><![CDATA[<p>Looks great, going to get this whats with some of the haters though purely hating on a game because its EA seriously. EA did have some bad reputation and still has some but at the end of the day they are producing not developing also EA has made alot of great games. Mercenaries 2 i loved but it did have a few flaws so yeah.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360383</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360383</guid>
		<description><![CDATA[There\&#039;s definitely similar ideas to Uncharted (character, climbing, shooting, brawling, set pieces).  The main major difference (and there\&#039;s more than one, this is just the main one) is that we\&#039;re an open world game so it\&#039;s a lot more free form how you complete your objectives, etc in the game.  There\&#039;s also other mechanics like driving, disguise, suspicion, escalation, and more just general sandbox type stuff.

That being said, I just finished Uncharted 2 over the weekend and really loved it.  Probably going to take it for a second spin when I get some time off. :)]]></description>
		<content:encoded><![CDATA[<p>There\&#8217;s definitely similar ideas to Uncharted (character, climbing, shooting, brawling, set pieces).  The main major difference (and there\&#8217;s more than one, this is just the main one) is that we\&#8217;re an open world game so it\&#8217;s a lot more free form how you complete your objectives, etc in the game.  There\&#8217;s also other mechanics like driving, disguise, suspicion, escalation, and more just general sandbox type stuff.</p>
<p>That being said, I just finished Uncharted 2 over the weekend and really loved it.  Probably going to take it for a second spin when I get some time off. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360382</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360382</guid>
		<description><![CDATA[The black market starts showing up pretty quickly after you get into the first act of the game after the prologue (where we setup Sean\&#039;s story, etc).  And yes you can get weapons off of the dead bodies of Nazis.  The only exception is the basic flamethrower units have the weapons attached to them with hoses that you can\&#039;t get off but there are flamethrowers you can get in the game.]]></description>
		<content:encoded><![CDATA[<p>The black market starts showing up pretty quickly after you get into the first act of the game after the prologue (where we setup Sean\&#8217;s story, etc).  And yes you can get weapons off of the dead bodies of Nazis.  The only exception is the basic flamethrower units have the weapons attached to them with hoses that you can\&#8217;t get off but there are flamethrowers you can get in the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BigPoppaB</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-290490</link>
		<dc:creator>BigPoppaB</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-290490</guid>
		<description><![CDATA[hey tom thanks a lot for the reply.

I tend to really take my time with games.. so a 20-25 game sounds really great as far as value for money goes. 

the gameplay looks pretty similar to Uncharted&#039;s in terms of fluidity and platforming... which is a great thing.

I&#039;ll be getting this for christmas... so long as the reviews are favourable (im sorry... games just cost too much these days to ignore expert opinions)

thank you for using the blog for what it should be... developers and gamers communicating with each other]]></description>
		<content:encoded><![CDATA[<p>hey tom thanks a lot for the reply.</p>
<p>I tend to really take my time with games.. so a 20-25 game sounds really great as far as value for money goes. </p>
<p>the gameplay looks pretty similar to Uncharted&#8217;s in terms of fluidity and platforming&#8230; which is a great thing.</p>
<p>I&#8217;ll be getting this for christmas&#8230; so long as the reviews are favourable (im sorry&#8230; games just cost too much these days to ignore expert opinions)</p>
<p>thank you for using the blog for what it should be&#8230; developers and gamers communicating with each other</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: snowbrdr1</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-290483</link>
		<dc:creator>snowbrdr1</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-290483</guid>
		<description><![CDATA[Wow, well this looks to be an amazing game. Definitely going to go pick it up on day one... I have one quick questions on the weapons, how far into the game will we need to get to see those &quot;blackmarket weapon venders&quot; and can you pick up the weapons of nazi&#039;s you kill?]]></description>
		<content:encoded><![CDATA[<p>Wow, well this looks to be an amazing game. Definitely going to go pick it up on day one&#8230; I have one quick questions on the weapons, how far into the game will we need to get to see those &#8220;blackmarket weapon venders&#8221; and can you pick up the weapons of nazi&#8217;s you kill?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360381</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360381</guid>
		<description><![CDATA[And some answers:
1. Mercs and Battlefront had some similar controls but we have a lot of mechanics neither of those had so we had to make changes where it made the most sense while trying to be sensitive to not break conventions.  It\&#039;s definitely got fairly standard 3rd person controls with some additions/changes to facilitate all our mechanics.  We want the game to feel somewhat familiar when someone just picks it up for the first time.

2.  There is a pre-order bonus from some of the retailers that unlocks an in-game knife stealth kill.  As for DLC we haven\&#039;t made any announcements about DLC for The Saboteur.]]></description>
		<content:encoded><![CDATA[<p>And some answers:<br />
1. Mercs and Battlefront had some similar controls but we have a lot of mechanics neither of those had so we had to make changes where it made the most sense while trying to be sensitive to not break conventions.  It\&#8217;s definitely got fairly standard 3rd person controls with some additions/changes to facilitate all our mechanics.  We want the game to feel somewhat familiar when someone just picks it up for the first time.</p>
<p>2.  There is a pre-order bonus from some of the retailers that unlocks an in-game knife stealth kill.  As for DLC we haven\&#8217;t made any announcements about DLC for The Saboteur.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom French</title>
		<link>http://blog.us.playstation.com/2009/10/28/developer-diary-2-the-saboteur-for-ps3/comment-page-2/#comment-360380</link>
		<dc:creator>Tom French</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18588#comment-360380</guid>
		<description><![CDATA[Hahaha, I love that movie.  It\&#039;s one I have to watch at least once a year.  That and Escape from New York. :)]]></description>
		<content:encoded><![CDATA[<p>Hahaha, I love that movie.  It\&#8217;s one I have to watch at least once a year.  That and Escape from New York. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>