PlayStation.Blog
GTAV PS4

United Front Games Studio Tour: Behind the Scenes with the ModNation Racers Developer

Julian Beak's Avatar + Posted by Julian Beak on Dec 30, 2009 // Lead Producer, United Front Games

Hello ModNation!

My name is Julian Beak and I’m the Lead Producer on ModNation Racers. Today I’m going to talk about our studio at United Front Games in Vancouver, Canada where we make the game. Rob Oliveira, who you’ve met before, will walk you through so you can picture it for yourself.

We have a lot of design, technology and art direction to discuss every day. Sometimes this is done in meeting rooms which are very sensibly named after Mexican wrestlers. More often these discussions take place right at our desks. There are no offices at United Front Games — not even for the President. This puts everyone on an equal footing when it comes to access. We believe making innovative games requires a touch of chaos and lots of communication.

Our character, kart and world artists make up the largest group on our team so we don’t let them sit together or they would take over. Designers, artists and programmers are mixed up in small teams devoted to major features. All the people who design and build a particular feature sit close. This lets them play and improve these features very quickly.

The creation tools you’ll use in ModNation Racers are the same ones we’re using to make our characters, karts and tracks in the final game. The team of designers, programmers and artists who make these tools are the same people who made the first prototype of the game back in 2007. Sitting close by is another team who design and engineer the user interface for these tools so anyone can pick them up and start playing immediately.

At the core of ModNation Racers is our racing and online teams. As Mat Thomas described in an earlier post, the racing mechanics have evolved a lot over the course of development. In addition to multiplayer races, there is an online community in ModNation that we’ll talk more about in the coming months. All of this sits on top of our game engine which is optimized for the PS3 thanks to our technology team. They will be tweaking performance right up until we ship.

Around the corner we have animators and programmers who bring the Mods in ModNation to life. Our Quality Assurance group keep us honest and are fast becoming the best racers on the team. Which brings us to our front lobby and lounge with all the regular office features: leather seating for about 40, a 10 foot bean bag, rotating disco balls, many, many PS3s and screens for multiplayer mayhem, DJ turn-tables and a glass video wall.

I hope you enjoyed a look behind the curtain at United Front Games. We are very excited about what you will build in ModNation Racers in 2010.

//Add Your Own

36 Comments   14 Replies

1

+ Korbei83 on December 30th, 2009 at 8:21 am said:

Nice place.


2

+ Slipping_halo on December 30th, 2009 at 8:24 am said:

Hi there Julian Beak, I have been checking out the beta from the qore beta keys and I have not been able to play a single online game since I got it. I was just wondering if you fine folks are going to be patching the beta as we go, or is this all you guys need for testing purposes. I hope you guys do patch it cause I have tried about 5 times to get it to work, and to no avail. But I do understand it’s a beta and keep up all the hardwork!


3

+ Slipping_halo on December 30th, 2009 at 8:27 am said:

Ps. Heading across the Rockies for the Chaos known as the winter oylmpics…maybe I will see your studio while I’m on the coast!


4

+ BalramRules on December 30th, 2009 at 8:41 am said:

AWESOME! UNITED FRONTS PS3 EXCLUSIVITY FTW! XD


5

+ DZORMAGEN on December 30th, 2009 at 8:57 am said:

Nice tour, I can’t wait for the full version of MNR!!


6

+ TakiFuGu on December 30th, 2009 at 8:57 am said:

Great walkthrough and awesome studio. I cant wait to buy the game.


7

+ Plankfan on December 30th, 2009 at 9:11 am said:

Woot!!


8

+ poweredbyzen on December 30th, 2009 at 9:13 am said:

you guys need a personal assistant?!


9

+ phinnv8 on December 30th, 2009 at 9:23 am said:

Cool vid, you guys like working in the dark or something? It seemed really odd that most of the video was so dark.

I look forward to seeing more from this game.


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 9:00 am said:

    haha, pretty close! it\’s pretty dimly lit in here for atmosphere. winters in Vancouver are also pretty dark and grey too which doesn\’t help. On the plus side, the art on our monitors pops pretty good :)


10

+ katsuo7171 on December 30th, 2009 at 9:29 am said:

It’s amazing what others and I were able to create in the beta using only the limited items given to us. Imagine what we can create when the full game comes out! That’s why I love these kind of games. I can’t wait for the full game.


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 9:09 am said:

    We are absolutely amazed at what folks have accomplished with the limited amount of content. I actually had a minor panic attack a few days before the beta thinking we had not included enough, and then you guys proceeded to blow our minds withing a few hours of it going live! great work folks!


11

+ Pilot-Alan on December 30th, 2009 at 9:31 am said:

What about Heavy Rain…you guys said more details in the next few days and now it is a week and there is nothing….what is this?!!


12

+ LSMJGO on December 30th, 2009 at 9:56 am said:

this looks awsome im so looking forward to this game but can sum1 tell me y i never ecieved a beta invinte even after i bought qore just 4 that n i bought it b4 the deadline


13

+ Kchow23 on December 30th, 2009 at 9:58 am said:

Wow all this in Vancouver, B.C… AMAZING! I`m currently looking into studying for game art and design possibly. Would be awesome if you guys did a launch event sort of like Insomniac did for Rachet and Clank Future: A Crack in Time


14

+ Vex_Doppel on December 30th, 2009 at 10:05 am said:

Hey Rob, great stuff. I’m really curious how moderation will affect copy righted mods. I made a pretty sweet Warmachine and Harley Quinn.
So what happens when people recreate Mario Kart tracks? In LBP sonic and mario levels get deleted.


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 9:06 am said:

    hi Vex! I\’ve seen your work. Great stuff man! we are very impressed with what you and others have been creating! I spend at least a couple of hours looking at everyone\’s creations every day since the beta started! We are trying to keep MNR a heavily COMMUNITY moderated place, but unfortunately copyright holders are understandably not happy when people use their stuff without permission. We\’ve also seen so much good stuff that\’s not based on copyrighted stuff, that we think you guys will create amazing content no matter what happens!!


15

+ ICU-KILLA on December 30th, 2009 at 10:07 am said:

The studio looks cool and by the way I have problems with playing online it seems that the room I am in nobody comes in to play can u guys send a patch if evrthing gets fix i will buy Day 1 For Me Thanks and happy New Year


16

+ demonsgalore on December 30th, 2009 at 10:27 am said:

very cool time to throw an insight behind the scenes, but i think that the moderator makes the impression as if some burden on him ^^…


    Julian Beak's Avatar

     

    + Rob Oliveira on January 5th, 2010 at 6:52 pm said:

    are you talking about me? robo? the guy in the video? No burden at all my friend. We\’re excited to share and show off the studio and the wicked people who work here. that was like my 10th video that day so the burden may have been dragging my tired butt around the studio :)


17

+ Jon_Mclane on December 30th, 2009 at 10:35 am said:

All this time I thought going to school was the secret to getting a job as a video game developer. In reality all I need to learn is how to mix records.


18

+ FeistFan on December 30th, 2009 at 11:15 am said:

I liked the video, but I was kind of hoping to see something you hadn’t shown us about the game. There wasn’t some new level scheme on someone’s computer monitor that I missed, or someone playing splitscreen multiplayer in the background, or anything, was there?


19

+ PullusPardusUS on December 30th, 2009 at 11:29 am said:

you guys are working on True Crime as well right?
is it going to be different from the older True Crime games?


    Julian Beak's Avatar

     

    + Julian Beak on December 30th, 2009 at 2:59 pm said:

    At United Front Games we have two complete teams, on separate floors, working on our games. The ModNation Racers team is sworn to secrecy on what goes on downstairs ;)


20

+ Sindred on December 30th, 2009 at 11:53 am said:

Hey guys, if you are fans of MN in facebook, check out the update. They just put up an assload of beta codes. Finally scored one.


21

+ CRONIC_GAMER on December 30th, 2009 at 11:55 am said:

Will you be doing something similar to MAG were the beta will be available on the psn closer to launch? Also even though there’s been no word I can guarantee this will get a Psp counterpart and I will purchase it. Day one can you confirm or deny?


22

+ ky181 on December 30th, 2009 at 12:19 pm said:

3BKF-KABC-PF7D
8B6P-ARBG-LN2E
6849-LKBH-HTHA
3JTM-5PB3-KT7E
TGC5-CQB7-HNND
2R2E-EPB9-25JE
MEHD-M8B6-PFC5
GAP8-MDB3-G28J
KCAL-4PBM-43G6
5FCE-B7BG-8QL9
AGAG-5QBE-RT6P
4RRR-HTBK-P8L5
P6FP-FBBJ-JK76
HH4E-NJBB-N6PF
NNT6-A3B4-L94H
FKAN-QBB6-AHBM
JGAE-BHBJ-TF2P
DPMB-29B5-9D9K
2PG6-M8BD-B9KL
K4ML-P5BT-F56R
KFAH-3JBJ-CQK6
P75B-NLB5-RF4P
D94N-GEBK-BQMP
RM5M-7BBG-9Q4J
Q55D-J9B5-PCDJ
65BM-MDBN-2852
5FL8-D6BA-C788
MDP7-A7B4-QEGT
PTBA-68B3-JPL5
DAE9-JKBR-G7T4
KGQR-MLB2-E5GH
C8C4-4TB8-MAET
RD2E-LGBG-F88R
TL35-T9BQ-GQBM
KA6B-GEBJ-2QCE
95G2-BNBC-TD84
955B-8PBJ-M6PA
377G-6KB9-PJ6B
59AG-BHB2-DALP
BQ9N-49BB-BMGG
E2KP-5CBD-CERJ
EHK8-FHBC-4EB8
T9J7-CMBJ-92CE
2ADQ-NKBP-F24H
Q2NE-9TBE-9B3F
6D4K-EABF-T65A
9K8J-FEBQ-ADKL
LM5H-CDB7-MGHA
2KBF-68B7-L45N
EJBJ-PMBR-789R
N8LM-LLBA-CJ6K
LN44-FNB8-DF88
8A52-PRBP-R49R
2JF6-L9B8-EDLC
HN6J-MGB3-GQNH
KR6B-LEBM-DH88
53ER-T2BP-5AJJ
EDQE-25BK-HKFD
M52T-42BL-PJHM
GPQK-7DB6-C4PL
H6D3-ANBR-7ER4
2AG2-29B4-9N78
HNP2-NCBC-AD3C
NCJ3-6FBH-6EK8
ML8K-Q4B7-TA45
7TAF-RTBP-M846
NAKE-ARBB-F5LK
E7HA-M5B2-C2H4
FCDR-MMBG-3T67
2EGF-ENBK-7TPL
55P6-9KBA-M5D4
KQRH-5QBE-K7P9

good luck


23

+ RobRoks on December 30th, 2009 at 12:32 pm said:

looks great friendly place to work, can’t wait for the game looks very good. I’m doing a games development course atm and its interesting to see work places etc. All bigger companies are sectioned off but i think id prefer to work for a smaller one as you get to know more people and your decisions are much more likely to make an impact. Thanks for the tour, can’t wait for the game :)


24

+ mattman111 on December 30th, 2009 at 12:36 pm said:

lol at 2:03 I think that is Will cant tell from SD quality he is like “Wtf? *stop*” XD


25

+ DaSackBoy on December 30th, 2009 at 12:39 pm said:

Will Modnation racers be sort of compatible with LittleBigPlanet?


26

+ narwhalSTAB on December 30th, 2009 at 12:43 pm said:

Awesome studio. Great lighting too. Looks like an enjoyable work environment.


27

+ ZeroSection on December 30th, 2009 at 1:06 pm said:

Got a question for you Julian. Say I wanted to work at your studio/in the game industry. Would I be better served with a BS in game design or a BS in computer science with a little bit of an art background?


    Julian Beak's Avatar

     

    + Julian Beak on December 30th, 2009 at 3:24 pm said:

    Both routes work. To start I recommend following your passions. At a mature studio designers, artists and programmers get to participate in designing the style, rules and logic of the game. Once the major decisions are made the designers will work out the rules in detail. The programmers will codify those rules and also present new capabilities to the designers for future features. Artists are involved in much the same way. Each group imagine features throughout the development of the game that the other groups help them create. All of this is to say pick the part you want to START doing, because you can change your role once you get into the industry.


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 9:23 am said:

    what he said :) definitely specialize to start. If you want to be a game designer, focus on that. if you want to code, definitely learn how to code really well. Most companies look for people who are excellent at one thing. The cool part about games, is once you start you get exposed to every single area. Julian for example started off as a coder back in the day, but now runs entire teams, like on our game (with an iron fist…kidding boss! :)


28

+ Metellica505 on December 30th, 2009 at 1:07 pm said:

I would love to get a career path in video games started where do I begin


29

+ willtheshake on December 30th, 2009 at 1:31 pm said:

AWESOME CODE WORKED!!!

Thanks!!!

FKAN-QBB6-AHBM TAKEN!


30

+ thegriefer on December 30th, 2009 at 1:43 pm said:

I hope this game has different camera angles. the camera angle now is too zoomed in on the racer so he covers up most of the screen.


31

+ dragonmagician on December 30th, 2009 at 3:42 pm said:

Looks like a cool office.

When are we going to hear more information about MNR? like release dates, trophies, etc.?


32

+ sscoolChea on December 30th, 2009 at 3:45 pm said:

Freakin beta is sweet you got a masterpiece there . made my own kratos dude have a god of war 3 mobile and made my own tracks . awesome game


33

+ CRONIC_GAMER on December 30th, 2009 at 3:55 pm said:

I got one thanks for posting codes been waiting to get in on this


34

+ Enigma777 on December 30th, 2009 at 4:40 pm said:

Can you guys add tunnels in the track creation software? I’m really surprised there isn’t any…


    Julian Beak's Avatar

     

    + Julian Beak on December 31st, 2009 at 1:50 am said:

    Tunnels. We\’ll keep you posted.


35

+ dragonballz66 on December 30th, 2009 at 6:44 pm said:

Nice office, kinda remind of an internet cafe.


36

+ macbelonwu10 on December 30th, 2009 at 7:19 pm said:

Man i love these studio tours
PLEASE keep them coming
Naught dog next that would be awesome.

Please Sony send me a beta key for ModNation Races.


37

+ VanilaGorila-x- on December 30th, 2009 at 7:26 pm said:

Tell Alex Luffman I said he was a fruit and I will pwn him in ModNation racers.

Peace,
VG


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 10:27 am said:

    again? :) you\’re gonna give poor Alex a complex man, haha!


    Julian Beak's Avatar

     

    + Rob Oliveira on January 4th, 2010 at 10:27 am said:

    again? :) you\’re gonna give poor Alex a complex man, haha!


38

+ MGbrasil on December 30th, 2009 at 10:42 pm said:

i signed up on the modnation site before you guys had made a beta, and you guys said that anyone that signed up before the you made the beta would get a code for the beta, but i never got mines. Can you give me some info on that? I love the game and i can’t wait to try it out. I signed up with this account PSN: MGteuzin Thanks for the help!!


39

+ Sindred on December 31st, 2009 at 5:50 am said:

Hey guys. Modnation kicks ass. Finally played Beta, and in one evening, I have three tracks, that I am pretty proud of. It was as easy as you said, and the more I learn the tool, the easier it becomes to experiment. I hope there will be night levels and lighting abilities (since I noticed some street lights).

You guys made it this SO easy to do, and some people have come up with some awesome tracks.

Your terrain editor is so simple (yet creates such awesome results) that one would wonder why you guys don’t make your next project a “Zelda” style game-maker Share-and-trade game. Damn that would be awesome. I know the programming for something like that would be challenging, but the things people would come up with would be limitless.


40

+ TubaDude49 on December 31st, 2009 at 6:14 am said:

@38-Anyone registered before would be entered to win a code.


41

+ TubaDude49 on December 31st, 2009 at 6:16 am said:

@39, well then we get into AI, something nobody got working that well in LBP, and then we make it more complicated, something better left to actually programming.


42

+ freakzilla149 on December 31st, 2009 at 9:47 am said:

No offense but how the hell is your studio so big and yet I’ve never heard of you guys EVER? What games have UFG made before?


    Julian Beak's Avatar

     

    + Julian Beak on December 31st, 2009 at 10:45 pm said:

    The studio is new, but we are not. United Front Games was formed in 2007 by game industry veterans who led development on groundbreaking titles including the Need for Speed series, SKATE, Bully, Scarface, Godfather, Hulk I & II, Spore and the NHL Sports franchise.


43

+ tys123 on December 31st, 2009 at 12:43 pm said:

i cant sign in to play socom is the network down


44

+ InFamous96761 on December 31st, 2009 at 9:45 pm said:

i would get this game if u could have something like playstation home u walk around with your avatar and talk with others that would be cool because u have total control with making ur guy


45

+ spazski on January 1st, 2010 at 2:03 pm said:

Hey there UFG-er’s, thanks for letting us get a behind the scenes peek at what it’s like around your office.

Kind of a random question: can you tell me if any graphic design jobs within the gaming industry or if design jobs (box art/manuals/guides/etc.) are usually sourced out to design firms?


    Julian Beak's Avatar

     

    + Julian Beak on January 3rd, 2010 at 10:36 pm said:

    Graphic designers are an essential part of the art team on most large projects. The user interface is usually at least co-designed by a graphic designer. Publishers often have graphic artists and designers on staff for more traditional media like the game\’s packaging, advertising and other marketing materials as you guessed.


46

+ spazski on January 1st, 2010 at 2:08 pm said:

Apologies for the typo – “if there are any graphic design jobs”.


47

+ quiet_riot5 on January 1st, 2010 at 5:37 pm said:

you guys are AWESOME but the only thing is i dont have a beta code so can you help me out please


48

+ papaw on January 2nd, 2010 at 8:46 am said:

Nice of you to show us your studio thanks for the walk through.

I’m loving the MNR beta. I have just over 50hrs in, 40hrs just in editing.

Question:
My new 120 slim HDD is going bad (got it for Christmas) so is all my hard work lost or will all mods/racer/track be there when I log in with the newer 250 slim?

I was backing up files for the exchange and I didn’t see any game save data for MNR.

One recommendation.
When laying track I get lost as to where on the map I am, (where’s the next mountain, how close to edge am I, ect..) it would be nice if we had an option to pick an aerial view (when paused).

Thanks again, looking forward to the release of MNR.


    Julian Beak's Avatar

     

    + Julian Beak on January 3rd, 2010 at 10:40 pm said:

    Share (upload) your favorite creations online. That way when you log-in on your new PS3 you can search for and download your gems again. Remember, the Beta ends January 10th.


49

+ NDGO on January 2nd, 2010 at 6:33 pm said:

HEY the game is great. I really love the create station. but was wondering if we could get a few things.
-like a cut tool or delete tool like lbp. for example: in lbp i can make my own crescent shape by deleting a portion of a circle. this would help me get that perfect shape.
-Also, could we change tire color? i mean the black rubber.
– A showcase area of sorts so i could see more than just the top 3 designs. I wanna see what everybody is doing. Maybe do like a MRC ingame magazine that shows like a hundred most recently uploaded creations.
-Can we get creation save? not just a completed vehicle but also like a sticker design.
-You have photo mode. Can we use those photos as stickers?
-I know tunnels were mentioned but how about pit traps?
-Different horn sounds.
-And i have been screaming this to the Lbp crew: Can we get like a direct upload link to Youtube. I’m tired of seeing crappy youtube vids.

sorry it long. hope that some of these thoughts catch your attention.

Thanks great game.


    Julian Beak's Avatar

     

    + Julian Beak on January 3rd, 2010 at 10:42 pm said:

    This is great feedback that is very much appreciated. Thanks.


50

+ NDGO on January 2nd, 2010 at 7:23 pm said:

sorry for the double post but im playing now and i just thought of layer control. i’d love to be able to just create and then change my mind and put something ontop. that has been a problem for me. i like some stickers on my character to be under the clothes.


Comments are closed. We close the comments for posts after 30 days