UNCHARTED 2: Among Thieves Single-Player Demo and PlayStation Heroes Skin Pack DLC

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Many of you have been waiting anxiously for news and details about the downloadable content we at Naughty Dog have been working on and we have been saying you’ll hear about it “soon.” Well, soon is finally here.

You may have gotten a glimpse of this initial DLC release as part of some news that made its rounds around the internet yesterday, but that wasn’t the full story.

So, what is going to be available on the PlayStation Network Store on January 28, you ask?

Thanks to our friends at Guerilla Games, Insomniac Games and Sucker Punch Productions, we’ve been able to a pull off something unique within the UNCHARTED 2 competitive multiplayer modes – our first DLC release is the UNCHARTED 2: Among Thieves PlayStation Heroes Skin Pack.

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The PlayStation Heroes Skin Pack contains seven new skins featuring some key personalities from other major PlayStation first-party titles – Sev and a Helghast soldier from Killzone 2, Nathan Hale and a Chimera from Resistance 2, and Cole (both good and evil variants!) and Zeke from inFAMOUS.

The UNCHARTED 2: Among Thieves PlayStation Heroes Skin Pack will be available for purchase globally on the PlayStation Store on January 28, 2010, for $4.99 in the US. If you’re outside of the U.S., check your local Store or announcement for region specific pricing.

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We have another release that’s appearing on the PSN Store on January 28 – the UNCHARTED 2: Among Thieves single-player demo will be available to all, free of cost. Now you can tell your friends who haven’t played our game yet (slackers!) that they can easily check out UNCHARTED 2 for themselves by downloading the PSN demo starting next Thursday.

As you can see, a little bit of the information you may have spotted yesterday is different and that should let you know that not everything you may have read is accurate and up to date.

There is no doubt that we have some long-term plans for DLC and that we need to share those plans with a lot of people so we can all do our jobs properly. The fact of the matter is that game development, even for downloadable content, is a fluid and sometimes unpredictable process until you get closer to releasing whatever is being worked on. We don’t share our DLC plans publicly from the beginning because things can and will change over the course of development and we absolutely don’t want to create any unrealized expectations for millions of fans of our game.

It’s incredibly important to us at Naughty Dog that our fans have the best and most accurate information about anything we’re up to. There will be more info coming in the months ahead about our future DLC content once we have everything solidly locked down – and, trust me, there are a lot of very cool things in store for UNCHARTED 2.

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